// only copy lua && csv public static void LittlePublic(bool bSvnUpdate, string sFinishMsg = null) { bool bOK = false; try { if (bSvnUpdate && !AppPackage.SvnUpdate(true)) { Debug.LogError("SvnUpdate Failed !!!!"); return; } string sSourcePath = GameConfigMgr.ms_sLuaScriptDir + "../../"; string sPublicPath = GameConfigMgr.ms_sPublicDir + "Trunk/"; string[] fileArr = ms_ArrLittleFiles; int nCount = fileArr.Length; for (int i = 0; i < nCount; i++) { AppPackage.CopyFiles(sSourcePath + fileArr[i], sPublicPath + fileArr[i], ms_ArrLittleCheck[i], false, true); } for (int i = 0; i < ms_ArrRemoveFiles.Length; i++) { string sDelPath = sPublicPath + ms_ArrRemoveFiles[i]; if (Directory.Exists(sDelPath)) { Directory.Delete(sDelPath, true); } } bOK = true; } catch (System.Exception ex) { bOK = false; Debug.LogError(ex.Message + "\n" + ex.StackTrace); } EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog(string.IsNullOrEmpty(sFinishMsg) ? "LittlePublic": sFinishMsg, bOK ? " Success!! ":" Failed!! ", "close"); }
// buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging; // debug // buildOptions = BuildOptions.None; // release public static bool Build(BuildOptions buildOptions, bool bSvnUpdate, string newVersion, bool bBundleLuaCsv, bool bBundleData, bool bBundleMap, bool bCopyData, bool bBuildApp) { if (!AppPackage.CheckVersion(newVersion)) { Debug.LogError("Invalid Version!!!!"); return(false); } ms_sNewVersion = newVersion; bool IsWinBuild = ms_target == BuildTarget.StandaloneWindows; string sDataOutDir = AppPackage.AddStamp(ms_sDataOutDir); if (!IsWinBuild && Directory.Exists(sDataOutDir)) { Debug.LogError("Exists Directory: " + sDataOutDir); return(false); } if (bSvnUpdate && !AppPackage.SvnUpdate()) { Debug.LogError("SvnUpdate Failed !!!!"); return(false); } if (bBundleLuaCsv && !AppPackage.BundleLuaCsv()) { return(false); } if (bBundleData && !AppPackage.BundleData()) { return(false); } if (bBundleMap && !AppPackage.BundleMap()) { return(false); } if (!AppPackage.GenVersion(newVersion)) { return(false); } //真机随包资源处理 if (bCopyData && !IsWinBuild) { if (!AppPackage.CopyFiles(sDataOutDir, ms_sResourcesDir, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true)) { return(false); } } AssetDatabase.Refresh(); if (bBuildApp && !AppPackage.BuildAPP(GameConfigMgr.ms_sPublicDir, buildOptions, null, bCopyData)) { return(false); } //PC资源处理 if (bCopyData && IsWinBuild) { string sWinData = GameConfigMgr.ms_sPublicDir + ms_target.ToString() + "/" + GameConfigMgr.ms_sABFolderName + "/"; if (!AppPackage.CopyFiles(sDataOutDir, sWinData, new string[] { "*" + ms_sABType, /*"*.manifest"*/ }, true, true)) { return(false); } } return(true); }