/// <summary> /// Defines how to spawn an antag for this game mode. /// Defaults to picking a random antag from the possible antags list. /// </summary> public virtual void SpawnAntag(ConnectedPlayer player = null) { if (PossibleAntags.Count > 0) { int randIndex = Random.Range(0, PossibleAntags.Count); Antagonist gmAntag = Instantiate(PossibleAntags[randIndex]); AntagManager.Instance.CreateAntag(gmAntag, player); } }
public static NetMessage SendAntagRespawn(string userIdTorespawn, Antagonist antagonist) { var msg = new NetMessage() { UserToRespawn = userIdTorespawn, OccupationToRespawn = antagonist.AntagName, Type = 2 }; Send(msg); return(msg); }
/// <summary> /// Checks if the antag preferences have at least one of the possible antags enabled. /// Assume the antag is enabled by default if it doesn't appear in the preferences or was never set up. /// </summary> /// <param name="antagPrefs"></param> /// <param name="antag"></param> /// <returns></returns> protected bool HasAntagEnabled(ref AntagPrefsDict antagPrefs, Antagonist antag) { if (antag.ShowInPreferences == false) { return(true); } if (antagPrefs.ContainsKey(antag.AntagName) && antagPrefs[antag.AntagName] == false) { //manually set to false by the player return(false); } return(true); }
public static RequestRespawnPlayer SendAntagRespawn(string userID, string adminToken, string userIdTorespawn, Antagonist antagonist) { var msg = new RequestRespawnPlayer() { Userid = userID, AdminToken = adminToken, UserToRespawn = userIdTorespawn, OccupationToRespawn = antagonist.AntagName, Type = 2 }; msg.Send(); return(msg); }
public static bool HasAntagEnabled(ConnectedPlayer connectedPlayer, Antagonist antag) { if (connectedPlayer.CharacterSettings == null) { if (connectedPlayer.Script.characterSettings == null) { return(false); } connectedPlayer.CharacterSettings = connectedPlayer.Script.characterSettings; } return(!antag.ShowInPreferences || (connectedPlayer.CharacterSettings.AntagPreferences.ContainsKey(antag.AntagName) && connectedPlayer.CharacterSettings.AntagPreferences[antag.AntagName])); }
public ActionResult Appointment() { if (!hasValidSessionCookie()) { return(RedirectToAction("LogOn")); } var dbs = new DatabaseServices(); var randomMaleParticipant = dbs.GetParticipants(TypeOfGender.Male).OrderBy(x => Guid.NewGuid()).First(); var ant = new Antagonist(); byte[] pdfBytes = ant.GetAppointmentPDF(randomMaleParticipant); string filename = String.Format("\"AppointmentRequest{0}.{1}\"", DateTime.Now.ToString("dd_MMM_yyyy_HHmm"), "pdf"); Response.AppendHeader("Content-Disposition", String.Format("attachment; filename={0}", filename)); return(new FileContentResult(pdfBytes, MIME_PDF)); }
public ActionResult GetRandomPair() { if (!hasValidSessionCookie()) { return(RedirectToAction("LogOn")); } var randomPair = new Antagonist().GetMaleFemaleRandomPair(); return(new JsonResult() { Data = new { success = true, Message = String.Format("Pssst - what's up with {0}? ...and {1} is being a real jerk today too.", randomPair.Item1.FullName, randomPair.Item2.FullName) }, JsonRequestBehavior = JsonRequestBehavior.AllowGet }); }
public static bool HasAntagEnabled(AntagPrefsDict antagPrefs, Antagonist antag) { return(!antag.ShowInPreferences || (antagPrefs.ContainsKey(antag.AntagName) && antagPrefs[antag.AntagName])); }
/// <summary> /// Remove the antag status from this mind /// </summary> public void RemoveAntag() { Antag = null; }
/// <summary> /// Make this mind a specific antag type /// </summary> public void SetAntag(Antagonist newAntag) { Antag = newAntag; Antag.Owner = this; ShowObjectives(); }
void Start() { DontDestroyOnLoad (this.gameObject); antagonist = FindObjectOfType<Antagonist> (); protagonist = FindObjectOfType<Protagonist> (); }
void Update() { UpdateDirection (); if (AC.GlobalVariables.GetBooleanValue (2)) { TurnOnCoords (); AC.GlobalVariables.SetBooleanValue (2, false); } if (EnableBelt ()) { if (antagonist == null) { antagonist = FindObjectOfType<Antagonist> (); } antagonist.SetActive (true); } }
/// <summary> /// Set up this newAntag entry /// </summary> public void Setup(Antagonist newAntag) { antag = newAntag; // Maybe this could include a description and a sprite in future antagName.text = newAntag.AntagName; }