public Fireball(ZeldaGame game, EnemyAquamentus aquamentus, AquamentusStateMachine aquamentusState, Vector2 trajectory) { this.game = game; this.aquamentus = aquamentus; this.aquamentusState = aquamentusState; this.spriteFactory = game.enemySpriteFactory; this.drawLocation = aquamentus.drawLocation; this.myState = new FireballStateMachine(this); this.spriteScalar = game.util.spriteScalar; this.trajectory = trajectory; }
public AquamentusRoaring(EnemyAquamentus aquamentus, AquamentusSpriteFactory aquamentusSpriteFactory, AquamentusStateMachine aquamentusStateMachine) { this.aquamentus = aquamentus; this.aquaSpriteFactory = aquamentusSpriteFactory; this.aquaStateMachine = aquamentusStateMachine; }