// Protected implementation of Dispose pattern.
        protected override void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                if (disposing)
                {
                    _radioPanelPZ69.Dispose();
                    AppEventHandler.DetachGamingPanelListener(this);
                }

                _disposed = true;
            }

            // Call base class implementation.
            base.Dispose(disposing);
        }
Example #2
0
        // Protected implementation of Dispose pattern.
        protected override void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                if (disposing)
                {
                    _backlitPanelBIP.Dispose();
                    AppEventHandler.DetachGamingPanelListener(this);
                    AppEventHandler.DetachLEDLightListener(this);
                }

                _disposed = true;
            }

            // Call base class implementation.
            base.Dispose(disposing);
        }
Example #3
0
        // Protected implementation of Dispose pattern.
        protected override void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                if (disposing)
                {
                    StackPanelButtonUI.Children.Clear();
                    SDEventHandler.DetachStreamDeckListener(UCStreamDeckButtonAction);
                    SDEventHandler.DetachStreamDeckListener(UCStreamDeckButtonFace);
                    SDEventHandler.DetachStreamDeckListener(_uiButtonGrid);
                    SDEventHandler.DetachStreamDeckConfigListener(_uiButtonGrid);
                    SDEventHandler.DetachStreamDeckListener(this);
                    SDEventHandler.DetachActionTypeChangedListener(UCStreamDeckButtonFace);
                    AppEventHandler.DetachGamingPanelListener(this);
                    _streamDeckPanel.Dispose();
                }

                _disposed = true;
            }

            // Call base class implementation.
            base.Dispose(disposing);
        }