private void AppearAnimation() { Vector2 targetPoint = transform.position; _canvasGroup.alpha = 0; float dealy = 0; AnswerUI answerUi = GetComponent <AnswerUI>(); if (answerUi != null) { dealy = answerUi.apearDelay; } _canvasGroup.alpha = 0; if (!useOnlyAlpha) { transform.position += (Vector3)startingPoint; LeanTween.move(gameObject, targetPoint, appDuratuion).setEase(appear); } LeanTween.alphaCanvas(_canvasGroup, 1, appDuratuion).setDelay(dealy).setEase(appear); }
public void Hide(AnswerUI ui) { Debug.Log("Hey"); ui.gameObject.SetActive(false); }