Example #1
0
 // Update is called once per frame
 void Update()
 {
     touch = App_Touch.GetTouch();
     if ((touch == App_Touch.TouchInfo.Began) && !gameover)
     {
         Jump();
     }
     if (gameover == true)
     {
         anim.SetBool("gameover", true);
         gameoverui.SendMessage("Lose");
     }
 }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     /*this.GetComponent<Rigidbody> ().AddForce (
      *      transform.right * Input.GetAxisRaw ("Horizontal") * accel,
      *      ForceMode.Impulse);*/
     App_Touch.TouchInfo touch = App_Touch.GetTouch();
     if (touch == App_Touch.TouchInfo.Began)
     {
     }
     if (touch == App_Touch.TouchInfo.Moved)
     {
         pos   = App_Touch.GetTouchPosition();
         pos.y = 0.0f;
         pos.z = -6.0f;
         transform.position = pos;
     }
     if (touch == App_Touch.TouchInfo.Ended)
     {
     }
 }