Example #1
0
        private static void on_answer_group_invite(AnswerGroupInviteResult r)
        {
            if (r.InGroup)
            {
                if (group != null)
                {
                    Debug.LogError("Server told us we just answered a group invite and the group still exists. But according to the data store a group was formed before.");
                }
                if (r.Leader == null)
                {
                    Debug.LogError("The group leader is null!!");
                    return;
                }
                if (r.PlayersInGroup == null)
                {
                    Debug.LogError("There are no players in the group.");
                }

                group        = new Group();
                group.leader = r.Leader;
                group.normal_members.AddRange(r.PlayersInGroup);
            }
        }
Example #2
0
        public override Task <AnswerGroupInviteResult> AnswerGroupInvite(AnswerGroupInviteAttempt request, ServerCallContext context)
        {
            var result = new AnswerGroupInviteResult
            {
                InGroup = false
            };

            Player player;

            try
            {
                player = auth.GetPlayer(context);
                if (player == null)
                {
                    return(Task.FromResult(result));
                }
            }
            catch (Exception e)
            {
                Log.Exception(e);
                return(Task.FromResult(result));
            }

            return(in_memory_worker.Schedule(() =>
            {
                try
                {
                    var group = player.group;
                    if (group == null)
                    {
                        return result;
                    }

                    if (!request.Accepted)
                    {
                        if (!group.RemoveInvitedMember(player))
                        {
                            return result;
                        }
                        return result;
                    }
                    else
                    {
                        if (!group.UpdatePlayerToMember(player))
                        {
                            return result;
                        }
                        if (player.arena_state == ArenaState.Queued)
                        {
                            match_maker.RemovePlayer(player);
                        }
                        result.InGroup = true;
                        result.Leader = group.leader.BasicPlayerInfo();
                        foreach (var group_member in group.players)
                        {
                            if (group_member == player || group_member == group.leader)
                            {
                                continue;
                            }
                            result.PlayersInGroup.Add(group_member.BasicPlayerInfo());
                        }
                        return result;
                    }
                }
                catch (Exception e)
                {
                    Log.Exception(e);
                    return result;
                }
            }));
        }