public AnnounceMessage(uint netId, int mapId, AnnounceEnum announce) : base(netId) { this.mapId = mapId; this.announce = announce; }
protected void Announce(AnnounceEnum announce, float delay) { Action(new Action(() => { Game.Announce(announce); }), delay); }
public void Announce(AnnounceEnum announce) { Send(new AnnounceMessage(0, (int)Map.Id, announce)); }