public virtual void Refresh() { CurrentStacks = BaseStacks; End = Player.Sim.CurrentTime + BaseLength; AppliedTimes.Add(Player.Sim.CurrentTime); if (Program.logFight) { Program.Log(string.Format("{0:N2} : {1} refreshed", Player.Sim.CurrentTime, ToString())); } }
public override void Refresh() { BaseLength = DurationCalc(Player); CurrentStacks = BaseStacks; End = Player.Sim.CurrentTime + BaseLength; AppliedTimes.Add(Player.Sim.CurrentTime); if (Program.logFight) { Program.Log(string.Format("{0:N2} : {1} refreshed", Player.Sim.CurrentTime, ToString())); } }