private int _logSize; // SOS's ThreadPool command depends on this name public HillClimbing() { _wavePeriod = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.WavePeriod", 4, false); _maxThreadWaveMagnitude = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.MaxWaveMagnitude", 20, false); _threadMagnitudeMultiplier = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.WaveMagnitudeMultiplier", 100, false) / 100.0; _samplesToMeasure = _wavePeriod * AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.WaveHistorySize", 8, false); _targetThroughputRatio = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.Bias", 15, false) / 100.0; _targetSignalToNoiseRatio = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.TargetSignalToNoiseRatio", 300, false) / 100.0; _maxChangePerSecond = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.MaxChangePerSecond", 4, false); _maxChangePerSample = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.MaxChangePerSample", 20, false); int sampleIntervalMsLow = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.SampleIntervalLow", DefaultSampleIntervalMsLow, false); int sampleIntervalMsHigh = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.SampleIntervalHigh", DefaultSampleIntervalMsHigh, false); if (sampleIntervalMsLow <= sampleIntervalMsHigh) { _sampleIntervalMsLow = sampleIntervalMsLow; _sampleIntervalMsHigh = sampleIntervalMsHigh; } else { _sampleIntervalMsLow = DefaultSampleIntervalMsLow; _sampleIntervalMsHigh = DefaultSampleIntervalMsHigh; } _throughputErrorSmoothingFactor = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.ErrorSmoothingFactor", 1, false) / 100.0; _gainExponent = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.GainExponent", 200, false) / 100.0; _maxSampleError = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.HillClimbing.MaxSampleErrorPercent", 15, false) / 100.0; _samples = new double[_samplesToMeasure]; _threadCounts = new double[_samplesToMeasure]; _currentSampleMs = _randomIntervalGenerator.Next(_sampleIntervalMsLow, _sampleIntervalMsHigh + 1); }
private static HillClimbing CreateHillClimber() { // Default values pulled from CoreCLR return(new HillClimbing(wavePeriod: AppContextConfigHelper.GetInt32Config("HillClimbing_WavePeriod", 4, false), maxWaveMagnitude: AppContextConfigHelper.GetInt32Config("HillClimbing_MaxWaveMagnitude", 20, false), waveMagnitudeMultiplier: AppContextConfigHelper.GetInt32Config("HillClimbing_WaveMagnitudeMultiplier", 100, false) / 100.0, waveHistorySize: AppContextConfigHelper.GetInt32Config("HillClimbing_WaveHistorySize", 8, false), targetThroughputRatio: AppContextConfigHelper.GetInt32Config("HillClimbing_Bias", 15, false) / 100.0, targetSignalToNoiseRatio: AppContextConfigHelper.GetInt32Config("HillClimbing_TargetSignalToNoiseRatio", 300, false) / 100.0, maxChangePerSecond: AppContextConfigHelper.GetInt32Config("HillClimbing_MaxChangePerSecond", 4, false), maxChangePerSample: AppContextConfigHelper.GetInt32Config("HillClimbing_MaxChangePerSample", 20, false), sampleIntervalMsLow: AppContextConfigHelper.GetInt32Config("HillClimbing_SampleIntervalLow", DefaultSampleIntervalMsLow, false), sampleIntervalMsHigh: AppContextConfigHelper.GetInt32Config("HillClimbing_SampleIntervalHigh", DefaultSampleIntervalMsHigh, false), errorSmoothingFactor: AppContextConfigHelper.GetInt32Config("HillClimbing_ErrorSmoothingFactor", 1, false) / 100.0, gainExponent: AppContextConfigHelper.GetInt32Config("HillClimbing_GainExponent", 200, false) / 100.0, maxSampleError: AppContextConfigHelper.GetInt32Config("HillClimbing_MaxSampleErrorPercent", 15, false) / 100.0 )); }
private static int GetIOCompletionPollerCount() { // Named for consistency with SocketAsyncEngine.Unix.cs, this environment variable is checked to override the exact // number of IO completion poller threads to use. See the comment in SocketAsyncEngine.Unix.cs about its potential // uses. For this implementation, the ProcessorsPerIOPollerThread config option below may be preferable as it may be // less machine-specific. if (uint.TryParse(Environment.GetEnvironmentVariable("DOTNET_SYSTEM_NET_SOCKETS_THREAD_COUNT"), out uint count)) { return(Math.Min((int)count, MaxPossibleThreadCount)); } if (UnsafeInlineIOCompletionCallbacks) { // In this mode, default to ProcessorCount pollers to ensure that all processors can be utilized if more work // happens on the poller threads return(Environment.ProcessorCount); } int processorsPerPoller = AppContextConfigHelper.GetInt32Config("System.Threading.ThreadPool.ProcessorsPerIOPollerThread", 12, false); return((Environment.ProcessorCount - 1) / processorsPerPoller + 1); }
#pragma warning disable CA1810 // remove the explicit static constructor static BlockingConfig() { // Summary description of how blocking compensation works and how the config settings below are used: // - After the thread count based on MinThreads is reached, up to ThreadsToAddWithoutDelay additional threads // may be created without a delay // - After that, before each additional thread is created, a delay is induced, starting with DelayStepMs // - For every ThreadsPerDelayStep threads that are added with a delay, an additional DelayStepMs is added to // the delay // - The delay may not exceed MaxDelayMs // - Delays are only induced before creating threads. If threads are already available, they would be released // without delay to compensate for cooperative blocking. // - Physical memory usage and limits are also used and beyond a threshold, the system switches to fallback mode // where threads would be created if starvation is detected, typically with higher delays // After the thread count based on MinThreads is reached, this value (after it is multiplied by the processor // count) specifies how many additional threads may be created without a delay int blocking_threadsToAddWithoutDelay_procCountFactor = AppContextConfigHelper.GetInt32Config( "System.Threading.ThreadPool.Blocking.ThreadsToAddWithoutDelay_ProcCountFactor", 1, false); // After the thread count based on ThreadsToAddWithoutDelay is reached, this value (after it is multiplied by // the processor count) specifies after how many threads an additional DelayStepMs would be added to the delay // before each new thread is created int blocking_threadsPerDelayStep_procCountFactor = AppContextConfigHelper.GetInt32Config( "System.Threading.ThreadPool.Blocking.ThreadsPerDelayStep_ProcCountFactor", 1, false); // After the thread count based on ThreadsToAddWithoutDelay is reached, this value specifies how much additional // delay to add per ThreadsPerDelayStep threads, which would be applied before each new thread is created DelayStepMs = (uint)AppContextConfigHelper.GetInt32Config( "System.Threading.ThreadPool.Blocking.DelayStepMs", 25, false); // After the thread count based on ThreadsToAddWithoutDelay is reached, this value specifies the max delay to // use before each new thread is created MaxDelayMs = (uint)AppContextConfigHelper.GetInt32Config( "System.Threading.ThreadPool.Blocking.MaxDelayMs", 250, false); int processorCount = Environment.ProcessorCount; ThreadsToAddWithoutDelay = (short)(processorCount * blocking_threadsToAddWithoutDelay_procCountFactor); if (ThreadsToAddWithoutDelay > MaxPossibleThreadCount || ThreadsToAddWithoutDelay / processorCount != blocking_threadsToAddWithoutDelay_procCountFactor) { ThreadsToAddWithoutDelay = MaxPossibleThreadCount; } blocking_threadsPerDelayStep_procCountFactor = Math.Max(1, blocking_threadsPerDelayStep_procCountFactor); short maxThreadsPerDelayStep = (short)(MaxPossibleThreadCount - ThreadsToAddWithoutDelay); ThreadsPerDelayStep = (short)(processorCount * blocking_threadsPerDelayStep_procCountFactor); if (ThreadsPerDelayStep > maxThreadsPerDelayStep || ThreadsPerDelayStep / processorCount != blocking_threadsPerDelayStep_procCountFactor) { ThreadsPerDelayStep = maxThreadsPerDelayStep; } MaxDelayMs = Math.Max(1, Math.Min(MaxDelayMs, GateThread.GateActivitiesPeriodMs)); DelayStepMs = Math.Max(1, Math.Min(DelayStepMs, MaxDelayMs)); }