void StartInit(AppManage.SingleSave save) { if (save.mapData.Equals("")) { CreateMap(); } else { ReadMap(save.mapData); } }
private void TecStart(AppManage.SingleSave save) { ReadNodes(save.tecStates); }
private void PlayerStart(AppManage.SingleSave save) { gameObject.transform.position = new Vector3(save.playerLocation[0], save.playerLocation[1], save.playerLocation[2]);//恢复人物位置 GameObject.FindObjectOfType <EquipControl>().ReadBagData(""); StartCoroutine(TimeGoneUpdataState()); }
void StartInit(AppManage.SingleSave save) { RecoveryBuilds(save.buildLocation); }
void StartInit(AppManage.SingleSave save) { ReadBagData(save.bagData); }