private void setColor() { Ans1.GetComponent <Image>().color = Color.white; Ans2.GetComponent <Image>().color = Color.white; Ans3.GetComponent <Image>().color = Color.white; Ans4.GetComponent <Image>().color = Color.white; }
IEnumerator DisplayCall() { yield return(new WaitForSeconds(sec)); RanMsg.SetActive(false); gameHandler.GetComponent <ReadMCQ>().nextQns(); if (isPlayerDead) { GameOver_MSG.SetActive(true); } else if (isGameEnd) { Clear_Msg.SetActive(true); //put method and go back to world selection } else if (!isGameEnd) { Ans1Sel = false; Ans2Sel = false; Ans3Sel = false; Ans4Sel = false; Ans1.GetComponent <TextBG>().Unselectedbtn(); Ans2.GetComponent <TextBG>().Unselectedbtn(); Ans3.GetComponent <TextBG>().Unselectedbtn(); Ans4.GetComponent <TextBG>().Unselectedbtn(); MCQ_UI.SetActive(true); timeUP = false; timeAtkMode = timeAtkMode1; } }
private void warriorSkill() { int RadAns = Random.Range(0, 2); if (RadAns == 0) { if (currMCQs[2] == "T") { Ans1.GetComponent <Image>().color = Color.red; } else if (currMCQs[4] == "T") { Ans2.GetComponent <Image>().color = Color.red; } else if (currMCQs[6] == "T") { Ans3.GetComponent <Image>().color = Color.red; } else if (currMCQs[8] == "T") { Ans4.GetComponent <Image>().color = Color.red; } } else { magicianSkill(); } }
void SelectedAns4() { Ans1Sel = false; Ans2Sel = false; Ans3Sel = false; Ans4Sel = true; Ans1.GetComponent <TextBG>().Unselectedbtn(); Ans2.GetComponent <TextBG>().Unselectedbtn(); Ans3.GetComponent <TextBG>().Unselectedbtn(); Ans4.GetComponent <TextBG>().Selectedbtn(); }
void SelectedAns1() { //Debug.Log("You have clicked the Ans1!"); Ans1Sel = true; Ans2Sel = false; Ans3Sel = false; Ans4Sel = false; Ans1.GetComponent <TextBG>().Selectedbtn(); Ans2.GetComponent <TextBG>().Unselectedbtn(); Ans3.GetComponent <TextBG>().Unselectedbtn(); Ans4.GetComponent <TextBG>().Unselectedbtn(); }
void SelectedAns2Inverse() { if (Ans2Sel) { Ans2Sel = false; Ans2.GetComponent <TextBG>().Unselectedbtn(); } else { Ans2Sel = true; Ans2.GetComponent <TextBG>().Selectedbtn(); } }
private void btn_click(object sender, EventArgs e) { double A, B, C; A = Convert.ToDouble(a.Text); B = Convert.ToDouble(b.Text); C = Convert.ToDouble(c.Text); double Ans1, Ans2, va; va = Math.Sqrt(B * B - 4 * A * C); Ans1 = (-B + va) / (2 * A); Ans2 = (-B - va) / (2 * A); Ans.Text = " Ans1=" + Ans1.ToString("0.0#") + " Ans2=" + Ans2.ToString("0.0#"); }
//public GameObject GameManager; // Start is called before the first frame update void Start() { gameHandler = GameObject.FindWithTag("GameController"); enemyHandler = GameObject.FindWithTag("EnemyHandler"); Alert.SetActive(false); Button btn = Ans1.GetComponent <Button>(); btn.onClick.AddListener(SelectedAns1); Button btn2 = Ans2.GetComponent <Button>(); btn2.onClick.AddListener(SelectedAns2); Button btn3 = Ans3.GetComponent <Button>(); btn3.onClick.AddListener(SelectedAns3); Button btn4 = Ans4.GetComponent <Button>(); btn4.onClick.AddListener(SelectedAns4); Button cfmbtn1 = cfmbtn.GetComponent <Button>(); cfmbtn1.onClick.AddListener(confirmAns); }
public void skill() { playerHandler = GameObject.FindWithTag("PlayerHandler"); //if player char is warrior, magician, or thief if (playerHandler.GetComponent <CharactersSel>().getChar() == 0) { warriorSkill(); } else if (playerHandler.GetComponent <CharactersSel>().getChar() == 1) { if (currMCQs[2] == "T") { Ans1.GetComponent <Image>().color = Color.red; } else if (currMCQs[4] == "T") { Ans2.GetComponent <Image>().color = Color.red; } else if (currMCQs[6] == "T") { Ans3.GetComponent <Image>().color = Color.red; } else if (currMCQs[8] == "T") { Ans4.GetComponent <Image>().color = Color.red; } magicianSkill(); } else if (playerHandler.GetComponent <CharactersSel>().getChar() == 3) { thiefSkill(); } isSkillUsed = true; skill_btn.interactable = false; }
}//private void AdjustDataGridViewSizing() private void button5_Click(object sender, EventArgs e)// [Truth table] { // Create an unbound DataGridView by declaring a column count. dataGridView1.ColumnCount = 5; dataGridView1.ColumnHeadersVisible = true; AdjustDataGridViewSizing(); // Set the column header style. DataGridViewCellStyle columnHeaderStyle = new DataGridViewCellStyle(); columnHeaderStyle.BackColor = Color.Aqua; columnHeaderStyle.Font = new Font("Verdana", 10, FontStyle.Bold); dataGridView1.ColumnHeadersDefaultCellStyle = columnHeaderStyle; // Set the column header names. dataGridView1.Columns[0].Name = "A"; dataGridView1.Columns[1].Name = "B"; dataGridView1.Columns[2].Name = "A && B"; dataGridView1.Columns[3].Name = "A || B"; dataGridView1.Columns[4].Name = "!A"; // Populate the rows. bool A, B, Ans1, Ans2, Ans3; // A = true; B = true; Ans1 = A && B; Ans2 = A || B; Ans3 = !A; string[] row1 = new string[] { A.ToString(), B.ToString(), Ans1.ToString(), Ans2.ToString(), Ans3.ToString() }; A = true; B = false; Ans1 = A && B; Ans2 = A || B; Ans3 = !A; string[] row2 = new string[] { A.ToString(), B.ToString(), Ans1.ToString(), Ans2.ToString(), Ans3.ToString() }; A = false; B = true; Ans1 = A && B; Ans2 = A || B; Ans3 = !A; string[] row3 = new string[] { A.ToString(), B.ToString(), Ans1.ToString(), Ans2.ToString(), Ans3.ToString() }; A = false; B = false; Ans1 = A && B; Ans2 = A || B; Ans3 = !A; string[] row4 = new string[] { A.ToString(), B.ToString(), Ans1.ToString(), Ans2.ToString(), Ans3.ToString() }; // object[] rows = new object[] { row1, row2, row3, row4 }; foreach (string[] rowArray in rows) { dataGridView1.Rows.Add(rowArray); } // // Set the row header style. DataGridViewCellStyle rowHeaderStyle = new DataGridViewCellStyle(); rowHeaderStyle.BackColor = Color.Lime; rowHeaderStyle.Font = new Font("Verdana", 7, FontStyle.Italic); dataGridView1.RowHeadersDefaultCellStyle = rowHeaderStyle; // dataGridView1.Rows[0].HeaderCell.Value = "a"; dataGridView1.Rows[1].HeaderCell.Value = "b"; dataGridView1.Rows[2].HeaderCell.Value = "c"; dataGridView1.Rows[3].HeaderCell.Value = "d"; // dataGridView1.DefaultCellStyle.Font = new Font("Tahoma", 7); }//private void button5_Click(object sender, EventArgs e)
//public GameObject GameManager; // Start is called before the first frame update void Start() { Audio2.Stop(); timeUP = false; RanMsg.SetActive(false); BossHP_txt.SetActive(false); setWorldStr(); SetupWorld(); gameHandler = GameObject.FindWithTag("GameController"); enemyHandler = GameObject.FindWithTag("EnemyHandler"); player = GameObject.FindWithTag("Player"); gameMode = gameHandler.GetComponent <ModeSelection>().getMode(); if (gameMode == 2) { topTextDisplay[1].text = "Inverse"; TimerBG.SetActive(false); Button btn = Ans1.GetComponent <Button>(); btn.onClick.AddListener(SelectedAns1Inverse); Button btn2 = Ans2.GetComponent <Button>(); btn2.onClick.AddListener(SelectedAns2Inverse); Button btn3 = Ans3.GetComponent <Button>(); btn3.onClick.AddListener(SelectedAns3Inverse); Button btn4 = Ans4.GetComponent <Button>(); btn4.onClick.AddListener(SelectedAns4Inverse); Button cfmbtn1 = cfmbtn.GetComponent <Button>(); cfmbtn1.onClick.AddListener(confirmAnsInverse); } else if (gameMode == 1) { topTextDisplay[1].text = "Time Attack"; Button btn = Ans1.GetComponent <Button>(); btn.onClick.AddListener(SelectedAns1); Button btn2 = Ans2.GetComponent <Button>(); btn2.onClick.AddListener(SelectedAns2); Button btn3 = Ans3.GetComponent <Button>(); btn3.onClick.AddListener(SelectedAns3); Button btn4 = Ans4.GetComponent <Button>(); btn4.onClick.AddListener(SelectedAns4); Button cfmbtn1 = cfmbtn.GetComponent <Button>(); cfmbtn1.onClick.AddListener(confirmAns); Button skill_btn1 = skill_btn.GetComponent <Button>(); skill_btn1.onClick.AddListener(skill); } else { topTextDisplay[1].text = "Normal"; TimerBG.SetActive(false); Button btn = Ans1.GetComponent <Button>(); btn.onClick.AddListener(SelectedAns1); Button btn2 = Ans2.GetComponent <Button>(); btn2.onClick.AddListener(SelectedAns2); Button btn3 = Ans3.GetComponent <Button>(); btn3.onClick.AddListener(SelectedAns3); Button btn4 = Ans4.GetComponent <Button>(); btn4.onClick.AddListener(SelectedAns4); Button cfmbtn1 = cfmbtn.GetComponent <Button>(); cfmbtn1.onClick.AddListener(confirmAns); Button skill_btn1 = skill_btn.GetComponent <Button>(); skill_btn1.onClick.AddListener(skill); } Alert.SetActive(false); Clear_Msg.SetActive(false); GameOver_MSG.SetActive(false); }