private static async Task InitializeApplicationAsync() { Application.backgroundLoadingPriority = ThreadPriority.High; // high to load fast first assets. Application.targetFrameRate = 15; #if UnityAddressables var resourceLocator = await AddressablesInitializeAsync(); Debug.Log($"Resource Locator Id: '{(resourceLocator != null ? resourceLocator.LocatorId : "null")}'"); #endif #if UnityLocalization await LocalizationInitializeAsync(); #endif ApplicationInitialized?.Invoke(); Application.targetFrameRate = 60; Application.backgroundLoadingPriority = ThreadPriority.Low; }