public void AntiTamperingInjectUnity(string hash, string unityLibFilename) { log.Info("Reading file " + unityLibFilename); var unityModule = ModuleDefMD.Load(unityLibFilename); AntiTampering.AddCallToUnity(unityModule, hash); unityModule.Write(unityLibFilename); log.Info("Unity lib updated"); }
public string AntiTamperingSign(string resultAssembly) { return(AntiTampering.Sign(resultAssembly)); }
public void AntiTamperingProtect() { AntiTampering.AddCallToModule(module); }