public static void SetupShadowguard(Mobile from) { if (Instance != null) { return; } ShadowguardController controller = new ShadowguardController(); controller.MoveToWorld(new Point3D(501, 2192, 50), Map.TerMur); MetalDoor door = new MetalDoor(DoorFacing.NorthCCW) { Hue = 1779 }; door.MoveToWorld(new Point3D(519, 2188, 25), Map.TerMur); door = new MetalDoor(DoorFacing.SouthCW) { Hue = 1779 }; door.MoveToWorld(new Point3D(519, 2189, 25), Map.TerMur); door = new MetalDoor(DoorFacing.NorthCCW) { Hue = 1779 }; door.MoveToWorld(new Point3D(519, 2192, 25), Map.TerMur); door = new MetalDoor(DoorFacing.SouthCW) { Hue = 1779 }; door.MoveToWorld(new Point3D(519, 2193, 25), Map.TerMur); AnkhWest ankh = new AnkhWest(); ankh.MoveToWorld(new Point3D(503, 2191, 25), Map.TerMur); Item item = new Static(19343); item.MoveToWorld(new Point3D(64, 2336, 29), Map.TerMur); item = new Static(19343); item.MoveToWorld(new Point3D(160, 2336, 29), Map.TerMur); item = new Static(19343); item.MoveToWorld(new Point3D(64, 2432, 29), Map.TerMur); item = new Static(19343); item.MoveToWorld(new Point3D(160, 2432, 29), Map.TerMur); from.SendMessage("Shadowguard has been setup!"); Console.WriteLine("Shadowguard setup!"); }
public static void Generate(Mobile m) { #region Gravewater Lake Finish CommandSystem.Handle(m, Server.Commands.CommandSystem.Prefix + "XmlLoad Spawns/GravewaterLake.xml"); CommandSystem.Handle(m, Server.Commands.CommandSystem.Prefix + "GenWinchAssembly"); // StorageLocker StorageLocker storagelocker = new StorageLocker(Parts.Flywheel); storagelocker.MoveToWorld(new Point3D(6421, 1753, 0), Map.Trammel); storagelocker.Active = true; storagelocker = new StorageLocker(Parts.BearingAssembly); storagelocker.MoveToWorld(new Point3D(6441, 1753, 0), Map.Trammel); storagelocker.Active = true; storagelocker = new StorageLocker(Parts.PowerCore); storagelocker.MoveToWorld(new Point3D(6441, 1733, 0), Map.Trammel); storagelocker.Active = true; storagelocker = new StorageLocker(Parts.WireSpool); storagelocker.MoveToWorld(new Point3D(6421, 1733, 0), Map.Trammel); storagelocker.Active = true; Item door = new LightWoodDoor(DoorFacing.SouthCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6427, 1735, 0), Map.Trammel); door = new LightWoodDoor(DoorFacing.SouthCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6427, 1752, 0), Map.Trammel); door = new LightWoodDoor(DoorFacing.SouthCCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6435, 1735, 0), Map.Trammel); door = new LightWoodDoor(DoorFacing.SouthCCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6435, 1752, 0), Map.Trammel); door = new LightWoodDoor(DoorFacing.WestCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6431, 1727, 0), Map.Trammel); door = new LightWoodDoor(DoorFacing.EastCCW); door.Hue = 2952; door.MoveToWorld(new Point3D(6432, 1727, 0), Map.Trammel); Static decor = new Static(0x1EAF); decor.MoveToWorld(new Point3D(6310, 1704, 11), Map.Trammel); decor = new Static(0x1ED5); decor.MoveToWorld(new Point3D(6310, 1705, -5), Map.Trammel); decor = new Static(0x10A4); decor.MoveToWorld(new Point3D(6310, 1703, 8), Map.Trammel); decor = new Static(0x2E3D); decor.MoveToWorld(new Point3D(6311, 1703, 19), Map.Trammel); decor = new Static(0x3A8); decor.MoveToWorld(new Point3D(6309, 1704, 20), Map.Trammel); decor = new Static(0x3A8); decor.MoveToWorld(new Point3D(6310, 1704, 20), Map.Trammel); decor = new Static(0x3A6); decor.MoveToWorld(new Point3D(6309, 1703, 24), Map.Trammel); decor = new Static(0x3A6); decor.MoveToWorld(new Point3D(6310, 1703, 24), Map.Trammel); Item ladder = new ShipLadder(new Point3D(6302, 1672, 0), Map.Trammel, 0x08A6); ladder.MoveToWorld(new Point3D(6431, 1699, 0), Map.Trammel); ladder = new ShipLadder(new Point3D(6432, 1699, 0), Map.Trammel, 0x08A6); ladder.MoveToWorld(new Point3D(6304, 1672, -5), Map.Trammel); ladder = new ShipLadder(new Point3D(6292, 1720, 0), Map.Trammel, 0x08A1); ladder.MoveToWorld(new Point3D(6400, 1656, 0), Map.Trammel); ladder = new ShipLadder(new Point3D(1699, 1646, -115), Map.Malas, 0x14FA); ladder.MoveToWorld(new Point3D(6278, 1773, 0), Map.Trammel); Item sign = new ShipSign(0xBD2, 1154461); // Use Ladder to Return to Foredeck sign.MoveToWorld(new Point3D(6400, 1658, 0), Map.Trammel); sign = new ShipSign(0xBCF, 1154492); // Use the rope to return to the surface sign.MoveToWorld(new Point3D(6278, 1773, 0), Map.Trammel); sign = new ShipSign(0xBD1, 1154463); // Warning! Only those with proper gear may enter the lake for salvage operations! Enter at your own risk! No Pets! sign.MoveToWorld(new Point3D(1698, 1566, -110), Map.Malas); // CaptainsLogScroll Item scroll = new CaptainsLogScroll(); scroll.MoveToWorld(new Point3D(6430, 1743, 0), Map.Trammel); Item tele = new Teleporter(new Point3D(6445, 1743, 0), Map.Trammel); tele.MoveToWorld(new Point3D(6321, 1710, -35), Map.Trammel); tele = new Teleporter(new Point3D(6445, 1743, 0), Map.Trammel); tele.MoveToWorld(new Point3D(6321, 1711, -35), Map.Trammel); tele = new Teleporter(new Point3D(6322, 1710, -35), Map.Trammel); tele.MoveToWorld(new Point3D(6447, 1741, 1), Map.Trammel); tele = new Teleporter(new Point3D(6322, 1710, -35), Map.Trammel); tele.MoveToWorld(new Point3D(6447, 1742, 1), Map.Trammel); tele = new Teleporter(new Point3D(6322, 1710, -35), Map.Trammel); tele.MoveToWorld(new Point3D(6447, 1743, 1), Map.Trammel); tele = new Teleporter(new Point3D(6322, 1710, -35), Map.Trammel); tele.MoveToWorld(new Point3D(6447, 1744, 1), Map.Trammel); tele = new Teleporter(new Point3D(6322, 1710, -35), Map.Trammel); tele.MoveToWorld(new Point3D(6447, 1745, 1), Map.Trammel); tele = new Whirlpool(new Point3D(6274, 1787, 0), Map.Trammel); tele.MoveToWorld(new Point3D(1700, 1638, -115), Map.Malas); Item item = new AnkhWest(); item.MoveToWorld(new Point3D(1694, 1562, -109), Map.Malas); item = new DungeonHitchingPost(); item.MoveToWorld(new Point3D(1702, 1552, -109), Map.Malas); #endregion #region Quester Spawns XmlSpawner sp; sp = new XmlSpawner("GipsyGemologist"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(1509, 618, -16), Map.Ilshenar); sp.Respawn(); sp = new XmlSpawner("ChampHuthwait"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(2995, 635, 0), Map.Trammel); sp.Respawn(); sp = new XmlSpawner("JosefSkimmons"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(2630, 2092, 10), Map.Trammel); sp.Respawn(); sp = new XmlSpawner("MadelineHarte"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(1364, 3780, 0), Map.Trammel); sp.Respawn(); sp = new XmlSpawner("CousteauPerron"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(5212, 2314, 28), Map.Trammel); sp.Respawn(); sp = new XmlSpawner("HeplerPaulson"); sp.SpawnRange = 1; sp.HomeRange = 5; sp.MoveToWorld(new Point3D(2039, 2842, 0), Map.Trammel); sp.Respawn(); #endregion #region Custeau Perron House door = new CusteauPerronHouseDoor(); door.MoveToWorld(new Point3D(1651, 1551, 25), Map.Trammel); scroll = new MasterThinkerSchematics(); scroll.MoveToWorld(new Point3D(1649, 1547, 54), Map.Trammel); decor = new Static(0xB7F); decor.MoveToWorld(new Point3D(1651, 1549, 45), Map.Trammel); decor = new Static(0xB80); decor.MoveToWorld(new Point3D(1652, 1549, 45), Map.Trammel); decor = new Static(0xB7E); decor.MoveToWorld(new Point3D(1653, 1549, 45), Map.Trammel); item = new MasterThinkerContoller(); item.MoveToWorld(new Point3D(1652, 1547, 45), Map.Trammel); #endregion #region Ice Dungeon Item addon = new CousteauPerronAddon(); addon.MoveToWorld(new Point3D(5211, 2312, 28), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5799, 234, -5), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5799, 235, -4), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5800, 236, -8), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5802, 234, -4), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5801, 239, -7), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5801, 240, -4), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5803, 243, -2), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5806, 244, -6), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5807, 240, -2), Map.Trammel); item = new IceCrystals(); item.MoveToWorld(new Point3D(5808, 237, -3), Map.Trammel); #endregion #region Sorcerers Dungeon sp = new XmlSpawner(2, 5, 5, 0, 5, 1, "RockMite"); sp.MoveToWorld(new Point3D(122, 10, -28), Map.Ilshenar); sp.Respawn(); CommandSystem.Handle(m, Server.Commands.CommandSystem.Prefix + "GenSorcerersPlate"); #endregion #region Scroll scroll = new WillemHarteScroll(); scroll.MoveToWorld(new Point3D(1359, 3779, 7), Map.Trammel); scroll = new MadelineHarteScroll(); scroll.MoveToWorld(new Point3D(1359, 3780, 7), Map.Trammel); scroll = new LiamDeFoeScroll(); scroll.MoveToWorld(new Point3D(1364, 3778, 1), Map.Trammel); scroll = new CalculationsScroll(); scroll.MoveToWorld(new Point3D(2997, 632, 9), Map.Trammel); scroll = new SuspicionsScroll(); scroll.MoveToWorld(new Point3D(2993, 632, 14), Map.Trammel); scroll = new SealedLettersScroll(); scroll.MoveToWorld(new Point3D(2992, 636, 5), Map.Trammel); scroll = new LedgerScroll(); scroll.MoveToWorld(new Point3D(2580, 1118, 5), Map.Trammel); scroll = new JournalScroll(); scroll.MoveToWorld(new Point3D(2578, 1120, 0), Map.Trammel); scroll = new SorcerersScroll(); scroll.MoveToWorld(new Point3D(101, 42, -22), Map.Ilshenar); #endregion }