// Startup ############################################################ /// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override async void OnLaunched(LaunchActivatedEventArgs e) { #if DEBUG if (System.Diagnostics.Debugger.IsAttached) { this.DebugSettings.EnableFrameRateCounter = true; } #endif try { AppModel.Instance.MainObject = await AppModelIO.LoadGame(); } catch (Exception) { AppModel.Instance.MainObject = new Game(); } // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (!(Window.Current.Content is Frame rootFrame)) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); rootFrame.NavigationFailed += OnNavigationFailed; rootFrame.Navigated += OnNavigated; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; // Register a handler for BackRequested events and set the // visibility of the Back button SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested; SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = rootFrame.CanGoBack ? AppViewBackButtonVisibility.Visible : AppViewBackButtonVisibility.Collapsed; } if (e.PrelaunchActivated == false) { if (rootFrame.Content == null) { // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter rootFrame.Navigate(typeof(Pages.MainPage)); } // Ensure the current window is active Window.Current.Activate(); } }
// Exception Handling ################################################# async void App_UnhandledExceptionAsync(object sender, Windows.UI.Xaml.UnhandledExceptionEventArgs e) { e.Handled = true; await AppModelIO.SaveGame(); AppModel.Instance.lstNotifications.Add(new Notification(("Notification_Error_Unknown"), e.Exception)); Current.Exit(); }
// ShutDown ########################################################### /// <summary> /// Invoked when application execution is being suspended. Application state is saved /// without knowing whether the application will be terminated or resumed with the contents /// of memory still intact. /// </summary> /// <param name="sender">The source of the suspend request.</param> /// <param name="e">Details about the suspend request.</param> private async void OnSuspending(object sender, SuspendingEventArgs e) { var deferral = e.SuspendingOperation.GetDeferral(); try { await AppModelIO.SaveGame(); } catch (Exception) { } //TODO: Save application state and stop any background activity deferral.Complete(); }