public BaseJewel( int itemID, Layer layer ) : base(itemID) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; }
public BaseJewel( int itemID, Layer layer ) : base(itemID) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); }
public BaseClothing(int itemID, Layer layer, int hue) : base(itemID) { this.Layer = layer; this.Hue = hue; this.m_Resource = this.DefaultResource; this.m_Quality = ClothingQuality.Regular; this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits); this.m_AosAttributes = new AosAttributes(this); this.m_AosClothingAttributes = new AosArmorAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); this.m_AosResistances = new AosElementAttributes(this); }
public BaseJewel(int itemID, Layer layer, JewelEffect effect, int minCharges, int maxCharges) : base(itemID) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; m_IDList = new List<Mobile>(); Layer = layer; Weight = 1.0; Effect = effect; Charges = Utility.RandomMinMax( minCharges, maxCharges ); m_Identified = false; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 6: m_OldJewel = reader.ReadBool(); goto case 5; case 5: m_Seal = reader.ReadString(); goto case 4; case 4: case 3: { m_Crafter = reader.ReadMobile(); m_CraftersOriginalName = reader.ReadString(); m_Quality = (WeaponQuality)reader.ReadInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } if( version < 4 ) Hue = 0; if (!String.IsNullOrEmpty(m_Seal) && !Seals.Contains(m_Seal)) Seals.Add(m_Seal); }
public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; #region Mondain's Legacy Sets m_SetAttributes = new AosAttributes( this ); m_SetSkillBonuses = new AosSkillBonuses( this ); #endregion }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_Attributes = new AosAttributes(this, reader); } else { m_Attributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.DamageModifier)) { m_DamageModifier = new AosElementAttributes(this, reader); } else { m_DamageModifier = new AosElementAttributes(this); } if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost)) { m_LowerAmmoCost = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.WeightReduction)) { m_WeightReduction = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.DamageIncrease)) { m_DamageIncrease = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ClothingQuality)reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.Capacity)) { m_Capacity = reader.ReadInt(); } #region Mondain's Legacy Sets if (GetSaveFlag(flags, SaveFlag.SetAttributes)) { m_SetAttributes = new AosAttributes(this, reader); } else { m_SetAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes)) { m_SetSkillBonuses = new AosSkillBonuses(this, reader); } else { m_SetSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.SetHue)) { m_SetHue = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.LastEquipped)) { m_LastEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.SetEquipped)) { m_SetEquipped = reader.ReadBool(); } #endregion if (version == 1) { Layer = Layer.Cloak; } }
public BaseQuiver( int itemID ) : base( itemID ) { Weight = 2; Capacity = 500; Layer = Layer.Cloak; m_Attributes = new AosAttributes( this ); m_SetAttributes = new AosAttributes( this ); m_SetSkillBonuses = new AosSkillBonuses( this ); m_DamageModifier = new AosElementAttributes( this ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 8: { this.m_IsImbued = reader.ReadBool(); goto case 7; } case 7: { m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); m_BlockRepair = reader.ReadBool(); #endregion #region Stygian Abyss m_GorgonLenseCharges = reader.ReadInt(); m_GorgonLenseType = (LenseType)reader.ReadInt(); m_PhysImbuing = reader.ReadInt(); m_FireImbuing = reader.ReadInt(); m_ColdImbuing = reader.ReadInt(); m_PoisonImbuing = reader.ReadInt(); m_EnergyImbuing = reader.ReadInt(); goto case 6; } case 6: { if(version == 6) m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); this.m_TimesImbued = reader.ReadInt(); #endregion this.m_BlessedBy = reader.ReadMobile(); #region Mondain's Legacy Sets SetFlag sflags = (SetFlag)reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.Attributes)) this.m_SetAttributes = new AosAttributes(this, reader); else this.m_SetAttributes = new AosAttributes(this); if (GetSaveFlag(sflags, SetFlag.ArmorAttributes)) this.m_SetSelfRepair = (new AosArmorAttributes(this, reader)).SelfRepair; if (GetSaveFlag(sflags, SetFlag.SkillBonuses)) this.m_SetSkillBonuses = new AosSkillBonuses(this, reader); else this.m_SetSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(sflags, SetFlag.PhysicalBonus)) this.m_SetPhysicalBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.FireBonus)) this.m_SetFireBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.ColdBonus)) this.m_SetColdBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.PoisonBonus)) this.m_SetPoisonBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.EnergyBonus)) this.m_SetEnergyBonus = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.SetHue)) this.m_SetHue = reader.ReadEncodedInt(); if (GetSaveFlag(sflags, SetFlag.LastEquipped)) this.m_LastEquipped = reader.ReadBool(); if (GetSaveFlag(sflags, SetFlag.SetEquipped)) this.m_SetEquipped = reader.ReadBool(); if (GetSaveFlag(sflags, SetFlag.SetSelfRepair)) this.m_SetSelfRepair = reader.ReadEncodedInt(); #endregion goto case 5; } case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.NegativeAttributes)) m_NegativeAttributes = new NegativeAttributes(this, reader); else m_NegativeAttributes = new NegativeAttributes(this); if (GetSaveFlag(flags, SaveFlag.Resource)) this.m_Resource = (CraftResource)reader.ReadEncodedInt(); else this.m_Resource = this.DefaultResource; if (GetSaveFlag(flags, SaveFlag.Attributes)) this.m_AosAttributes = new AosAttributes(this, reader); else this.m_AosAttributes = new AosAttributes(this); if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) this.m_AosClothingAttributes = new AosArmorAttributes(this, reader); else this.m_AosClothingAttributes = new AosArmorAttributes(this); if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) this.m_AosSkillBonuses = new AosSkillBonuses(this, reader); else this.m_AosSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(flags, SaveFlag.Resistances)) this.m_AosResistances = new AosElementAttributes(this, reader); else this.m_AosResistances = new AosElementAttributes(this); if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) this.m_MaxHitPoints = reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.HitPoints)) this.m_HitPoints = reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Crafter)) this.m_Crafter = reader.ReadMobile(); if (GetSaveFlag(flags, SaveFlag.Quality)) this.m_Quality = (ClothingQuality)reader.ReadEncodedInt(); else this.m_Quality = ClothingQuality.Regular; if (GetSaveFlag(flags, SaveFlag.StrReq)) this.m_StrReq = reader.ReadEncodedInt(); else this.m_StrReq = -1; if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) this.m_PlayerConstructed = true; break; } case 4: { this.m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { this.m_AosAttributes = new AosAttributes(this, reader); this.m_AosClothingAttributes = new AosArmorAttributes(this, reader); this.m_AosSkillBonuses = new AosSkillBonuses(this, reader); this.m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { this.m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { this.m_Crafter = reader.ReadMobile(); this.m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { this.m_Crafter = null; this.m_Quality = ClothingQuality.Regular; break; } } #region Mondain's Legacy Sets if (this.m_SetAttributes == null) this.m_SetAttributes = new AosAttributes(this); if (this.m_SetSkillBonuses == null) this.m_SetSkillBonuses = new AosSkillBonuses(this); #endregion if (version < 2) this.m_PlayerConstructed = true; // we don't know, so, assume it's crafted if (version < 3) { this.m_AosAttributes = new AosAttributes(this); this.m_AosClothingAttributes = new AosArmorAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); this.m_AosResistances = new AosElementAttributes(this); } if (version < 4) this.m_Resource = this.DefaultResource; if (this.m_MaxHitPoints == 0 && this.m_HitPoints == 0) this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits); Mobile parent = this.Parent as Mobile; if (parent != null) { if (Core.AOS) this.m_AosSkillBonuses.AddTo(parent); this.AddStatBonuses(parent); parent.CheckStatTimers(); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 9: case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) ) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if ( m_DamageLevel > WeaponDamageLevel.Vanq ) m_DamageLevel = WeaponDamageLevel.Ruin; } if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) ) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely ) m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) ) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible ) m_DurabilityLevel = WeaponDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (WeaponQuality)reader.ReadInt(); else m_Quality = WeaponQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Hits ) ) m_Hits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.MaxHits ) ) m_MaxHits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Slayer ) ) m_Slayer = (SlayerName)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Poison ) ) m_Poison = Poison.Deserialize( reader ); if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) ) m_PoisonCharges = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 6 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MinDamage ) ) m_MinDamage = reader.ReadInt(); else m_MinDamage = -1; if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) ) m_MaxDamage = reader.ReadInt(); else m_MaxDamage = -1; if ( GetSaveFlag( flags, SaveFlag.HitSound ) ) m_HitSound = reader.ReadInt(); else m_HitSound = -1; if ( GetSaveFlag( flags, SaveFlag.MissSound ) ) m_MissSound = reader.ReadInt(); else m_MissSound = -1; if ( GetSaveFlag( flags, SaveFlag.Speed ) ) { if ( version < 9 ) m_Speed = reader.ReadInt(); else m_Speed = reader.ReadFloat(); } else m_Speed = -1; if ( GetSaveFlag( flags, SaveFlag.MaxRange ) ) m_MaxRange = reader.ReadInt(); else m_MaxRange = -1; if ( GetSaveFlag( flags, SaveFlag.Skill ) ) m_Skill = (SkillName)reader.ReadInt(); else m_Skill = (SkillName)(-1); if ( GetSaveFlag( flags, SaveFlag.Type ) ) m_Type = (WeaponType)reader.ReadInt(); else m_Type = (WeaponType)(-1); if ( GetSaveFlag( flags, SaveFlag.Animation ) ) m_Animation = (WeaponAnimation)reader.ReadInt(); else m_Animation = (WeaponAnimation)(-1); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadInt(); else m_Resource = CraftResource.Iron; if ( GetSaveFlag( flags, SaveFlag.xAttributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 ) m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile ) { m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon ); ((Mobile)Parent).AddSkillMod( m_MageMod ); } if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if( GetSaveFlag( flags, SaveFlag.Slayer2 ) ) m_Slayer2 = (SlayerName)reader.ReadInt(); if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) ) m_AosElementDamages = new AosElementAttributes( this, reader ); else m_AosElementDamages = new AosElementAttributes( this ); if( GetSaveFlag( flags, SaveFlag.EngravedText ) ) m_EngravedText = reader.ReadString(); break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if ( version == 0 ) m_MaxRange = 1; // default if ( version < 5 ) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosElementDamages = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize( reader ); m_PoisonCharges = reader.ReadInt(); if ( m_StrReq == OldStrengthReq ) m_StrReq = -1; if ( m_DexReq == OldDexterityReq ) m_DexReq = -1; if ( m_IntReq == OldIntelligenceReq ) m_IntReq = -1; if ( m_MinDamage == OldMinDamage ) m_MinDamage = -1; if ( m_MaxDamage == OldMaxDamage ) m_MaxDamage = -1; if ( m_HitSound == OldHitSound ) m_HitSound = -1; if ( m_MissSound == OldMissSound ) m_MissSound = -1; if ( m_Speed == OldSpeed ) m_Speed = -1; if ( m_MaxRange == OldMaxRange ) m_MaxRange = -1; if ( m_Skill == OldSkill ) m_Skill = (SkillName)(-1); if ( m_Type == OldType ) m_Type = (WeaponType)(-1); if ( m_Animation == OldAnimation ) m_Animation = (WeaponAnimation)(-1); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } break; } } if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( m_Hits <= 0 && m_MaxHits <= 0 ) { m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); } if ( version < 6 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_ReplenishesCharges = reader.ReadBool(); if (m_ReplenishesCharges) { m_LastReplenished = reader.ReadDateTime(); } m_Crafter = reader.ReadMobile(); m_Quality = (InstrumentQuality)reader.ReadEncodedInt(); m_Slayer = (SlayerName)reader.ReadEncodedInt(); m_Slayer2 = (SlayerName)reader.ReadEncodedInt(); UsesRemaining = reader.ReadEncodedInt(); m_WellSound = reader.ReadEncodedInt(); m_BadlySound = reader.ReadEncodedInt(); m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); m_Resource = (CraftResource)reader.ReadEncodedInt(); m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); CheckReplenishUses(); if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } }
public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); #region Mondain's Legacy Sets m_SetAttributes = new AosAttributes( this ); m_SetSkillBonuses = new AosSkillBonuses( this ); #endregion #region SA m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this ); #endregion ItemValue = GearScore.GetItemValue( this ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { #region ItemID_Mods case (3): { m_Identified = reader.ReadBool(); goto case 2; } #endregion case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 3: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_MLGemType = (MLGemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } break; } case 0: { m_AosAttributes = new AosAttributes(this); m_AosResistances = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); break; } } if (version < 2) { m_Resource = CraftResource.Iron; m_MLGemType = MLGemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 6: { m_Crafter = reader.ReadMobile(); goto case 5; } case 5: { m_PlayerConstructed = reader.ReadBool(); goto case 4; } case 4: { m_Identified = reader.ReadBool(); goto case 3; } case 3: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && Parent is Mobile) m_AosSkillBonuses.AddTo((Mobile)Parent); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } if (Parent is Mobile) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes(this); m_AosResistances = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); break; } } if (version < 5) { m_PlayerConstructed = false; //Assume it wasn't crafted } if (version < 4) { m_Identified = true; //Assume it was identified } if (version < 2) { m_Resource = CraftResource.MIron; m_GemType = GemType.None; } }
public static void ApplyAttributesTo(BaseClothing clothing, bool isRunicTool, int luckChance, int attributeCount, int min, int max) { m_IsRunicTool = isRunicTool; m_LuckChance = luckChance; AosAttributes primary = clothing.Attributes; AosSkillBonuses skills = clothing.SkillBonuses; AosElementAttributes resists = clothing.Resistances; m_Props.SetAll(false); for (int i = 0; i < attributeCount; ++i) { int random = GetUniqueRandom(21); if (random == -1) { break; } switch (random) { case 0: ApplySkillBonus(skills, min, max, 0, 1, 15); break; case 1: ApplySkillBonus(skills, min, max, 1, 1, 15); break; case 2: ApplySkillBonus(skills, min, max, 2, 1, 15); break; case 3: ApplySkillBonus(skills, min, max, 3, 1, 15); break; case 4: ApplySkillBonus(skills, min, max, 4, 1, 15); break; case 5: ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 5); break; case 6: ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 5); break; case 7: ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 5); break; case 8: ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1); break; case 9: ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 50); break; case 10: ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 50); break; case 11: ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 50); break; case 12: ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8); break; case 13: ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20); break; case 14: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break; case 15: ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 25); break; case 16: ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 50); break; case 17: ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 50); break; case 18: ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 50); break; case 19: ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 50); break; case 20: ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 50); break; } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 5: { #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); m_BlockRepair = reader.ReadBool(); #endregion #region Stygian Abyss m_GorgonLenseCharges = reader.ReadInt(); m_GorgonLenseType = (LenseType)reader.ReadInt(); goto case 4; } case 4: { this.m_TimesImbued = reader.ReadEncodedInt(); this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); #endregion this.m_BlessedBy = reader.ReadMobile(); this.m_LastEquipped = reader.ReadBool(); this.m_SetEquipped = reader.ReadBool(); this.m_SetHue = reader.ReadEncodedInt(); this.m_SetAttributes = new AosAttributes(this, reader); this.m_SetSkillBonuses = new AosSkillBonuses(this, reader); this.m_Crafter = reader.ReadMobile(); this.m_Quality = (ArmorQuality)reader.ReadInt(); goto case 3; } case 3: { this.m_MaxHitPoints = reader.ReadEncodedInt(); this.m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { this.m_Resource = (CraftResource)reader.ReadEncodedInt(); this.m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { this.m_AosAttributes = new AosAttributes(this, reader); this.m_AosResistances = new AosElementAttributes(this, reader); this.m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && this.Parent is Mobile) { this.m_AosSkillBonuses.AddTo((Mobile)this.Parent); } int strBonus = this.m_AosAttributes.BonusStr; int dexBonus = this.m_AosAttributes.BonusDex; int intBonus = this.m_AosAttributes.BonusInt; if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (this.Parent is Mobile) { ((Mobile)this.Parent).CheckStatTimers(); } break; } case 0: { this.m_AosAttributes = new AosAttributes(this); this.m_AosResistances = new AosElementAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); break; } } #region Mondain's Legacy Sets if (this.m_SetAttributes == null) { this.m_SetAttributes = new AosAttributes(this); } if (this.m_SetSkillBonuses == null) { this.m_SetSkillBonuses = new AosSkillBonuses(this); } #endregion if (version < 2) { this.m_Resource = CraftResource.Iron; this.m_GemType = GemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) { m_AosClothingAttributes = new AosArmorAttributes(this, reader); } else { m_AosClothingAttributes = new AosArmorAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } else { m_AosSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.Resistances)) { m_AosResistances = new AosElementAttributes(this, reader); } else { m_AosResistances = new AosElementAttributes(this); } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } m_IsInvisible = GetSaveFlag(flags, SaveFlag.IPYInvisible); break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes(this, reader); m_AosClothingAttributes = new AosArmorAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { break; } case 0: { break; } } if (version < 2) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } if (version < 3) { m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); } if (version < 4) { m_Resource = DefaultResource; } Mobile parent = Parent as Mobile; if (parent != null) { if (Core.AOS) { m_AosSkillBonuses.AddTo(parent); } AddStatBonuses(parent); parent.CheckStatTimers(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 8: { m_Exceptional = reader.ReadBool(); m_PlayerConstructed = reader.ReadBool(); m_Crafter = reader.ReadMobile(); goto case 7; } case 7: { m_AbsorptionAttributes = new AbsorptionAttributes(this, reader); m_TimesImbued = reader.ReadEncodedInt(); m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_SkillBonuses = new SkillBonuses(this, reader); if (Parent is Mobile) { m_SkillBonuses.AddTo((Mobile)Parent); } break; } } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 5: { // erl: New "crafted by" and quality properties m_Crafter = reader.ReadMobile(); m_Quality = (JewelQuality)reader.ReadShort(); goto case 4; } case 4: { // remove AOS crap // see case 1 below goto case 3; } case 3: { m_MagicType = (JewelMagicEffect)reader.ReadInt(); m_MagicCharges = reader.ReadInt(); m_Identified = reader.ReadBool(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { // pack these out of furture versions. if (version < 4) { AosAttributes dmy_AosAttributes; AosElementAttributes dmy_AosResistances; AosSkillBonuses dmy_AosSkillBonuses; dmy_AosAttributes = new AosAttributes(this, reader); dmy_AosResistances = new AosElementAttributes(this, reader); dmy_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && Parent is Mobile) { dmy_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = dmy_AosAttributes.BonusStr; int dexBonus = dmy_AosAttributes.BonusDex; int intBonus = dmy_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } break; } case 0: { // pack these out of furture versions. if (version < 4) { AosAttributes dmy_AosAttributes; AosElementAttributes dmy_AosResistances; AosSkillBonuses dmy_AosSkillBonuses; dmy_AosAttributes = new AosAttributes(this); dmy_AosResistances = new AosElementAttributes(this); dmy_AosSkillBonuses = new AosSkillBonuses(this); } break; } } if (version < 2) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } if (version < 5) { m_Quality = JewelQuality.Regular; } }
private static void ApplyAttribute( AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low, int high ) { attrs[attr] = Scale( min, max, low, high ); }
// Version 5 (pre-codegen) private void Deserialize(IGenericReader reader, int version) { var flags = (OldSaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, OldSaveFlag.Resource)) { _rawResource = (CraftResource)reader.ReadEncodedInt(); } else { _rawResource = DefaultResource; } Attributes = new AosAttributes(this); if (GetSaveFlag(flags, OldSaveFlag.Attributes)) { Attributes.Deserialize(reader); } ClothingAttributes = new AosArmorAttributes(this); if (GetSaveFlag(flags, OldSaveFlag.ClothingAttributes)) { ClothingAttributes.Deserialize(reader); } SkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses)) { SkillBonuses.Deserialize(reader); } Resistances = new AosElementAttributes(this); if (GetSaveFlag(flags, OldSaveFlag.Resistances)) { Resistances.Deserialize(reader); } if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints)) { _maxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, OldSaveFlag.HitPoints)) { _hitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, OldSaveFlag.Crafter)) { var crafter = reader.ReadEntity <Mobile>(); Timer.StartTimer(() => _crafter = crafter?.RawName); } if (GetSaveFlag(flags, OldSaveFlag.Quality)) { _quality = (ClothingQuality)reader.ReadEncodedInt(); } if (GetSaveFlag(flags, OldSaveFlag.StrReq)) { _strReq = reader.ReadEncodedInt(); } PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed); }
public BaseJewel(int itemID, Layer layer) : base(itemID) { this.m_AosAttributes = new AosAttributes(this); this.m_AosResistances = new AosElementAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); this.m_Resource = CraftResource.Iron; this.m_GemType = GemType.None; this.Layer = layer; this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits); this.m_SetAttributes = new AosAttributes(this); this.m_SetSkillBonuses = new AosSkillBonuses(this); this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); m_NegativeAttributes = new NegativeAttributes(this); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 6: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 5; } //personal bless deed case 5: { m_BlessedBy = reader.ReadMobile(); goto case 4; } #region Mondain's Legacy Sets case 4: { m_LastEquipped = reader.ReadBool(); m_SetEquipped = reader.ReadBool(); m_SetHue = reader.ReadEncodedInt(); m_SetAttributes = new AosAttributes(this, reader); m_SetSkillBonuses = new AosSkillBonuses(this, reader); goto case 3; } #endregion #region Mondain's Legacy case 3: { m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); goto case 2; } #endregion case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } break; } case 0: { m_AosAttributes = new AosAttributes(this); m_AosResistances = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); break; } } #region Mondain's Legacy Sets if (m_SetAttributes == null) { m_SetAttributes = new AosAttributes(this); } if (m_SetSkillBonuses == null) { m_SetSkillBonuses = new AosSkillBonuses(this); } #endregion if (version < 2) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 12: { #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); m_BlockRepair = reader.ReadBool(); #endregion #region Stygian Abyss m_DImodded = reader.ReadBool(); m_SearingWeapon = reader.ReadBool(); goto case 11; } case 11: { m_TimesImbued = reader.ReadInt(); #endregion goto case 10; } case 10: { m_BlessedBy = reader.ReadMobile(); m_EngravedText = reader.ReadString(); m_Slayer3 = (TalismanSlayerName)reader.ReadInt(); SetFlag flags = (SetFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SetFlag.Attributes)) { m_SetAttributes = new AosAttributes(this, reader); } else { m_SetAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SetFlag.WeaponAttributes)) { m_SetSelfRepair = (new AosWeaponAttributes(this, reader)).SelfRepair; } if (GetSaveFlag(flags, SetFlag.SkillBonuses)) { m_SetSkillBonuses = new AosSkillBonuses(this, reader); } else { m_SetSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SetFlag.Hue)) { m_SetHue = reader.ReadInt(); } if (GetSaveFlag(flags, SetFlag.LastEquipped)) { m_LastEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SetFlag.SetEquipped)) { m_SetEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SetFlag.SetSelfRepair)) { m_SetSelfRepair = reader.ReadEncodedInt(); } goto case 5; } case 9: case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.DamageLevel)) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if (m_DamageLevel > WeaponDamageLevel.Vanq) { m_DamageLevel = WeaponDamageLevel.Ruin; } } if (GetSaveFlag(flags, SaveFlag.AccuracyLevel)) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely) { m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } } if (GetSaveFlag(flags, SaveFlag.DurabilityLevel)) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible) { m_DurabilityLevel = WeaponDurabilityLevel.Durable; } } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (WeaponQuality)reader.ReadInt(); } else { m_Quality = WeaponQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Hits)) { m_Hits = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.MaxHits)) { m_MaxHits = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Slayer)) { m_Slayer = (SlayerName)reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Poison)) { m_Poison = Poison.Deserialize(reader); } if (GetSaveFlag(flags, SaveFlag.PoisonCharges)) { m_PoisonCharges = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Identified)) { m_Identified = (version >= 6 || reader.ReadBool()); } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MinDamage)) { m_MinDamage = reader.ReadInt(); } else { m_MinDamage = -1; } if (GetSaveFlag(flags, SaveFlag.MaxDamage)) { m_MaxDamage = reader.ReadInt(); } else { m_MaxDamage = -1; } if (GetSaveFlag(flags, SaveFlag.HitSound)) { m_HitSound = reader.ReadInt(); } else { m_HitSound = -1; } if (GetSaveFlag(flags, SaveFlag.MissSound)) { m_MissSound = reader.ReadInt(); } else { m_MissSound = -1; } if (GetSaveFlag(flags, SaveFlag.Speed)) { if (version < 9) { m_Speed = reader.ReadInt(); } else { m_Speed = reader.ReadFloat(); } } else { m_Speed = -1; } if (GetSaveFlag(flags, SaveFlag.MaxRange)) { m_MaxRange = reader.ReadInt(); } else { m_MaxRange = -1; } if (GetSaveFlag(flags, SaveFlag.Skill)) { m_Skill = (SkillName)reader.ReadInt(); } else { m_Skill = (SkillName)(-1); } if (GetSaveFlag(flags, SaveFlag.Type)) { m_Type = (WeaponType)reader.ReadInt(); } else { m_Type = (WeaponType)(-1); } if (GetSaveFlag(flags, SaveFlag.Animation)) { m_Animation = (WeaponAnimation)reader.ReadInt(); } else { m_Animation = (WeaponAnimation)(-1); } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadInt(); } else { m_Resource = CraftResource.Iron; } if (GetSaveFlag(flags, SaveFlag.xAttributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes)) { m_AosWeaponAttributes = new AosWeaponAttributes(this, reader); } else { m_AosWeaponAttributes = new AosWeaponAttributes(this); } if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile) { m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod(m_SkillMod); } if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0) { m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; } if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile) { m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon); ((Mobile)Parent).AddSkillMod(m_MageMod); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } else { m_AosSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.Slayer2)) { m_Slayer2 = (SlayerName)reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.ElementalDamages)) { m_AosElementDamages = new AosElementAttributes(this, reader); } else { m_AosElementDamages = new AosElementAttributes(this); } if (GetSaveFlag(flags, SaveFlag.EngravedText)) { m_EngravedText = reader.ReadString(); } #region Stygian Abyss if (version > 9 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes)) { m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); } else { m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); } #endregion break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if (version == 0) { m_MaxRange = 1; // default } if (version < 5) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes(this); m_AosWeaponAttributes = new AosWeaponAttributes(this); m_AosElementDamages = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize(reader); m_PoisonCharges = reader.ReadInt(); if (m_StrReq == OldStrengthReq) { m_StrReq = -1; } if (m_DexReq == OldDexterityReq) { m_DexReq = -1; } if (m_IntReq == OldIntelligenceReq) { m_IntReq = -1; } if (m_MinDamage == OldMinDamage) { m_MinDamage = -1; } if (m_MaxDamage == OldMaxDamage) { m_MaxDamage = -1; } if (m_HitSound == OldHitSound) { m_HitSound = -1; } if (m_MissSound == OldMissSound) { m_MissSound = -1; } if (m_Speed == OldSpeed) { m_Speed = -1; } if (m_MaxRange == OldMaxRange) { m_MaxRange = -1; } if (m_Skill == OldSkill) { m_Skill = (SkillName)(-1); } if (m_Type == OldType) { m_Type = (WeaponType)(-1); } if (m_Animation == OldAnimation) { m_Animation = (WeaponAnimation)(-1); } if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile) { m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod(m_SkillMod); } break; } } #region Mondain's Legacy Sets if (m_SetAttributes == null) { m_SetAttributes = new AosAttributes(this); } if (m_SetSkillBonuses == null) { m_SetSkillBonuses = new AosSkillBonuses(this); } #endregion if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } if (m_Hits <= 0 && m_MaxHits <= 0) { m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits); } if (version < 6) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 4: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 3; } case 3: { m_Slayer = (SlayerName)reader.ReadInt(); m_Slayer2 = (SlayerName)reader.ReadInt(); goto case 2; } case 2: { m_Ownable = (bool)reader.ReadBool(); m_Owner = (Mobile)reader.ReadMobile(); m_CraftBonusRegular = (CraftList)reader.ReadInt(); m_CraftBonusRegularValue = reader.ReadInt(); m_CraftBonusExcep = (CraftList)reader.ReadInt(); m_CraftBonusExcepValue = reader.ReadInt(); m_ProtectionEntry = (NPC_Name)reader.ReadInt(); m_ProtectionValue = reader.ReadInt(); m_KillersEntry = (NPC_Name)reader.ReadInt(); m_KillersValue = reader.ReadInt(); m_TalisSlayer = (TalisSlayerName)reader.ReadInt(); m_TalismanType = (TalismanType)reader.ReadInt(); m_Charges = reader.ReadInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_SkillBonuses = new SkillBonuses(this, reader); if (Parent is Mobile) { //-------- Charged Time Left ----------- m_isequiped = true; InvalidateProperties(); //------ FIN Charged Time Left --------- m_SkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } break; } case 0: { if (Parent is Mobile) { //-------- Charged Time Left ----------- m_isequiped = true; InvalidateProperties(); //------ FIN Charged Time Left --------- m_SkillBonuses.AddTo((Mobile)Parent); } m_AosAttributes = new AosAttributes(this); m_AosResistances = new AosElementAttributes(this); m_SkillBonuses = new SkillBonuses(this); break; } } if (version < 2) { m_Ownable = (bool)reader.ReadBool(); m_Owner = (Mobile)reader.ReadMobile(); m_CraftBonusRegular = (CraftList)reader.ReadInt(); m_CraftBonusRegularValue = reader.ReadInt(); m_CraftBonusExcep = (CraftList)reader.ReadInt(); m_CraftBonusExcepValue = reader.ReadInt(); m_ProtectionEntry = (NPC_Name)reader.ReadInt(); m_ProtectionValue = reader.ReadInt(); m_KillersEntry = (NPC_Name)reader.ReadInt(); m_KillersValue = reader.ReadInt(); m_TalisSlayer = (TalisSlayerName)reader.ReadInt(); m_TalismanType = (TalismanType)reader.ReadInt(); m_Charges = reader.ReadInt(); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 7: DonationClothing = reader.ReadBool(); Owner = reader.ReadMobile(); goto case 6; case 6: m_IsRenamed = reader.ReadBool(); goto case 5; case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) ) m_AosClothingAttributes = new AosArmorAttributes( this, reader ); else m_AosClothingAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if ( GetSaveFlag( flags, SaveFlag.Resistances ) ) m_AosResistances = new AosElementAttributes( this, reader ); else m_AosResistances = new AosElementAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ClothingQuality)reader.ReadEncodedInt(); else m_Quality = ClothingQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes( this, reader ); m_AosClothingAttributes = new AosArmorAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ClothingQuality.Regular; break; } } if ( version < 2 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if ( version < 3 ) { m_AosAttributes = new AosAttributes( this ); m_AosClothingAttributes = new AosArmorAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosResistances = new AosElementAttributes( this ); } if ( version < 4 ) m_Resource = DefaultResource; if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); Mobile parent = Parent as Mobile; if ( parent != null ) { if ( Core.AOS ) m_AosSkillBonuses.AddTo( parent ); AddStatBonuses( parent ); parent.CheckStatTimers(); } }
public static void ApplyAttributesTo(BaseHat hat, bool playerMade, int luckChance, int attributeCount, int min, int max) { int delta; if (min > max) { delta = min; min = max; max = delta; } if (!playerMade && RandomItemGenerator.Enabled) { RandomItemGenerator.GenerateRandomItem(hat, luckChance, attributeCount, min, max); return; } m_PlayerMade = playerMade; m_LuckChance = luckChance; AosAttributes primary = hat.Attributes; AosArmorAttributes secondary = hat.ClothingAttributes; AosElementAttributes resists = hat.Resistances; m_Props.SetAll(false); for (int i = 0; i < attributeCount; ++i) { int random = GetUniqueRandom(19); if (random == -1) { break; } switch (random) { case 0: ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15); break; case 1: ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2); break; case 2: ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3); break; case 3: ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2); break; case 4: ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1); break; case 5: ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 5); break; case 6: ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8); break; case 7: ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8); break; case 8: ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8); break; case 9: ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20); break; case 10: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break; case 11: ApplyAttribute(secondary, min, max, AosArmorAttribute.LowerStatReq, 10, 100, 10); break; case 12: ApplyAttribute(secondary, min, max, AosArmorAttribute.SelfRepair, 1, 5); break; case 13: ApplyAttribute(secondary, min, max, AosArmorAttribute.DurabilityBonus, 10, 100, 10); break; case 14: ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15); break; case 15: ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15); break; case 16: ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15); break; case 17: ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15); break; case 18: ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15); break; } } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); SaveFlag flags = (SaveFlag) reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_Attributes = new AosAttributes( this, reader ); else m_Attributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.DamageModifier ) ) m_DamageModifier = new AosElementAttributes( this, reader ); else m_DamageModifier = new AosElementAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.LowerAmmoCost ) ) m_LowerAmmoCost = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.WeightReduction ) ) m_WeightReduction = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.DamageIncrease ) ) m_DamageIncrease = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ClothingQuality) reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = reader.ReadBool(); if ( GetSaveFlag( flags, SaveFlag.Capacity ) ) m_Capacity = reader.ReadInt(); #region Mondain's Legacy Sets if ( GetSaveFlag( flags, SaveFlag.SetAttributes ) ) m_SetAttributes = new AosAttributes( this, reader ); else m_SetAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.SetSkillAttributes ) ) m_SetSkillBonuses = new AosSkillBonuses( this, reader ); else m_SetSkillBonuses = new AosSkillBonuses( this ); if ( GetSaveFlag( flags, SaveFlag.SetHue ) ) m_SetHue = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.LastEquipped ) ) m_LastEquipped = reader.ReadBool(); if ( GetSaveFlag( flags, SaveFlag.SetEquipped ) ) m_SetEquipped = reader.ReadBool(); #endregion if ( version == 1 ) Layer = Layer.Cloak; }
public BaseWeapon( int itemID ) : base(itemID) { Layer = (Layer)ItemData.Quality; m_Quality = WeaponQuality.Regular; m_StrReq = -1; m_DexReq = -1; m_IntReq = -1; m_MinDamage = -1; m_MaxDamage = -1; m_HitSound = -1; m_MissSound = -1; m_Speed = -1; m_MaxRange = -1; m_Skill = (SkillName)(-1); m_Type = (WeaponType)(-1); m_Animation = (WeaponAnimation)(-1); m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); m_Components = new List<Item>(); m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosElementDamages = new AosElementAttributes( this ); if( this is BaseRanged || this is AzhuranBoomerang || this is DruidStaff || this is ProphetDiviningRod || this is ClericCrook || this is QuarterStaff || this is GnarledStaff || this is SpikedClub || this is Club || this is BlackStaff ) this.Resource = CraftResource.Oak; else { this.Resource = CraftResource.Copper; this.Hue = 2413; } if( this is IBoneArmour ) this.Hue = 0; }
public BaseClothing(int itemID, Layer layer, int hue) : base(itemID) { this.Layer = layer; this.Hue = hue; this.m_Resource = this.DefaultResource; this.m_Quality = ClothingQuality.Regular; this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits); this.m_AosAttributes = new AosAttributes(this); this.m_AosClothingAttributes = new AosArmorAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); this.m_AosResistances = new AosElementAttributes(this); this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); m_NegativeAttributes = new NegativeAttributes(this); #region Mondain's Legacy Sets this.m_SetAttributes = new AosAttributes(this); this.m_SetSkillBonuses = new AosSkillBonuses(this); #endregion }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) ) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if ( m_DamageLevel > WeaponDamageLevel.Vanq ) m_DamageLevel = WeaponDamageLevel.Ruin; } if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) ) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely ) m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) ) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible ) m_DurabilityLevel = WeaponDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (WeaponQuality)reader.ReadInt(); else m_Quality = WeaponQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Hits ) ) m_Hits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.MaxHits ) ) m_MaxHits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Slayer ) ) m_Slayer = (SlayerName)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Poison ) ) m_Poison = Poison.Deserialize( reader ); if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) ) m_PoisonCharges = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 6 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MinDamage ) ) m_MinDamage = reader.ReadInt(); else m_MinDamage = -1; if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) ) m_MaxDamage = reader.ReadInt(); else m_MaxDamage = -1; if ( GetSaveFlag( flags, SaveFlag.HitSound ) ) m_HitSound = reader.ReadInt(); else m_HitSound = -1; if ( GetSaveFlag( flags, SaveFlag.MissSound ) ) m_MissSound = reader.ReadInt(); else m_MissSound = -1; if ( GetSaveFlag( flags, SaveFlag.Speed ) ) m_Speed = reader.ReadInt(); else m_Speed = -1; if ( GetSaveFlag( flags, SaveFlag.MaxRange ) ) m_MaxRange = reader.ReadInt(); else m_MaxRange = -1; if ( GetSaveFlag( flags, SaveFlag.Skill ) ) m_Skill = (SkillName)reader.ReadInt(); else m_Skill = (SkillName)(-1); if ( GetSaveFlag( flags, SaveFlag.Type ) ) m_Type = (WeaponType)reader.ReadInt(); else m_Type = (WeaponType)(-1); if ( GetSaveFlag( flags, SaveFlag.Animation ) ) m_Animation = (WeaponAnimation)reader.ReadInt(); else m_Animation = (WeaponAnimation)(-1); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadInt(); else m_Resource = CraftResource.Iron; if ( GetSaveFlag( flags, SaveFlag.xAttributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 ) m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile ) { m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon ); ((Mobile)Parent).AddSkillMod( m_MageMod ); } if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses(this); // mod to randomly add sockets and socketability features to weapons. These settings will yield // 2% drop rate of socketed/socketable items // 0.1% chance of 5 sockets // 0.5% of 4 sockets // 3% chance of 3 sockets // 15% chance of 2 sockets // 50% chance of 1 socket // the remainder will be 0 socket (31.4% in this case) // uncomment the next line to prevent artifacts from being socketed // if(ArtifactRarity == 0) XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0); if( GetSaveFlag( flags, SaveFlag.Slayer2 ) ) m_Slayer2 = (SlayerName)reader.ReadInt(); if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) ) m_AosElementDamages = new AosElementAttributes( this, reader ); else m_AosElementDamages = new AosElementAttributes( this ); break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if ( version == 0 ) m_MaxRange = 1; // default if ( version < 5 ) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosElementDamages = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses(this); // mod to randomly add sockets and socketability features to weapons. These settings will yield // 2% drop rate of socketed/socketable items // 0.1% chance of 5 sockets // 0.5% of 4 sockets // 3% chance of 3 sockets // 15% chance of 2 sockets // 50% chance of 1 socket // the remainder will be 0 socket (31.4% in this case) // uncomment the next line to prevent artifacts from being socketed // if(ArtifactRarity == 0) XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize( reader ); m_PoisonCharges = reader.ReadInt(); if ( m_StrReq == OldStrengthReq ) m_StrReq = -1; if ( m_DexReq == OldDexterityReq ) m_DexReq = -1; if ( m_IntReq == OldIntelligenceReq ) m_IntReq = -1; if ( m_MinDamage == OldMinDamage ) m_MinDamage = -1; if ( m_MaxDamage == OldMaxDamage ) m_MaxDamage = -1; if ( m_HitSound == OldHitSound ) m_HitSound = -1; if ( m_MissSound == OldMissSound ) m_MissSound = -1; if ( m_Speed == OldSpeed ) m_Speed = -1; if ( m_MaxRange == OldMaxRange ) m_MaxRange = -1; if ( m_Skill == OldSkill ) m_Skill = (SkillName)(-1); if ( m_Type == OldType ) m_Type = (WeaponType)(-1); if ( m_Animation == OldAnimation ) m_Animation = (WeaponAnimation)(-1); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } break; } } if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( m_Hits <= 0 && m_MaxHits <= 0 ) { m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); } if ( version < 6 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 27: case 26: m_BetaNerf = reader.ReadBool(); goto case 25; case 25: m_Components = reader.ReadStrongItemList(); goto case 24; case 24: m_NewCrafting = reader.ReadBool(); m_QualityDefense = reader.ReadInt(); goto case 23; case 23: m_HasHalo = reader.ReadBool(); goto case 22; case 22: case 21: case 20: { m_QualityDamage = reader.ReadInt(); m_QualitySpeed = reader.ReadInt(); m_QualityAccuracy = reader.ReadInt(); goto case 19; } case 19: case 18: case 17: case 16: case 15: case 14: case 13: case 12: case 11: case 10: { m_CraftersOriginalName = reader.ReadString(); goto case 9; } case 9: { m_Engraved1 = reader.ReadString(); m_Engraved2 = reader.ReadString(); m_Engraved3 = reader.ReadString(); goto case 5; } case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.DamageLevel ) ) { m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); if ( m_DamageLevel > WeaponDamageLevel.Vanq ) m_DamageLevel = WeaponDamageLevel.Ruin; } if ( GetSaveFlag( flags, SaveFlag.AccuracyLevel ) ) { m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); if ( m_AccuracyLevel > WeaponAccuracyLevel.Supremely ) m_AccuracyLevel = WeaponAccuracyLevel.Accurate; } if ( GetSaveFlag( flags, SaveFlag.DurabilityLevel ) ) { m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); if ( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible ) m_DurabilityLevel = WeaponDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (WeaponQuality)reader.ReadInt(); else m_Quality = WeaponQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Hits ) ) m_Hits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.MaxHits ) ) m_MaxHits = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Slayer ) ) m_Slayer = (SlayerName)reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Poison ) ) m_Poison = Poison.Deserialize( reader ); if ( GetSaveFlag( flags, SaveFlag.PoisonCharges ) ) m_PoisonCharges = reader.ReadInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 6 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MinDamage ) ) m_MinDamage = reader.ReadInt(); else m_MinDamage = -1; if ( GetSaveFlag( flags, SaveFlag.MaxDamage ) ) m_MaxDamage = reader.ReadInt(); else m_MaxDamage = -1; if ( GetSaveFlag( flags, SaveFlag.HitSound ) ) m_HitSound = reader.ReadInt(); else m_HitSound = -1; if ( GetSaveFlag( flags, SaveFlag.MissSound ) ) m_MissSound = reader.ReadInt(); else m_MissSound = -1; if ( GetSaveFlag( flags, SaveFlag.Speed ) ) m_Speed = reader.ReadInt(); else m_Speed = -1; if ( GetSaveFlag( flags, SaveFlag.MaxRange ) ) m_MaxRange = reader.ReadInt(); else m_MaxRange = -1; if ( GetSaveFlag( flags, SaveFlag.Skill ) ) m_Skill = (SkillName)reader.ReadInt(); else m_Skill = (SkillName)(-1); if ( GetSaveFlag( flags, SaveFlag.Type ) ) m_Type = (WeaponType)reader.ReadInt(); else m_Type = (WeaponType)(-1); if ( GetSaveFlag( flags, SaveFlag.Animation ) ) m_Animation = (WeaponAnimation)reader.ReadInt(); else m_Animation = (WeaponAnimation)(-1); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadInt(); else m_Resource = CraftResource.Iron; if ( GetSaveFlag( flags, SaveFlag.xAttributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) ) m_AosWeaponAttributes = new AosWeaponAttributes( this, reader ); else m_AosWeaponAttributes = new AosWeaponAttributes( this ); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 ); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 ) m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon; if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile ) { m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon ); ((Mobile)Parent).AddSkillMod( m_MageMod ); } if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if( GetSaveFlag( flags, SaveFlag.Slayer2 ) ) m_Slayer2 = (SlayerName)reader.ReadInt(); if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) ) m_AosElementDamages = new AosElementAttributes( this, reader ); else m_AosElementDamages = new AosElementAttributes( this ); break; } case 4: { m_Slayer = (SlayerName)reader.ReadInt(); goto case 3; } case 3: { m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); goto case 2; } case 2: { m_Identified = reader.ReadBool(); goto case 1; } case 1: { m_MaxRange = reader.ReadInt(); goto case 0; } case 0: { if ( version == 0 ) m_MaxRange = 1; // default if ( version < 5 ) { m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosElementDamages = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); } m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Speed = reader.ReadInt(); m_HitSound = reader.ReadInt(); m_MissSound = reader.ReadInt(); m_Skill = (SkillName)reader.ReadInt(); m_Type = (WeaponType)reader.ReadInt(); m_Animation = (WeaponAnimation)reader.ReadInt(); m_DamageLevel = (WeaponDamageLevel)reader.ReadInt(); m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt(); m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt(); m_Quality = (WeaponQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Poison = Poison.Deserialize( reader ); m_PoisonCharges = reader.ReadInt(); if ( m_StrReq == OldStrengthReq ) m_StrReq = -1; if ( m_DexReq == OldDexterityReq ) m_DexReq = -1; if ( m_IntReq == OldIntelligenceReq ) m_IntReq = -1; if ( m_MinDamage == OldMinDamage ) m_MinDamage = -1; if ( m_MaxDamage == OldMaxDamage ) m_MaxDamage = -1; if ( m_HitSound == OldHitSound ) m_HitSound = -1; if ( m_MissSound == OldMissSound ) m_MissSound = -1; if ( m_Speed == OldSpeed ) m_Speed = -1; if ( m_MaxRange == OldMaxRange ) m_MaxRange = -1; if ( m_Skill == OldSkill ) m_Skill = (SkillName)(-1); if ( m_Type == OldType ) m_Type = (WeaponType)(-1); if ( m_Animation == OldAnimation ) m_Animation = (WeaponAnimation)(-1); if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile ) { m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5); ((Mobile)Parent).AddSkillMod( m_SkillMod ); } break; } } if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( m_Hits <= 0 && m_MaxHits <= 0 ) { m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); } if( version < 15 && this is IBoneArmour ) this.Attributes.WeaponSpeed -= 4; if( version < 16 ) FixResource(); if( version < 17 ) { this.m_Speed = -1; this.m_MinDamage = -1; this.m_MaxDamage = -1; if( this.Hue == 2413 ) this.Resource = CraftResource.Copper; if( this.Hue == 2418 ) this.Resource = CraftResource.Bronze; } if( version < 18 ) this.DurabilityLevel = WeaponDurabilityLevel.Regular; if( version < 19 ) { if( this.HitPoints > 175 ) this.HitPoints = 175; if( this.MaxHitPoints > 175 ) this.MaxHitPoints = 175; } if( version < 20 ) FixBonuses(); if( version < 21 ) { if( this is IBoneArmour ) Hue = 0; else Hue = CraftResources.GetHue( this.Resource ); } if( version < 22 ) { Speed = -1; MinDamage = -1; MaxDamage = -1; } if ( version == 26 ) BetaNerf = false; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_Resistances = new AosElementAttributes(this, reader); goto case 0; } case 0: { if (version == 0) { m_AosSkillBonuses = new AosSkillBonuses(this); m_Resistances = new AosElementAttributes(this); } SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) this.m_Attributes = new AosAttributes(this, reader); else this.m_Attributes = new AosAttributes(this); if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost)) this.m_LowerAmmoCost = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.WeightReduction)) this.m_WeightReduction = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.DamageIncrease)) this.m_DamageIncrease = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.Crafter)) this.m_Crafter = reader.ReadMobile(); if (GetSaveFlag(flags, SaveFlag.Quality)) this.m_Quality = (ClothingQuality)reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.Capacity)) this.m_Capacity = reader.ReadInt(); #region Mondain's Legacy Sets if (GetSaveFlag(flags, SaveFlag.SetAttributes)) this.m_SetAttributes = new AosAttributes(this, reader); else this.m_SetAttributes = new AosAttributes(this); if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes)) this.m_SetSkillBonuses = new AosSkillBonuses(this, reader); else this.m_SetSkillBonuses = new AosSkillBonuses(this); if (GetSaveFlag(flags, SaveFlag.SetHue)) this.m_SetHue = reader.ReadInt(); if (GetSaveFlag(flags, SaveFlag.LastEquipped)) this.m_LastEquipped = reader.ReadBool(); if (GetSaveFlag(flags, SaveFlag.SetEquipped)) this.m_SetEquipped = reader.ReadBool(); #endregion break; } } }
public BaseWeapon(int itemID) : base(itemID) { Layer = (Layer)ItemData.Quality; m_Quality = WeaponQuality.Regular; m_StrReq = -1; m_DexReq = -1; m_IntReq = -1; m_MinDamage = -1; m_MaxDamage = -1; m_HitSound = -1; m_MissSound = -1; m_Speed = -1; m_MaxRange = -1; m_Skill = (SkillName)(-1); m_Type = (WeaponType)(-1); m_Animation = (WeaponAnimation)(-1); m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits); m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes(this); m_AosWeaponAttributes = new AosWeaponAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosElementDamages = new AosElementAttributes(this); #region SA m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this ); #endregion #region Mondain's Legacy Sets m_SetAttributes = new AosAttributes(this); m_SetSkillBonuses = new AosSkillBonuses(this); #endregion ItemValue = GearScore.GetItemValue( this ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 4: { _VvVItem = reader.ReadBool(); _Owner = reader.ReadMobile(); _OwnerName = reader.ReadString(); goto case 3; } case 3: case 2: IsArrowAmmo = reader.ReadBool(); goto case 1; case 1: { if (version == 1) { IsArrowAmmo = (Ammo == null || Ammo is Arrow); } m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_Resistances = new AosElementAttributes(this, reader); goto case 0; } case 0: { if (version == 0) { m_AosSkillBonuses = new AosSkillBonuses(this); m_Resistances = new AosElementAttributes(this); } SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_Attributes = new AosAttributes(this, reader); } else { m_Attributes = new AosAttributes(this); } if (version < 3 && GetSaveFlag(flags, SaveFlag.LowerAmmoCost)) { m_Attributes.LowerAmmoCost = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.WeightReduction)) { m_WeightReduction = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.DamageIncrease)) { m_DamageIncrease = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ItemQuality)reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Capacity)) { m_Capacity = reader.ReadInt(); } #region Mondain's Legacy Sets if (GetSaveFlag(flags, SaveFlag.SetPhysical)) { m_SetPhysicalBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetFire)) { m_SetFireBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetCold)) { m_SetColdBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetPoison)) { m_SetPoisonBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetEnergy)) { m_SetEnergyBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetAttributes)) { m_SetAttributes = new AosAttributes(this, reader); } else { m_SetAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes)) { m_SetSkillBonuses = new AosSkillBonuses(this, reader); } else { m_SetSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.SetHue)) { m_SetHue = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.LastEquipped)) { m_LastEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.SetEquipped)) { m_SetEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.ElvesOnly)) { _ElvesOnly = reader.ReadBool(); } #endregion break; } } int strBonus = ComputeStatBonus(StatType.Str); int dexBonus = ComputeStatBonus(StatType.Dex); int intBonus = ComputeStatBonus(StatType.Int); if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); ((Mobile)Parent).CheckStatTimers(); } }
public BaseWeapon( int itemID ) : base( itemID ) { Layer = (Layer)ItemData.Quality; m_Quality = WeaponQuality.Regular; m_StrReq = -1; m_DexReq = -1; m_IntReq = -1; m_MinDamage = -1; m_MaxDamage = -1; m_HitSound = -1; m_MissSound = -1; m_Speed = -1; m_MaxRange = -1; m_Skill = (SkillName)(-1); m_Type = (WeaponType)(-1); m_Animation = (WeaponAnimation)(-1); m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses(this); // mod to randomly add sockets and socketability features to weapons. These settings will yield // 2% drop rate of socketed/socketable items // 0.1% chance of 5 sockets // 0.5% of 4 sockets // 3% chance of 3 sockets // 15% chance of 2 sockets // 50% chance of 1 socket // the remainder will be 0 socket (31.4% in this case) // uncomment the next line to prevent artifacts from being socketed // if(ArtifactRarity == 0) XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0); m_AosElementDamages = new AosElementAttributes( this ); }
public static bool CheckMatch(Item item, int price, SearchCriteria searchCriteria) { if (item is CommodityDeed && ((CommodityDeed)item).Commodity != null) { item = ((CommodityDeed)item).Commodity; } if (searchCriteria.MinPrice > -1 && price < searchCriteria.MinPrice) { return(false); } if (searchCriteria.MaxPrice > -1 && price > searchCriteria.MaxPrice) { return(false); } if (!string.IsNullOrEmpty(searchCriteria.SearchName)) { string name; if (item is CommodityDeed && ((CommodityDeed)item).Commodity is ICommodity) { ICommodity commodity = (ICommodity)((CommodityDeed)item).Commodity; if (!string.IsNullOrEmpty(commodity.Description.String)) { name = commodity.Description.String; } else { name = StringList.GetString(commodity.Description.Number); } } else { name = GetItemName(item); } if (name == null) { return(false); // TODO? REturn null names? } if (!CheckKeyword(searchCriteria.SearchName, item) && name.ToLower().IndexOf(searchCriteria.SearchName.ToLower()) < 0) { return(false); } } if (searchCriteria.SearchType != Layer.Invalid && searchCriteria.SearchType != item.Layer) { return(false); } if (searchCriteria.Details.Count == 0) { return(true); } foreach (SearchDetail detail in searchCriteria.Details) { object o = detail.Attribute; int value = detail.Value; if (value == 0) { value = 1; } if (o is AosAttribute) { AosAttributes attrs = RunicReforging.GetAosAttributes(item); if (attrs == null || attrs[(AosAttribute)o] < value) { return(false); } } else if (o is AosWeaponAttribute) { AosWeaponAttributes attrs = RunicReforging.GetAosWeaponAttributes(item); if ((AosWeaponAttribute)o == AosWeaponAttribute.MageWeapon) { if (attrs == null || attrs[(AosWeaponAttribute)o] == 0 || attrs[(AosWeaponAttribute)o] > Math.Max(0, 30 - value)) { return(false); } } else if (attrs == null || attrs[(AosWeaponAttribute)o] < value) { return(false); } } else if (o is SAAbsorptionAttribute) { SAAbsorptionAttributes attrs = RunicReforging.GetSAAbsorptionAttributes(item); if (attrs == null || attrs[(SAAbsorptionAttribute)o] < value) { return(false); } } else if (o is AosArmorAttribute) { AosArmorAttributes attrs = RunicReforging.GetAosArmorAttributes(item); if (attrs == null || attrs[(AosArmorAttribute)o] < value) { return(false); } } else if (o is SkillName) { if (detail.Category != Category.RequiredSkill) { AosSkillBonuses skillbonuses = RunicReforging.GetAosSkillBonuses(item); if (skillbonuses != null) { bool hasSkill = false; for (int i = 0; i < 5; i++) { SkillName check; double bonus; if (skillbonuses.GetValues(i, out check, out bonus) && check == (SkillName)o && bonus >= value) { hasSkill = true; break; } } if (!hasSkill) { return(false); } } else if (item is SpecialScroll && value >= 105) { if (((SpecialScroll)item).Skill != (SkillName)o || ((SpecialScroll)item).Value < value) { return(false); } } else { return(false); } } else if (!(item is BaseWeapon) || ((BaseWeapon)item).DefSkill != (SkillName)o) { return(false); } } else if (!CheckSlayer(item, o)) { return(false); } else if (o is AosElementAttribute) { if (item is BaseWeapon) { BaseWeapon wep = item as BaseWeapon; if (detail.Category == Category.DamageType) { int phys, fire, cold, pois, nrgy, chaos, direct; wep.GetDamageTypes(null, out phys, out fire, out cold, out pois, out nrgy, out chaos, out direct); switch ((AosElementAttribute)o) { case AosElementAttribute.Physical: if (phys < value) { return(false); } break; case AosElementAttribute.Fire: if (fire < value) { return(false); } break; case AosElementAttribute.Cold: if (cold < value) { return(false); } break; case AosElementAttribute.Poison: if (pois < value) { return(false); } break; case AosElementAttribute.Energy: if (nrgy < value) { return(false); } break; case AosElementAttribute.Chaos: if (chaos < value) { return(false); } break; case AosElementAttribute.Direct: if (direct < value) { return(false); } break; } } else { switch ((AosElementAttribute)o) { case AosElementAttribute.Physical: if (wep.WeaponAttributes.ResistPhysicalBonus < value) { return(false); } break; case AosElementAttribute.Fire: if (wep.WeaponAttributes.ResistFireBonus < value) { return(false); } break; case AosElementAttribute.Cold: if (wep.WeaponAttributes.ResistColdBonus < value) { return(false); } break; case AosElementAttribute.Poison: if (wep.WeaponAttributes.ResistPoisonBonus < value) { return(false); } break; case AosElementAttribute.Energy: if (wep.WeaponAttributes.ResistEnergyBonus < value) { return(false); } break; } } } else if (item is BaseArmor && detail.Category == Category.Resists) { BaseArmor armor = item as BaseArmor; switch ((AosElementAttribute)o) { case AosElementAttribute.Physical: if (armor.PhysicalResistance < value) { return(false); } break; case AosElementAttribute.Fire: if (armor.FireResistance < value) { return(false); } break; case AosElementAttribute.Cold: if (armor.ColdResistance < value) { return(false); } break; case AosElementAttribute.Poison: if (armor.PoisonResistance < value) { return(false); } break; case AosElementAttribute.Energy: if (armor.EnergyResistance < value) { return(false); } break; } } else if (detail.Category != Category.DamageType) { AosElementAttributes attrs = RunicReforging.GetElementalAttributes(item); if (attrs == null || attrs[(AosElementAttribute)o] < value) { return(false); } } else { return(false); } } else if (o is Misc) { switch ((Misc)o) { case Misc.ExcludeFel: break; case Misc.GargoyleOnly: if (!IsGargoyle(item)) { return(false); } break; case Misc.NotGargoyleOnly: if (IsGargoyle(item)) { return(false); } break; case Misc.ElvesOnly: if (!IsElf(item)) { return(false); } break; case Misc.NotElvesOnly: if (IsElf(item)) { return(false); } break; case Misc.FactionItem: return(false); case Misc.PromotionalToken: if (!(item is PromotionalToken)) { return(false); } break; case Misc.Cursed: if (item.LootType != LootType.Cursed) { return(false); } break; case Misc.NotCursed: if (item.LootType == LootType.Cursed) { return(false); } break; case Misc.CannotRepair: if (CheckCanRepair(item)) { return(false); } break; case Misc.NotCannotBeRepaired: if (!CheckCanRepair(item)) { return(false); } break; case Misc.Brittle: NegativeAttributes neg2 = RunicReforging.GetNegativeAttributes(item); if (neg2 == null || neg2.Brittle == 0) { return(false); } break; case Misc.NotBrittle: NegativeAttributes neg3 = RunicReforging.GetNegativeAttributes(item); if (neg3 != null && neg3.Brittle > 0) { return(false); } break; case Misc.Antique: NegativeAttributes neg4 = RunicReforging.GetNegativeAttributes(item); if (neg4 == null || neg4.Antique == 0) { return(false); } break; case Misc.NotAntique: NegativeAttributes neg5 = RunicReforging.GetNegativeAttributes(item); if (neg5 != null && neg5.Antique > 0) { return(false); } break; } } else if (o is string) { string str = o as string; if (str == "WeaponVelocity" && (!(item is BaseRanged) || ((BaseRanged)item).Velocity < value)) { return(false); } if (str == "SearingWeapon" && (!(item is BaseWeapon) || !((BaseWeapon)item).SearingWeapon)) { return(false); } if (str == "ArtifactRarity" && (!(item is IArtifact) || ((IArtifact)item).ArtifactRarity < value)) { return(false); } } } return(true); }
private static void ApplyAttribute(AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low, int high) { attrs[attr] = Scale(min, max, low, high); }
private static void ApplyAttribute(AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low, int high, int scale) { attrs[attr] = Scale(min, max, low / scale, high / scale) * scale; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 7: { m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); goto case 6; } case 6: { if (version == 6) m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 5; } //personal bless deed case 5: { m_BlessedBy = reader.ReadMobile(); goto case 4; } #region Mondain's Legacy Sets case 4: { m_LastEquipped = reader.ReadBool(); m_SetEquipped = reader.ReadBool(); m_SetHue = reader.ReadEncodedInt(); m_SetAttributes = new AosAttributes( this, reader ); m_SetSkillBonuses = new AosSkillBonuses( this, reader ); goto case 3; } #endregion #region Mondain's Legacy case 3: { m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality) reader.ReadInt(); goto case 2; } #endregion case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); break; } case 0: { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); break; } } #region Mondain's Legacy Sets if ( m_SetAttributes == null ) m_SetAttributes = new AosAttributes( this ); if ( m_SetSkillBonuses == null ) m_SetSkillBonuses = new AosSkillBonuses( this ); #endregion if ( version < 2 ) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } }
public static void ApplyAttributesTo(BaseHat hat, bool isRunicTool, int luckChance, int attributeCount, int min, int max) { m_IsRunicTool = isRunicTool; m_LuckChance = luckChance; AosAttributes primary = hat.Attributes; AosArmorAttributes secondary = hat.ClothingAttributes; AosElementAttributes resists = hat.Resistances; m_Props.SetAll(false); for (int i = 0; i < attributeCount; ++i) { int random = GetUniqueRandom(19); if (random == -1) { break; } switch (random) { case 0: ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15); break; case 1: ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2); break; case 2: ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3); break; case 3: ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2); break; case 4: ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1); break; case 5: ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 5); break; case 6: ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8); break; case 7: ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8); break; case 8: ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8); break; case 9: ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20); break; case 10: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break; case 11: ApplyAttribute(secondary, min, max, AosArmorAttribute.LowerStatReq, 10, 100, 10); break; case 12: ApplyAttribute(secondary, min, max, AosArmorAttribute.SelfRepair, 1, 5); break; case 13: ApplyAttribute(secondary, min, max, AosArmorAttribute.DurabilityBonus, 10, 100, 10); break; case 14: ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15); break; case 15: ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15); break; case 16: ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15); break; case 17: ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15); break; case 18: ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15); break; } } }
private static void ApplyAttribute( AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low, int high, int scale ) { attrs[attr] = Scale( min, max, low / scale, high / scale ) * scale; }
public static void ApplyAttributesTo(BaseJewel jewelry, bool isRunicTool, int luckChance, int attributeCount, int min, int max) { m_IsRunicTool = isRunicTool; m_LuckChance = luckChance; AosAttributes primary = jewelry.Attributes; AosElementAttributes resists = jewelry.Resistances; AosSkillBonuses skills = jewelry.SkillBonuses; m_Props.SetAll(false); for (int i = 0; i < attributeCount; ++i) { int random = GetUniqueRandom(24); if (random == -1) { break; } switch (random) { case 0: ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15); break; case 1: ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15); break; case 2: ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15); break; case 3: ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15); break; case 4: ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15); break; case 5: ApplyAttribute(primary, min, max, AosAttribute.WeaponDamage, 1, 25); break; case 6: ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15); break; case 7: ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15); break; case 8: ApplyAttribute(primary, min, max, AosAttribute.BonusStr, 1, 8); break; case 9: ApplyAttribute(primary, min, max, AosAttribute.BonusDex, 1, 8); break; case 10: ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8); break; case 11: ApplyAttribute(primary, min, max, AosAttribute.EnhancePotions, 5, 25, 5); break; case 12: ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1); break; case 13: ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 3); break; case 14: ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8); break; case 15: ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20); break; case 16: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break; case 17: ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12); break; case 18: ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1); break; case 19: ApplySkillBonus(skills, min, max, 0, 1, 15); break; case 20: ApplySkillBonus(skills, min, max, 1, 1, 15); break; case 21: ApplySkillBonus(skills, min, max, 2, 1, 15); break; case 22: ApplySkillBonus(skills, min, max, 3, 1, 15); break; case 23: ApplySkillBonus(skills, min, max, 4, 1, 15); break; } } }
public BaseJewel( int itemID, Layer layer ) : base( itemID ) { m_AosAttributes = new AosAttributes( this ); m_AosResistances = new AosElementAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; // mod to randomly add sockets and socketability features to weapons. These settings will yield // 2% drop rate of socketed/socketable items // 0.1% chance of 5 sockets // 0.5% of 4 sockets // 3% chance of 3 sockets // 15% chance of 2 sockets // 50% chance of 1 socket // the remainder will be 0 socket (31.4% in this case) // uncomment the next line to prevent artifacts from being socketed // if(ArtifactRarity == 0) XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 12: case 11: { m_SetPhysicalBonus = reader.ReadInt(); m_SetFireBonus = reader.ReadInt(); m_SetColdBonus = reader.ReadInt(); m_SetPoisonBonus = reader.ReadInt(); m_SetEnergyBonus = reader.ReadInt(); goto case 10; } case 10: { m_PlayerConstructed = reader.ReadBool(); goto case 9; } case 9: { m_TalismanProtection = new TalismanAttribute(reader); goto case 8; } case 8: { if (version == 11) { reader.ReadBool(); } _Owner = reader.ReadMobile(); _OwnerName = reader.ReadString(); goto case 7; } case 7: { m_IsImbued = reader.ReadBool(); goto case 6; } case 6: { m_NegativeAttributes = new NegativeAttributes(this, reader); goto case 5; } case 5: { #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); if (version == 11 && reader.ReadBool()) { m_NegativeAttributes.NoRepair = 1; } #endregion #region Stygian Abyss m_GorgonLenseCharges = reader.ReadInt(); m_GorgonLenseType = (LenseType)reader.ReadInt(); goto case 4; } case 4: { m_TimesImbued = reader.ReadEncodedInt(); m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); #endregion m_BlessedBy = reader.ReadMobile(); m_LastEquipped = reader.ReadBool(); m_SetEquipped = reader.ReadBool(); m_SetHue = reader.ReadEncodedInt(); m_SetAttributes = new AosAttributes(this, reader); m_SetSkillBonuses = new AosSkillBonuses(this, reader); m_Crafter = reader.ReadMobile(); m_Quality = (ItemQuality)reader.ReadInt(); goto case 3; } case 3: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { m_AosAttributes = new AosAttributes(this, reader); m_AosResistances = new AosElementAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = m_AosAttributes.BonusStr; int dexBonus = m_AosAttributes.BonusDex; int intBonus = m_AosAttributes.BonusInt; if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } break; } case 0: { m_AosAttributes = new AosAttributes(this); m_AosResistances = new AosElementAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); break; } } if (m_NegativeAttributes == null) { m_NegativeAttributes = new NegativeAttributes(this); } if (m_TalismanProtection == null) { m_TalismanProtection = new TalismanAttribute(); } #region Mondain's Legacy Sets if (m_SetAttributes == null) { m_SetAttributes = new AosAttributes(this); } if (m_SetSkillBonuses == null) { m_SetSkillBonuses = new AosSkillBonuses(this); } #endregion if (version < 2) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 7: { this.m_IsImbued = reader.ReadBool(); goto case 6; } case 6: { m_NegativeAttributes = new NegativeAttributes(this, reader); goto case 5; } case 5: { #region Runic Reforging m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt(); m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt(); m_ItemPower = (ItemPower)reader.ReadInt(); m_BlockRepair = reader.ReadBool(); #endregion #region Stygian Abyss m_GorgonLenseCharges = reader.ReadInt(); m_GorgonLenseType = (LenseType)reader.ReadInt(); goto case 4; } case 4: { this.m_TimesImbued = reader.ReadEncodedInt(); this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader); #endregion this.m_BlessedBy = reader.ReadMobile(); this.m_LastEquipped = reader.ReadBool(); this.m_SetEquipped = reader.ReadBool(); this.m_SetHue = reader.ReadEncodedInt(); this.m_SetAttributes = new AosAttributes(this, reader); this.m_SetSkillBonuses = new AosSkillBonuses(this, reader); this.m_Crafter = reader.ReadMobile(); this.m_Quality = (ArmorQuality)reader.ReadInt(); goto case 3; } case 3: { this.m_MaxHitPoints = reader.ReadEncodedInt(); this.m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { this.m_Resource = (CraftResource)reader.ReadEncodedInt(); this.m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { this.m_AosAttributes = new AosAttributes(this, reader); this.m_AosResistances = new AosElementAttributes(this, reader); this.m_AosSkillBonuses = new AosSkillBonuses(this, reader); if (Core.AOS && this.Parent is Mobile) this.m_AosSkillBonuses.AddTo((Mobile)this.Parent); int strBonus = this.m_AosAttributes.BonusStr; int dexBonus = this.m_AosAttributes.BonusDex; int intBonus = this.m_AosAttributes.BonusInt; if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)this.Parent; string modName = this.Serial.ToString(); if (strBonus != 0) m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } if (this.Parent is Mobile) ((Mobile)this.Parent).CheckStatTimers(); break; } case 0: { this.m_AosAttributes = new AosAttributes(this); this.m_AosResistances = new AosElementAttributes(this); this.m_AosSkillBonuses = new AosSkillBonuses(this); break; } } if (m_NegativeAttributes == null) m_NegativeAttributes = new NegativeAttributes(this); #region Mondain's Legacy Sets if (this.m_SetAttributes == null) this.m_SetAttributes = new AosAttributes(this); if (this.m_SetSkillBonuses == null) this.m_SetSkillBonuses = new AosSkillBonuses(this); #endregion if (version < 2) { this.m_Resource = CraftResource.Iron; this.m_GemType = GemType.None; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.ClothingAttributes)) { m_AosClothingAttributes = new AosArmorAttributes(this, reader); } else { m_AosClothingAttributes = new AosArmorAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } else { m_AosSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.Resistances)) { m_AosResistances = new AosElementAttributes(this, reader); } else { m_AosResistances = new AosElementAttributes(this); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ClothingQuality)reader.ReadEncodedInt(); } else { m_Quality = ClothingQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes(this, reader); m_AosClothingAttributes = new AosArmorAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ClothingQuality.Regular; break; } } if (version < 2) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } if (version < 3) { m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); } if (version < 4) { m_Resource = DefaultResource; } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } Mobile parent = Parent as Mobile; if (parent != null) { if (Core.AOS) { m_AosSkillBonuses.AddTo(parent); } AddStatBonuses(parent); parent.CheckStatTimers(); } }
public BaseWeapon( int itemID ) : base( itemID ) { Layer = (Layer)ItemData.Quality; m_Quality = WeaponQuality.Regular; m_StrReq = -1; m_DexReq = -1; m_IntReq = -1; m_MinDamage = -1; m_MaxDamage = -1; m_HitSound = -1; m_MissSound = -1; m_Speed = -1; m_MaxRange = -1; m_Skill = (SkillName)(-1); m_Type = (WeaponType)(-1); m_Animation = (WeaponAnimation)(-1); m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits ); m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes( this ); m_AosWeaponAttributes = new AosWeaponAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosElementDamages = new AosElementAttributes( this ); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 4: { _VvVItem = reader.ReadBool(); _Owner = reader.ReadMobile(); _OwnerName = reader.ReadString(); goto case 3; } case 3: case 2: IsArrowAmmo = reader.ReadBool(); goto case 1; case 1: { if (version == 1) { IsArrowAmmo = (Ammo == null || Ammo is Arrow); } m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_Resistances = new AosElementAttributes(this, reader); goto case 0; } case 0: { if (version == 0) { m_AosSkillBonuses = new AosSkillBonuses(this); m_Resistances = new AosElementAttributes(this); } SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_Attributes = new AosAttributes(this, reader); } else { m_Attributes = new AosAttributes(this); } if (version < 3 && GetSaveFlag(flags, SaveFlag.LowerAmmoCost)) { m_Attributes.LowerAmmoCost = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.WeightReduction)) { m_WeightReduction = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.DamageIncrease)) { m_DamageIncrease = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ItemQuality)reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.Capacity)) { m_Capacity = reader.ReadInt(); } #region Mondain's Legacy Sets if (GetSaveFlag(flags, SaveFlag.SetPhysical)) { m_SetPhysicalBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetFire)) { m_SetFireBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetCold)) { m_SetColdBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetPoison)) { m_SetPoisonBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetEnergy)) { m_SetEnergyBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.SetAttributes)) { m_SetAttributes = new AosAttributes(this, reader); } else { m_SetAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes)) { m_SetSkillBonuses = new AosSkillBonuses(this, reader); } else { m_SetSkillBonuses = new AosSkillBonuses(this); } if (GetSaveFlag(flags, SaveFlag.SetHue)) { m_SetHue = reader.ReadInt(); } if (GetSaveFlag(flags, SaveFlag.LastEquipped)) { m_LastEquipped = reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.SetEquipped)) { m_SetEquipped = reader.ReadBool(); } #endregion break; } } }
public BaseWeapon(int itemID) : base(itemID) { Layer = (Layer)ItemData.Quality; m_Quality = WeaponQuality.Regular; m_StrReq = -1; m_DexReq = -1; m_IntReq = -1; m_MinDamage = -1; m_MaxDamage = -1; m_HitSound = -1; m_MissSound = -1; m_Speed = -1; m_MaxRange = -1; m_Skill = (SkillName)(-1); m_Type = (WeaponType)(-1); m_Animation = (WeaponAnimation)(-1); m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits); m_Resource = CraftResource.Iron; m_AosAttributes = new AosAttributes(this); m_AosWeaponAttributes = new AosWeaponAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosElementDamages = new AosElementAttributes(this); #region Stygian Abyss m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this); #endregion #region Mondain's Legacy Sets m_SetAttributes = new AosAttributes(this); m_SetSkillBonuses = new AosSkillBonuses(this); #endregion m_AosSkillBonuses = new AosSkillBonuses(this); // Xml Spawner XmlSockets - SOF // mod to randomly add sockets and socketability features to armor. These settings will yield // 2% drop rate of socketed/socketable items // 0.1% chance of 5 sockets // 0.5% of 4 sockets // 3% chance of 3 sockets // 15% chance of 2 sockets // 50% chance of 1 socket // the remainder will be 0 socket (31.4% in this case) if(XmlSpawner.SocketsEnabled) XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 3: { m_AosAttributes = new AosAttributes(this, reader); m_AosClothingAttributes = new AosArmorAttributes(this, reader); m_AosSkillBonuses = new AosSkillBonuses(this, reader); m_AosResistances = new AosElementAttributes(this, reader); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ClothingQuality.Regular; break; } } if (version < 2) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } if (version < 3) { m_AosAttributes = new AosAttributes(this); m_AosClothingAttributes = new AosArmorAttributes(this); m_AosSkillBonuses = new AosSkillBonuses(this); m_AosResistances = new AosElementAttributes(this); } Mobile parent = Parent as Mobile; if (parent != null) { if (Core.AOS) { m_AosSkillBonuses.AddTo(parent); } AddStatBonuses(parent); parent.CheckStatTimers(); } }