void Awake()
 {
     if (apiaryOrg == null)
     {
         apiaryOrg = this;
     }
     else if (apiaryOrg != this)
     {
         Destroy(gameObject);
     }
 }
Example #2
0
 void Start()
 {
     journal = this.gameObject; j = this;
     tabs    = journal.GetComponentsInChildren <Toggle>();
     apiary  = GameObject.Find("Canvas").GetComponentInChildren <ScenarioManager>().apiary.GetComponentInChildren <ApiaryOrganiser>();
     foreach (Toggle tab in tabs)
     {
         ChangeActiveState(tab);
     }
     foreach (GameObject obj in rumours)
     {
         obj.SetActive(false);
     }
     journal.SetActive(false);
     rumoursHad = new List <string>();
 }