// Startup ############################################################
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used such as when the application is launched to open a specific file.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override async void OnLaunched(LaunchActivatedEventArgs e)
        {
#if DEBUG
            if (System.Diagnostics.Debugger.IsAttached)
            {
                this.DebugSettings.EnableFrameRateCounter = true;
            }
#endif
            try
            {
                AppModel.Instance.MainObject = await AppModelIO.LoadGame();
            }
            catch (Exception)
            {
                AppModel.Instance.MainObject = new Game();
            }

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (!(Window.Current.Content is Frame rootFrame))
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                rootFrame = new Frame();

                rootFrame.NavigationFailed += OnNavigationFailed;
                rootFrame.Navigated        += OnNavigated;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    //TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = rootFrame;

                // Register a handler for BackRequested events and set the
                // visibility of the Back button
                SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested;

                SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility =
                    rootFrame.CanGoBack ?
                    AppViewBackButtonVisibility.Visible :
                    AppViewBackButtonVisibility.Collapsed;
            }

            if (e.PrelaunchActivated == false)
            {
                if (rootFrame.Content == null)
                {
                    // When the navigation stack isn't restored navigate to the first page,
                    // configuring the new page by passing required information as a navigation
                    // parameter

                    rootFrame.Navigate(typeof(Pages.MainPage));
                }
                // Ensure the current window is active
                Window.Current.Activate();
            }
        }
        // Exception Handling #################################################


        async void App_UnhandledExceptionAsync(object sender, Windows.UI.Xaml.UnhandledExceptionEventArgs e)
        {
            e.Handled = true;
            await AppModelIO.SaveGame();

            AppModel.Instance.lstNotifications.Add(new Notification(("Notification_Error_Unknown"), e.Exception));
            Current.Exit();
        }
        // ShutDown ###########################################################
        /// <summary>
        /// Invoked when application execution is being suspended.  Application state is saved
        /// without knowing whether the application will be terminated or resumed with the contents
        /// of memory still intact.
        /// </summary>
        /// <param name="sender">The source of the suspend request.</param>
        /// <param name="e">Details about the suspend request.</param>
        private async void OnSuspending(object sender, SuspendingEventArgs e)
        {
            var deferral = e.SuspendingOperation.GetDeferral();

            try
            {
                await AppModelIO.SaveGame();
            }
            catch (Exception)
            {
            }
            //TODO: Save application state and stop any background activity
            deferral.Complete();
        }