Example #1
0
 public Fireball(ZeldaGame game, EnemyAquamentus aquamentus, AquamentusStateMachine aquamentusState, Vector2 trajectory)
 {
     this.game            = game;
     this.aquamentus      = aquamentus;
     this.aquamentusState = aquamentusState;
     this.spriteFactory   = game.enemySpriteFactory;
     this.drawLocation    = aquamentus.drawLocation;
     this.myState         = new FireballStateMachine(this);
     this.spriteScalar    = game.util.spriteScalar;
     this.trajectory      = trajectory;
 }
 public AquamentusRoaring(EnemyAquamentus aquamentus, AquamentusSpriteFactory aquamentusSpriteFactory, AquamentusStateMachine aquamentusStateMachine)
 {
     this.aquamentus        = aquamentus;
     this.aquaSpriteFactory = aquamentusSpriteFactory;
     this.aquaStateMachine  = aquamentusStateMachine;
 }