void Update() { if (eNextAppState != appState.State) { if (eNextAppState == EAppState.None) { Application.Quit(); return; } else { if (appState != null) { appState.OnExit(); } appState = AppStateFactory.Create(eNextAppState); eNextAppState = appState.State; appState.OnEnter(); } } eNextAppState = appState.OnUpdate(); UIManager.I.Update(); }
void Start() { appState = AppStateFactory.Create(EAppState.GameRun); eNextAppState = appState.State; appState.OnEnter(); }