Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (state == 1 & Input.GetKeyDown("f"))
     {
         float hitStamp = Time.realtimeSinceStartup;
         if (hitStamp - noteStamp < tolerence)
         {
             PlayerPlay(iPlayer, jPlayer);
             state = 2;
             animecontrol.Sing();
             correct++;
         }
         else
         {
             print("wrong" + (hitStamp - noteStamp).ToString());
             EffectPlay(0);
             animecontrol.Fail();
             state = 2;
             wrong++;
         }
     }
 }