void OnApplicationQuit() { if (Master.getInstance().multiplayer) { AppWarp.deleteCurrentRoom(); AppWarp.exit(); } }
public void onChatReceived(ChatEvent eventObj) { Log(eventObj.getSender() + " sent " + eventObj.getMessage()); if (eventObj.getSender() != Master.getInstance().username) { AppWarp.receiveMove(eventObj.getMessage()); } }
void OnDestroy() { AppWarp.connectionStatusEvent -= connectionStatusHandler; AppWarp.oppLeftEvent -= opponentLeftHandler; AppWarp.oppPauseEvent -= opponentPauseHandler; AppWarp.oppResumeEvent -= opponentResumeHandler; AppWarp.exit(); }
void onPause(bool paused) { this.gameObject.SetActive(!paused); if (!paused && Master.getInstance().multiplayer&& resendBackupMove != null) { Master.getInstance().Log("Move resent"); AppWarp.reSubmitMove(resendBackupMove); } }
void endGame(bool winner) { if (winner) { status = StatusCode.GAME_END_VICTORY; } else { status = StatusCode.GAME_END_DEFEAT; AppWarp.deleteCurrentRoom(); } }
void moveMadeEventHandler(MoveData move) { Master.getInstance().Log("Make move method called"); if (playerMove == null) { resendBackupMove = move; playerMove = move; if (Master.getInstance().multiplayer) { AppWarp.submitMove(move); } if (oppMove != null) { finalizeMoves(); } } }
public GameObject roundOverviewObj; // Set via inspector // Use this for initialization void Start() { Master.getInstance().Log("Level select scene starts"); if (Master.getInstance().multiplayer) { AppWarp.connectionStatusEvent += connectionStatusHandler; AppWarp.initialize(); status = StatusCode.CONNECTING; mode = MenuMode.MP_WAITING; } else { status = StatusCode.CONNECTED; mode = MenuMode.SP_SETUP; } customChoice = new MenuChoice(); }
void roomsFoundChoice(bool choice) { if (choice) { AppWarp.roomJoinedEvent += roomJoinedEventHandler; AppWarp.joinFoundRoom(); } else { if (matchUp) { mode = MenuMode.MP_CREATEROOM; } else { mode = MenuMode.MP_INIT; } } }
void connectionStatusHandler(AppWarp.ResultCode result) { switch (result) { case AppWarp.ResultCode.SUCCESS: status = StatusCode.CONNECTED; mode = MenuMode.MP_INIT; AppWarp.associateUserName(); break; default: customChoice.message = "Disconnected from server"; customChoice.firstOption = "Return to main menu"; customChoice.onChoice = connectionErrorChoice; mode = MenuMode.MP_MONO_CHOICE; status = StatusCode.DISCONNECTED; break; } }
void cancelRoomWaitChoice(bool b) { AppWarp.deleteCurrentRoom(); mode = MenuMode.MP_INIT; }
void connectionErrorChoice(bool b) { AppWarp.exit(); Application.LoadLevel("Menu"); }
void Update() { int choice = 0; if (Input.GetKeyDown(KeyCode.Alpha1)) { choice = 1; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { choice = 2; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { choice = 3; } switch (mode) { case MenuMode.SP_SETUP: switch (choice) { case 1: debugSettings1 = new Dictionary <string, object>() { { "Lives", 5 }, { "First player first facility", (int)(WorldData.Facility.REDIRECTOR) }, { "Second player first facility", (int)(WorldData.Facility.SEISMOMETER) } }; matchParameters = debugSettings1; oppUsername = "******"; matchParameters.Add("First player", "true"); startGame(); break; case 2: debugSettings2 = new Dictionary <string, object>() { { "Lives", 10 }, { "First player first facility", (int)(WorldData.Facility.REDIRECTOR) }, { "Second player first facility", (int)(WorldData.Facility.SEISMOMETER) } }; matchParameters = debugSettings2; oppUsername = "******"; matchParameters.Add("First player", "false"); startGame(); break; case 3: Application.LoadLevel("Menu"); break; } break; case MenuMode.MP_INIT: switch (choice) { case 1: matchUp = false; mode = MenuMode.MP_INPUTROOMNAME; break; case 2: matchUp = true; AppWarp.roomFoundEvent += roomFoundEventHandler; roomName = AppWarp.MATCHUP_ROOM_NAME; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 3: AppWarp.exit(); Application.LoadLevel("Menu"); break; } break; case MenuMode.MP_INPUTROOMNAME: switch (choice) { case 1: roomName = "debugRoom1"; AppWarp.roomFoundEvent += roomFoundEventHandler; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 2: roomName = "debugRoom2"; AppWarp.roomFoundEvent += roomFoundEventHandler; AppWarp.getRoom(roomName); mode = MenuMode.MP_WAITING; break; case 3: mode = MenuMode.MP_INIT; break; } break; case MenuMode.MP_CREATEROOM: switch (choice) { case 1: debugSettings1 = new Dictionary <string, object>() { { "Lives", "5" } }; matchParameters = debugSettings1; AppWarp.oppJoinedEvent += oppJoinedEventHandler; AppWarp.createRoom(roomName, matchParameters); customChoice.message = "Room created, waiting for opponent"; customChoice.firstOption = "Cancel"; customChoice.onChoice = cancelRoomWaitChoice; mode = MenuMode.MP_MONO_CHOICE; break; case 2: debugSettings2 = new Dictionary <string, object>() { { "Lives", "10" } }; matchParameters = debugSettings2; AppWarp.oppJoinedEvent += oppJoinedEventHandler; AppWarp.createRoom(roomName, matchParameters); customChoice.message = "Room created, waiting for opponent"; customChoice.firstOption = "Cancel"; customChoice.onChoice = cancelRoomWaitChoice; mode = MenuMode.MP_MONO_CHOICE; break; case 3: mode = MenuMode.MP_INIT; break; } break; case MenuMode.MP_BIN_CHOICE: if (customChoice.onChoice != null) { switch (choice) { case 1: customChoice.onChoice(true); break; case 2: customChoice.onChoice(false); break; } } break; case MenuMode.MP_MONO_CHOICE: if (customChoice.onChoice != null) { switch (choice) { case 1: customChoice.onChoice(true); break; } } break; } }
void opponentLeftHandler() { pauseGame(true); AppWarp.deleteCurrentRoom(); status = StatusCode.OPP_LEFT; }
void reconnect() { AppWarp.reconnect(); }