private void ButtonConnect_Click(object sender, EventArgs e) { var name = TextProcess.Text; var process = Process.GetProcessesByName(name)[0]; Instance = new AoEInstance(process); Message($"Connected to process {process.Id}"); }
private void ButtonDev_Click(object sender, EventArgs e) { int t = (int)ComboGameType.SelectedItem; Debug.WriteLine(t); return; var process = Process.GetProcessesByName("WK")[0]; var instance = new AoEInstance(process); var game = new Game() { VictoryType = 1 }; var player1 = new Game.Player() { PlayerNumber = 1, IsHuman = false, AiFile = "Barbarian", Civilization = 1, Color = 1, Team = 0 }; var player2 = new Game.Player() { PlayerNumber = 2, IsHuman = false, AiFile = "Promi", Civilization = 2, Color = 2, Team = 0 }; game.Players.Add(player1); game.Players.Add(player2); instance.RunGame(game); }
private void StartGame() { if (!File.Exists(TextExe.Text)) { throw new Exception("Exe does not exist"); } else if (!Directory.Exists(TextAiFolder.Text)) { throw new Exception("Ai folder does not exist"); } // set up game var game = new Game() { GameType = (int)ComboGameType.SelectedItem, ScenarioName = TextScenario.Text, MapType = (int)ComboMapType.SelectedItem, MapSize = (int)ComboMapSize.SelectedItem, Difficulty = (int)ComboDifficulty.SelectedItem, StartingResources = (int)ComboStartingResources.SelectedItem, PopulationLimit = (int)ComboPopulationCap.SelectedItem, RevealMap = (int)ComboRevealMap.SelectedItem, StartingAge = (int)ComboStartingAge.SelectedItem, VictoryType = (int)ComboVictoryType.SelectedItem, VictoryValue = int.Parse(TextVictoryValue.Text), TeamsTogether = CheckTeamsTogether.Checked, LockTeams = CheckLockTeams.Checked, AllTechs = CheckAllTech.Checked, Recorded = CheckRecorded.Checked, }; var players = new ComboBox[] { ComboPlayer1Name, ComboPlayer2Name, ComboPlayer3Name, ComboPlayer4Name, ComboPlayer5Name, ComboPlayer6Name, ComboPlayer7Name, ComboPlayer8Name }; var civs = new ComboBox[] { ComboPlayer1Civ, ComboPlayer2Civ, ComboPlayer3Civ, ComboPlayer4Civ, ComboPlayer5Civ, ComboPlayer6Civ, ComboPlayer7Civ, ComboPlayer8Civ }; var colors = new ComboBox[] { ComboPlayer1Color, ComboPlayer2Color, ComboPlayer3Color, ComboPlayer4Color, ComboPlayer5Color, ComboPlayer6Color, ComboPlayer7Color, ComboPlayer8Color }; var teams = new ComboBox[] { ComboPlayer1Team, ComboPlayer2Team, ComboPlayer3Team, ComboPlayer4Team, ComboPlayer5Team, ComboPlayer6Team, ComboPlayer7Team, ComboPlayer8Team }; for (int i = 0; i < players.Length; i++) { var name = (string)players[i].SelectedItem; if (name != "*Closed") { var player = new Game.Player() { PlayerNumber = i + 1 }; if (name == "*Human") { player.IsHuman = true; } else { player.IsHuman = false; player.AiFile = name; } player.Civilization = (int)civs[i].SelectedItem; player.Color = (int)colors[i].SelectedItem; player.Team = (int)teams[i].SelectedItem; game.Players.Add(player); } } if (game.Players.Count < 2) { throw new Exception("Need at least 2 players"); } SaveSettings(); // run on aoe var process = Process.Start(TextExe.Text); Thread.Sleep(10 * 1000); var instance = new AoEInstance(process); instance.RunGame(game); }