void Start() { appleData = SaveData.GetClass <AppleData>(SaveDataKeys.appleData + index.ToString(), new AppleData()); SaveData.SetClass <AppleData>(SaveDataKeys.appleData + index.ToString(), appleData); SaveData.Save(); updateDataManager = GameObject.Find("UpdateDataManager"); }
private void Harvest() { //ポイント更新 int point = SaveData.GetInt(SaveDataKeys.possessedPoint); point += appleData.point; SaveData.SetInt(SaveDataKeys.possessedPoint, point); updateDataManager.GetComponent <UpdateDataManager>().UpdatePossessedPoint(point); //新しいりんごの生成 appleData = new AppleData(); SaveData.SetClass <AppleData>(SaveDataKeys.appleData + index.ToString(), appleData); SaveData.Save(); canHarvest = false; }