void Start()
    {
        fails         = 0; hits = 0; totalApples = 0; temporalApples = 0;
        appleVelocity = 2f;

        manager   = GetComponent <appleLevelManager>();
        generator = GetComponent <AppleGenerator>();
    }
 void Start()
 {
     this.moichangController = GameObject.Find("minimoi").GetComponent <MoichangController>();
     this.appleGenerator     = GameObject.Find("AppleGenerator").GetComponent <AppleGenerator>();
     this.appleCounter       = GameObject.Find("AppleCounter");
     this.SetCounterValues();
     AudioSource[] audioSources = GetComponents <AudioSource>();
     this.soundRingoUmaina = audioSources[0];
 }
    // Use this for initialization
    void Start()
    {
        //cesta = GameObject.FindGameObjectWithTag("cesta");
        cestaAnim    = cesta.GetComponent <Animator>();
        isGotApple   = false;
        levelManager = GetComponent <appleLevelManager>();
        generator    = GetComponent <AppleGenerator>();

        goodSyllableText.text = "Busca\n" + levelManager.getGoodSyllable();

        goodAppleIndicator.GetComponentInChildren <Text>().text = levelManager.getGoodSyllable();
    }
        //====== ctors

        public GameLogic(Size terrainSize, GameTime gameTime) : base(gameTime)
        {
            terrain            = new Terrain(terrainSize);
            snakeBody          = new SnakeBody(new Point(terrain.Size.Width / 2, terrain.Size.Height / 2));
            speed              = new SnakeSpeed();
            applesGenerator    = new AppleGenerator(terrain, gameTime);
            applesConsumer     = new AppleConsumer(terrain, snakeBody, gameTime);
            terrainUpdater     = new TerrainUpdater(terrain, snakeBody, gameTime);
            gameOverConditions = new GameOverConditions(snakeBody, terrain, applesGenerator, gameTime);
            score              = new Score();
            moveQueue          = new SnakeMoveQueue();

            updater = new GameObjectsUpdater();
            SetupGameObjectsUpdater();

            applesConsumer.Consumed += AppleConsumer_AppleConsumed;
        }
Example #5
0
 private bool isTimeOut = false; 

 void Start()
 {
     
        this.moichangController = GameObject.Find("minimoi").GetComponent <MoichangController>(); 
        this.appleCounter = GameObject.Find("AppleCounter"); 
        this.timeCounter = GameObject.Find("TimeCounter"); 
        this.appleGenerator = GameObject.Find("AppleGenerator").GetComponent <AppleGenerator>(); 

 }