static void Main(string[] args) { ApplicationDX11 application = new ApplicationDX11(1000, 1000); Camera.Main.m_transform.LookAt(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, -2.0f)); Entity entity = new Entity(); entity.AddComponent <KmeanBehavior>(); application.Run(); }
static void Main(string[] args) { ApplicationDX11 application = new ApplicationDX11(1000, 1000); Camera.Main.m_transform.LookAt(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, -2.0f)); Camera.Main.SetProjection(new OrthoProjection(2, 2, 0, 100)); //Camera.Main.Entity.AddComponent<Trackview>(); Entity entity = new Entity(); entity.AddComponent <DelaunayBehaviour>(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1280, 720); Camera.Main.Entity.transform_.LookAt(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, -1.0f)); Entity enti = new Entity(); enti.AddComponent <LSystemBehavior>(); application.Run(); }
static void Main() { System.Windows.Forms.Application.EnableVisualStyles(); System.Windows.Forms.Application.SetCompatibleTextRenderingDefault(false); ApplicationDX11 application = new ApplicationDX11(512, 512); application.Isglowing = false; Troll3D.View.Main.AddBehavior <Trackview>().Init(10.0f, 0.01f, 0.01f); application.scene_.Append(new BitmapImage("Lenna.png")).AddBehavior(new ImageBehaviour()); application.Run(); }
static void Main(string[] args) { ApplicationDX11 application = new ApplicationDX11(1280, 720); Camera.Main.SetProjection(new OrthoProjection(1.6f, 0.9f, 0.0f, 100.0f)); Camera.Main.m_transform.LookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero); Camera.Main.Entity.AddComponent <Trackview>(); Entity entity = new Entity(); entity.AddComponent <PerlinBehaviour>().Init(1280, 720); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1280, 720); Camera.Main.SetProjection(new OrthoProjection(1.0f, 1.0f, 0.0f, 100.0f)); Camera.Main.m_transform.Update();; Entity entity = new Entity(); MazeBehavior mb = (MazeBehavior)entity.AddComponent(new MazeBehavior()); mb.Initialize(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1000, 1000); Camera.Main.SetProjection(new OrthoProjection(1.0f, 1.0f, 0.0f, 100.0f)); Camera.Main.m_transform.LookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero); Entity entity = new Entity(); Texture2D tilesetImage = ( Texture2D )Texture2D.FromFile(ApplicationDX11.Instance.Device, "E:\\dev\\c#\\Work\\Resources\\tilesetAStar.png"); TileSet tileset = new TileSet(tilesetImage, 32, 32); TileMap tm = entity.AddComponent <TileMap>(); tm.SetTileMap(10, 10, tileset, 0.1f, 0.1f); MaterialDX11 material = new MaterialDX11(); PathfindingBehavior mb = entity.AddComponent <PathfindingBehavior>(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1000, 1000); Entity light = new Entity(); light.transform_.Translate(10.0f, 10.0f, 0.0f); light.AddComponent <PointLight>(); //Camera.Main.m_transform.LookAt( new Vector3( 0.0f, 0.0f, 1.0f ), new Vector3( 0.0f, 0.0f, -2.0f ) ); Camera.Main.Entity.AddComponent <Trackview>(); Entity entity = new Entity(); entity.AddComponent <OBB>(); MeshRenderer mr = entity.AddComponent <MeshRenderer>(); mr.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso", "gDefault.cso"); mr.model_ = Cube.Mesh; mr.material_.SetMainColor(0.0F, 1.0f, 0.0f, 1.0f); entity.AddComponent <FirstCube>(); Entity entity2 = new Entity(); // Petit fix de mon soucis actuel, lors de la première frame, la transformation de // l'entité n'est pas mise à jour et la boite de collision se croit donc en (0,0,0) entity2.transform_.Translate(3.0f, 0.0f, 0.0F); entity2.transform_.Update(); entity2.AddComponent <OBB>(); MeshRenderer mr2 = entity2.AddComponent <MeshRenderer>(); mr2.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso", "gDefault.cso"); mr2.model_ = Cube.Mesh; mr2.material_.SetMainColor(0.0f, 0.0F, 1.0f, 1.0f); entity2.AddComponent <PickableCube>(); application.Run(); }
static void Main(string[] args) { ApplicationDX11 application = new ApplicationDX11(1980, 1020); DynamicCubemap cubemap = new DynamicCubemap(1000); Trackview tv = Camera.Main.Entity.AddComponent <Trackview>(); tv.WheelSpeed = 0.002f; //Camera.Main.Entity.transform_.LookAt( new Vector3( 0.0f, 0.0f, 0.0f ), new Vector3( 0.0f, 5.0f, -5.0f ) ); Camera.Main.Skybox = new Skybox(Camera.Main.Entity); cubemap.AddSkybox(Camera.Main.Skybox); Entity light = new Entity(); PointLight pl = light.AddComponent <PointLight>(); light.transform_.Translate(3.0f, 4.0f, 0.0f); pl.SetSpecularIntensity(40.0f); pl.SetIntensity(1.0F); Entity entity = new Entity(); // entity.AddComponent<RotateCube>(); MeshRenderer mr = entity.AddComponent <MeshRenderer>(); mr.material_ = new MaterialDX11("vDefault.cso", "pEmap.cso"); mr.material_.AddShaderResourceView(cubemap.SRV); mr.model_ = Sphere.Mesh(1.0f, 50, 50); //mr.model_ = MeshManager.LoadObj( "StanfordBunny.obj" ); //mr.model_ = MeshManager.LoadObj( "dragon.obj" ); //mr.model_ = MeshManager.LoadObj( "UtahTeapot.obj" ); //mr.model_ = MeshManager.LoadObj( "Trex.OBJ" ); //mr.model_ = MeshManager.LoadObj( "Predator.OBJ" ); entity.transform_.SetScale(1.0f, 1.0f, 1.0f); SamplerState state = new SamplerState(ApplicationDX11.Instance.Device, new SamplerStateDescription() { AddressU = TextureAddressMode.Wrap, AddressV = TextureAddressMode.Wrap, AddressW = TextureAddressMode.Wrap, BorderColor = new Color4(0.0f, 1.0f, 0.0f, 1.0f), ComparisonFunction = Comparison.LessEqual, Filter = Filter.MinLinearMagMipPoint, MaximumAnisotropy = 0, MaximumLod = 0, MinimumLod = 0, MipLodBias = 0 }); Entity floor = new Entity(); MeshRenderer mrfloor = floor.AddComponent <MeshRenderer>(); mrfloor.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso"); mrfloor.material_.AddTexture("E:\\dev\\c#\\Work\\Resources\\ConcreteFloor.jpg"); mrfloor.model_ = Quad.GetMesh(); mrfloor.material_.samplers.Add(state); floor.transform_.SetPosition(0.0f, -5.0f, 0.0f); floor.transform_.RotateEuler(0.0f, 3.1415f / 2.0f, 0.0f); floor.transform_.SetScale(15.0f, 15.0f, 15.0f); mrfloor.material_.SetTextureWidth(2.0f); mrfloor.material_.SetTextureHeight(2.0f); entity.transform_.SetPosition(0.0f, 0.0f, 0.0f); Entity caisse = new Entity(); caisse.AddComponent <OBB>(); MeshRenderer mrcaisse = caisse.AddComponent <MeshRenderer>(); mrcaisse.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso"); mrcaisse.model_ = Cube.Mesh; mrcaisse.material_.samplers.Add(state); mrcaisse.material_.SetMainColor(1.0f, 0.0f, 1.0f, 1.0F); caisse.transform_.SetPosition(-2.0f, 0.0f, -2.0f); caisse.transform_.SetScale(1.0f, 1.0f, 1.0f); caisse.AddComponent <Crate>(); Entity caisse2 = new Entity(); caisse2.AddComponent <OBB>(); MeshRenderer mrcaisse2 = caisse2.AddComponent <MeshRenderer>(); mrcaisse2.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso"); mrcaisse2.material_.SetMainColor(1.0f, 0.0f, 0.0f, 1.0F); mrcaisse2.model_ = Cube.Mesh; mrcaisse2.material_.samplers.Add(state); caisse2.transform_.SetPosition(2.0f, 0.0f, -2.0f); caisse2.transform_.SetScale(1.0f, 1.0f, 1.0f); caisse2.AddComponent <Crate>(); Entity caisse3 = new Entity(); caisse3.AddComponent <OBB>(); MeshRenderer mrcaisse3 = caisse3.AddComponent <MeshRenderer>(); mrcaisse3.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso"); mrcaisse3.material_.SetMainColor(0.0f, 0.0f, 1.0f, 1.0F); mrcaisse3.model_ = Cube.Mesh; mrcaisse3.material_.samplers.Add(state); caisse3.transform_.SetPosition(-2.0f, 0.0f, 2.0f); caisse3.transform_.SetScale(1.0f, 1.0f, 1.0f); caisse3.AddComponent <Crate>(); Entity caisse4 = new Entity(); caisse4.AddComponent <OBB>(); MeshRenderer mrcaisse4 = caisse4.AddComponent <MeshRenderer>(); mrcaisse4.material_ = new MaterialDX11("vDefault.cso", "pDiffuse.cso"); mrcaisse4.material_.SetMainColor(0.0f, 1.0f, 0.0f, 1.0F); mrcaisse4.model_ = Cube.Mesh; mrcaisse4.material_.samplers.Add(state); caisse4.transform_.SetPosition(2.0f, 0.0f, 2.0f); caisse4.transform_.SetScale(1.0f, 1.0f, 1.0f); caisse4.AddComponent <Crate>(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1280, 720); Camera.Main.Entity.AddComponent <Trackview>(); RenderTexture renderTexture = new RenderTexture(1280, 720); Entity newCamera = new Entity(); Camera cam = newCamera.AddComponent <Camera>(); cam.Initialize(new FrustumProjection(3.141592f / 3.0f, Troll3D.Screen.Instance.GetRatio(), 0.1f, 1000.0f)); cam.SetRenderTarget(renderTexture); cam.Entity.AddComponent <Trackview>(); // Pour éviter des soucis avec le code existant, pour l'instant, je rajoute // manuellement ma renderTexture à la liste des RenderTextures à mettre à jour ApplicationDX11.Instance.RenderTextures.Add(renderTexture); ////newCamera.AddComponent<CameraBehaviour>(); ////cam.IsActive = false; ////cam.AddRenderTexture(100, 100); ////MeshRenderer mr = newCamera.AddComponent<MeshRenderer>(); //mr = new MeshRenderer( ); //mr.material_ = new MaterialDX11(); //mr.model_ = ProjectionMesh.GetModel( cam.GetProjection() ) ; //mr.material_.SetMainColor( 1.0F, 1.0f, 1.0f, 1.0f ); //mr.SetFillMode( SharpDX.Direct3D11.FillMode.Wireframe ); MaterialDX11 renderMaterial = new MaterialDX11("vDefault.cso", "pUnlit.cso"); renderMaterial.SetMainColor(0.1f, 0.3f, 0.1f, 1.0f); renderMaterial.AddShaderResourceView(renderTexture.SRV); MaterialDX11 projectorMaterial = new MaterialDX11("vDefault.cso", "pDiffuse.cso", "gDefault.cso"); projectorMaterial.samplers.Add ( new SamplerState ( ApplicationDX11.Instance.Device, new SamplerStateDescription() { AddressU = TextureAddressMode.Border, AddressV = TextureAddressMode.Border, AddressW = TextureAddressMode.Border, BorderColor = new Color4(1.0f, 0.0f, 0.0f, 1.0f), ComparisonFunction = Comparison.LessEqual, Filter = Filter.MinMagMipPoint, MaximumAnisotropy = 0, MaximumLod = sizeof(float), MinimumLod = 0, MipLodBias = 0 } ) ); //MaterialDX11 testRender = new MaterialDX11("vDefault.cso", "pShowAlphaValue.cso", "gDefault.cso"); Entity pointLight = new Entity(); PointLight pl = pointLight.AddComponent <PointLight>(); pl.SetSpecularIntensity(0.01f); pl.SetIntensity(1.0f); pointLight.transform_.SetPosition(0.0f, 20.0f, 0.0f); Entity cube = new Entity(); cube.AddComponent <RotateCube>(); MeshRenderer cubemr = cube.AddComponent <MeshRenderer>(); cubemr.material_ = projectorMaterial; cubemr.material_.SetMainColor(0.5f, 0.5f, 0.5f, 1.0F); cubemr.model_ = Cube.Mesh; cube.transform_.Translate(1.0f, 0.5f, 0.0f); cube.transform_.SetScale(4.0f, 4.0f, 4.0f); Entity sphere = new Entity(); MeshRenderer spheremr = sphere.AddComponent <MeshRenderer>(); spheremr.material_ = projectorMaterial; spheremr.model_ = Sphere.Mesh(1.0f, 30, 30); Entity cube4 = new Entity(); cube4.AddComponent <RotateCube>(); MeshRenderer cube4mr = cube4.AddComponent <MeshRenderer>(); cube4mr.material_ = projectorMaterial; cube4mr.material_.SetMainColor(0.5f, 0.5f, 0.5f, 1.0F); cube4mr.model_ = Cube.Mesh; cube4.transform_.Translate(1.0f, 5.5f, 0.0f); cube4.transform_.SetScale(4.0f, 4.0f, 4.0f); sphere.transform_.Translate(10.0f, 7.0f, 7.0f); sphere.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); sphere.transform_.SetScale(3.0f, 3.0f, 3.0f); Entity floor = new Entity(); MeshRenderer floormr = floor.AddComponent <MeshRenderer>(); floormr.material_ = projectorMaterial; floormr.model_ = Quad.GetMesh(); floor.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); floor.transform_.SetScale(40.0f, 40.0f, 40.0f); floor.transform_.Translate(0.0f, 0.0f, 0.0f); Entity wallN = new Entity(); MeshRenderer wallNmr = wallN.AddComponent <MeshRenderer>(); wallNmr.material_ = projectorMaterial; wallNmr.model_ = Quad.GetMesh(); wallN.transform_.RotateEuler(0.0f, 0.0f, 0.0f); wallN.transform_.SetScale(40.0f, 40.0f, 40.0f); wallN.transform_.Translate(0.0f, 20.0f, 20.0f); Entity wallS = new Entity(); MeshRenderer wallSmr = wallS.AddComponent <MeshRenderer>(); wallSmr.material_ = projectorMaterial; wallSmr.model_ = Quad.GetMesh(); wallS.transform_.RotateEuler(3.141592f, 0.0f, 0.0f); wallS.transform_.SetScale(40.0f, 40.0f, 40.0f); wallS.transform_.Translate(0.0f, 20.0f, -20.0f); Entity wallE = new Entity(); MeshRenderer wallEmr = wallE.AddComponent <MeshRenderer>(); wallEmr.material_ = projectorMaterial; wallEmr.model_ = Quad.GetMesh(); wallE.transform_.RotateEuler(-3.141592f / 2.0f, 0.0f, 0.0f); wallE.transform_.SetScale(40.0f, 40.0f, 40.0f); wallE.transform_.Translate(-20.0f, 20.0f, 0.0f); Entity frontQuad = new Entity(); FrontQuad fq = frontQuad.AddComponent <FrontQuad>(); fq.SetQuad(0, 0, 300, 300); fq.Material.SetMainColor(1.0f, 0.0f, 0.0f, 1.0f); fq.Material.AddShaderResourceView(renderTexture.SRV); ////application.scene_.Append(new BitmapImage(application.shadowmap.shaderResourceView_, testRender)); //Entity proj = new Entity(); // (new Projector( // cam.GetRenderTextureSRV(), // new FrustumProjection(3.141592f / 3.0f, // cam.GetViewport().Width / (float)cam.GetViewport().Height, 1, 80.0f)) // ); //proj.transform_.Translate(0.0f, 10.0f, -10.0f); //proj.AddComponent<ProjectorBehavior>(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1280, 720); Camera.Main.Entity.AddComponent <Trackview>(); MaterialDX11 projectorMaterial = new MaterialDX11("vDefault.cso", "pProjector.cso", "gDefault.cso"); projectorMaterial.samplers.Add ( new SamplerState ( ApplicationDX11.Instance.Device, new SamplerStateDescription() { AddressU = TextureAddressMode.Border, AddressV = TextureAddressMode.Border, AddressW = TextureAddressMode.Border, BorderColor = new Color4(1.0f, 0.0f, 0.0f, 1.0f), ComparisonFunction = Comparison.LessEqual, Filter = Filter.MinMagMipPoint, MaximumAnisotropy = 0, MaximumLod = sizeof(float), MinimumLod = 0, MipLodBias = 0 } ) ); //MaterialDX11 testRender = new MaterialDX11("vDefault.cso", "pShowAlphaValue.cso", "gDefault.cso"); Entity pointLight = new Entity(); DirectionalLight pl = pointLight.AddComponent <DirectionalLight>(); pl.SetSpecularIntensity(0.01f); pl.SetIntensity(1.0f); pointLight.transform_.SetPosition(0.0f, 20.0f, 0.0f); pointLight.transform_.RotateEuler(0.0f, 3.141592f / 1.5f, 0.0f); Entity sphere = new Entity(); MeshRenderer spheremr = sphere.AddComponent <MeshRenderer>(); spheremr.material_ = projectorMaterial; spheremr.model_ = Sphere.Mesh(1.0f, 30, 30); Entity cube4 = new Entity(); MeshRenderer cube4mr = cube4.AddComponent <MeshRenderer>(); cube4mr.material_ = projectorMaterial; cube4mr.material_.SetMainColor(0.5f, 0.5f, 0.5f, 1.0F); cube4mr.model_ = Cube.Mesh; cube4.transform_.Translate(1.0f, 5.5f, 0.0f); cube4.transform_.SetScale(4.0f, 4.0f, 4.0f); sphere.transform_.Translate(10.0f, 7.0f, 7.0f); sphere.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); sphere.transform_.SetScale(3.0f, 3.0f, 3.0f); Entity floor = new Entity(); MeshRenderer floormr = floor.AddComponent <MeshRenderer>(); floormr.material_ = projectorMaterial; floormr.model_ = Quad.GetMesh(); floor.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); floor.transform_.SetScale(40.0f, 40.0f, 40.0f); floor.transform_.Translate(0.0f, 0.0f, 0.0f); Entity wallN = new Entity(); MeshRenderer wallNmr = wallN.AddComponent <MeshRenderer>(); wallNmr.material_ = projectorMaterial; wallNmr.model_ = Quad.GetMesh(); wallN.transform_.RotateEuler(0.0f, 0.0f, 0.0f); wallN.transform_.SetScale(40.0f, 40.0f, 40.0f); wallN.transform_.Translate(0.0f, 20.0f, 20.0f); Entity wallS = new Entity(); MeshRenderer wallSmr = wallS.AddComponent <MeshRenderer>(); wallSmr.material_ = projectorMaterial; wallSmr.model_ = Quad.GetMesh(); wallS.transform_.RotateEuler(3.141592f, 0.0f, 0.0f); wallS.transform_.SetScale(40.0f, 40.0f, 40.0f); wallS.transform_.Translate(0.0f, 20.0f, -20.0f); Entity wallE = new Entity(); MeshRenderer wallEmr = wallE.AddComponent <MeshRenderer>(); wallEmr.material_ = projectorMaterial; wallEmr.model_ = Quad.GetMesh(); wallE.transform_.RotateEuler(-3.141592f / 2.0f, 0.0f, 0.0f); wallE.transform_.SetScale(40.0f, 40.0f, 40.0f); wallE.transform_.Translate(-20.0f, 20.0f, 0.0f); ////application.scene_.Append(new BitmapImage(application.shadowmap.shaderResourceView_, testRender)); Entity proj = new Entity(); Projector projector = proj.AddComponent <Projector>(); projector.SetProjection ( new FrustumProjection ( 3.141592f / 3.0f, 1.0f, 0.1f, 1000.0f ) ); projector.SetImage(ResourceManager.GetImageFromFile("blastoise.png")); MeshRenderer mrProjector = proj.AddComponent <MeshRenderer>(); mrProjector.model_ = ProjectionMesh.GetModel(projector.Projection); mrProjector.material_ = new MaterialDX11(); mrProjector.material_.SetMainColor(0.0f, 0.0f, 1.0f, 1.0f); mrProjector.SetFillMode(FillMode.Wireframe); // ) // (new Projector( // cam.GetRenderTextureSRV(), // ); //proj.transform_.Translate(0.0f, 10.0f, -10.0f); //proj.AddComponent<ProjectorBehavior>(); application.Run(); }
static void Main() { ApplicationDX11 application = new ApplicationDX11(1920, 1080); Camera.Main.Entity.AddComponent <Trackview>(); //Troll3D.View.Main.AddStencilTexture(100, 100); Entity lightEntity = new Entity(); DirectionalLight dl = lightEntity.AddComponent <DirectionalLight>(); dl.SetSpecularIntensity(1.0f); dl.SetIntensity(1.0F); dl.SetAmbiantColor(new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); lightEntity.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); lightEntity.transform_.SetPosition(0.0f, 50.0f, 50.0f); dl.AddProjection(new OrthoProjection(200.0f, 200.0f, 0.1f, 150.0f)); dl.AddShadowMap(4000, 4000); lightEntity.AddComponent <LightBehaviour>(); MaterialDX11 floorMaterial = new MaterialDX11("vDefault.cso", "pShadowMapping.cso", "gDefault.cso"); floorMaterial.SetMainColor(0.5f, 0.5f, 0.5f, 1.0F); floorMaterial.samplers.Add ( new SamplerState ( ApplicationDX11.Instance.Device, new SamplerStateDescription() { AddressU = TextureAddressMode.Border, AddressV = TextureAddressMode.Border, AddressW = TextureAddressMode.Border, BorderColor = new Color4(0.0f, 0.0f, 1.0f, 1.0f), ComparisonFunction = Comparison.LessEqual, Filter = Filter.MinMagLinearMipPoint, MaximumAnisotropy = 0, MaximumLod = sizeof(float), MinimumLod = 0, MipLodBias = 0 } ) ); Entity cube = new Entity(); cube.AddComponent <RotateCube>(); MeshRenderer cubeRenderer = cube.AddComponent <MeshRenderer>(); cubeRenderer.material_ = floorMaterial; cubeRenderer.model_ = Cube.Mesh; cube.transform_.Translate(-10.0f, 5.5f, 5.0f); cube.transform_.SetScale(4.0f, 4.0f, 4.0f); Entity sphere = new Entity(); MeshRenderer sphereMr = sphere.AddComponent <MeshRenderer>(); sphereMr.material_ = floorMaterial; sphereMr.model_ = Sphere.Mesh(1.0f, 30, 30); sphere.transform_.Translate(10.0f, 7.0f, 7.0f); sphere.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); sphere.transform_.SetScale(3.0f, 3.0f, 3.0f); Entity cube2 = new Entity(); MeshRenderer cubeMeshRenderer2 = cube2.AddComponent <MeshRenderer>(); cubeMeshRenderer2.material_ = floorMaterial; cubeMeshRenderer2.model_ = Cube.Mesh; cube2.transform_.Translate(20.0f, 7.0f, 2.0f); cube2.transform_.RotateEuler(0.0f, 3.141592f / 2.0f, 0.0f); cube2.transform_.SetScale(2.0f, 2.0f, 10.0f); Entity floor = new Entity(); MeshRenderer floorMeshRenderer = floor.AddComponent <MeshRenderer>(); floorMeshRenderer.material_ = floorMaterial; floorMeshRenderer.model_ = Cube.Mesh; floor.transform_.SetScale(80.0f, 1.0f, 80.0f); floor.transform_.Translate(0.0f, 0.0f, 0.0f); Entity Obj = new Entity(); Obj.AddComponent <RotateCube>(); MeshRenderer ObjMeshRenderer = Obj.AddComponent <MeshRenderer>(); ObjMeshRenderer.material_ = floorMaterial; ObjMeshRenderer.model_ = MeshManager.LoadObj("StanfordBunny.obj"); Obj.transform_.SetScale(80.0f, 80.0f, 80.0f); Obj.transform_.Translate(10.0f, 10.0f, 0.0f); Entity dragon = new Entity(); dragon.AddComponent <RotateCube>(); MeshRenderer dragonr = dragon.AddComponent <MeshRenderer>(); dragonr.material_ = floorMaterial; dragonr.model_ = MeshManager.LoadObj("dragon.obj"); dragon.transform_.SetScale(2.0f, 2.0f, 2.0f); dragon.transform_.Translate(-25.0f, 3.0f, 10.0f); Entity Wall = new Entity(); MeshRenderer WallMeshRenderer = Wall.AddComponent <MeshRenderer>(); WallMeshRenderer.material_ = floorMaterial; WallMeshRenderer.model_ = Cube.Mesh; Wall.transform_.SetScale(80.0f, 30.0f, 2.0f); Wall.transform_.Translate(0.0f, 15.0f, 40.0f); Entity frontQuad = new Entity(); FrontQuad fq = frontQuad.AddComponent <FrontQuad>(); fq.m_meshRenderer.material_ = new MaterialDX11("vDefault.cso", "pOneChannel.cso"); fq.SetQuad(0, 0, 300, 300); fq.Material.SetMainColor(1.0f, 0.0f, 0.0f, 1.0f); fq.m_meshRenderer.material_.AddShaderResourceView(dl.shadowmap_.shaderResourceView_); application.Run(); }