Example #1
0
    public static Preview Create(Vector2 size, AnyWalker target, AnyWalkerEditor genEdit)
    {
        Preview preview = EditorWindow.GetWindowWithRect <Preview>(new Rect(Screen.width / 2 - size.x / 2, (Screen.height / 2) - (size.y + 120) / 2, size.x, size.y + 60));

        preview.size     = size;
        preview.tar      = target;
        preview.genEdit  = genEdit;
        preview.settings = genEdit.ScanFileType();
        preview.settings.SetSettings(AnyWalker.GET_GAMEMODE(preview.genEdit.save.mode));

        //Base Material
        Material mat = Resources.Load(AnyWalkerEditor.TOOL_NAME + "/PreviewCube") as Material;

        mat.color = AnyWalkerEditor.col_egg;
        preview.tar.InitGenerator(mat, AnyWalkerEditor.col_egg, AnyWalkerEditor.col_semiblack);

        //Generation settings
        preview.values = new object[preview.settings.variables.Count];
        for (int i = 0; i < preview.values.Length; i++)
        {
            preview.values[i] = preview.settings.variables[i].value;
        }
        preview.obj = preview.settings.Convert(genEdit.GetCurrentPath(), preview.values, AnyWalker.GET_GAMEMODE(preview.genEdit.save.mode));
        if (preview.obj == null)
        {
            preview.Close();
            return(null);
        }
        return(preview);
    }
Example #2
0
    private void UpdateMesh()
    {
        foreach (Transform child in obj.transform)
        {
            DestroyImmediate(child.gameObject);
        }
        obj = settings.Convert(genEdit.GetCurrentPath(), values, AnyWalker.GET_GAMEMODE(genEdit.save.mode));
        Editor temp = Editor.CreateEditor(obj);

        DestroyImmediate(editor);
        editor = temp;
    }