Example #1
0
        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            InteractionManager = SpatialInteractionManager.GetForCurrentView();
            InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);

            while (!windowClosed)
            {
                if (!appInited)
                {
                    SpatialMappingManager = new SpatialMappingManager();
                    VoiceManager          = new VoiceManager();
                    appInited             = true;

                    if (options == null)
                    {
                        options = new ApplicationOptions();
                    }

                    //override some options:
                    options.LimitFps = false;
                    options.Width    = 1268;                  //TODO: find system
                    options.Height   = 720;

                    Game = (HoloApplication)Activator.CreateInstance(holoAppType, options);
                    Game.Run();
                    GesturesManager = new GesturesManager(Game, ReferenceFrame);
                    AppStarted?.Invoke(Game);
                }

                if (windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }
Example #2
0
 public void NotifyAppStarting()
 {
     HandleStateChange(AppLifecycleState.Starting, () => AppStarting?.Invoke(this, EventArgs.Empty));
 }
Example #3
0
        public unsafe void Run()
        {
            AppStarting?.Invoke();
            ReferenceFrame = SpatialLocator.GetDefault().CreateStationaryFrameOfReferenceAtCurrentLocation();

            var coreWindow = CoreWindow.GetForCurrentThread();

            coreWindow.CustomProperties.Add(nameof(HolographicSpace), HolographicSpace);

            InitializeSpace();
            HolographicSpace.CameraAdded += HolographicSpace_CameraAdded;
            InteractionManager            = SpatialInteractionManager.GetForCurrentView();
            if (InteractionManager != null)
            {
                InteractionManager.InteractionDetected += (s, e) => GesturesManager?.HandleInteraction(e.Interaction);
            }

            while (!windowClosed)
            {
                if (appInited && windowVisible && (null != HolographicSpace))
                {
                    if (Game != null)
                    {
                        CurrentFrame = HolographicSpace.CreateNextFrame();
                        CurrentFrame.UpdateCurrentPrediction();
                        var prediction = CurrentFrame.CurrentPrediction;
                        if (prediction.CameraPoses.Count < 1)
                        {
                            continue;
                        }
                        var cameraPose = prediction.CameraPoses[0];

                        var viewBox = cameraPose.TryGetViewTransform(ReferenceFrame.CoordinateSystem);
                        if (viewBox != null)
                        {
                            Matrix4x4 leftViewMatrixDx  = viewBox.Value.Left;
                            Matrix4x4 rightViewMatrixDx = viewBox.Value.Right;
                            Matrix4x4 leftProjMatrixDx  = cameraPose.ProjectionTransform.Left;
                            Matrix4x4 rightProjMatrixDx = cameraPose.ProjectionTransform.Right;

                            Matrix4 leftViewMatrixUrho  = *(Matrix4 *)(void *)&leftViewMatrixDx;
                            Matrix4 rightViewMatrixUrho = *(Matrix4 *)(void *)&rightViewMatrixDx;
                            Matrix4 leftProjMatrixUrho  = *(Matrix4 *)(void *)&leftProjMatrixDx;
                            Matrix4 rightProjMatrixUrho = *(Matrix4 *)(void *)&rightProjMatrixDx;
                            Game.UpdateStereoView(leftViewMatrixUrho, rightViewMatrixUrho, leftProjMatrixUrho, rightProjMatrixUrho);
                        }

                        var parameters = CurrentFrame.GetRenderingParameters(cameraPose);
                        if (Game.FocusWorldPoint != Vector3.Zero)
                        {
                            parameters.SetFocusPoint(ReferenceFrame.CoordinateSystem,
                                                     new System.Numerics.Vector3(
                                                         Game.FocusWorldPoint.X,
                                                         Game.FocusWorldPoint.Y,
                                                         -Game.FocusWorldPoint.Z));                //LH->RH
                        }
                        Game.Engine.RunFrame();
                        CurrentFrame.PresentUsingCurrentPrediction(HolographicFramePresentWaitBehavior.WaitForFrameToFinish);
                    }
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessAllIfPresent);
                }
                else
                {
                    CoreWindow.GetForCurrentThread().Dispatcher.ProcessEvents(CoreProcessEventsOption.ProcessOneAndAllPending);
                }
            }
        }