void movePlayer() { if (input.glide && _HUD.usePower(powers.GLIDE_VALUE)) { anim.playDefault(); powers.isUsingPowers = true; input.isWallJump = false; if (input.canMove) { rb.velocity = new Vector3(xMove, 0.0f, 0.0f); } gravityOn = false; changeMusic.isNormalMusic = false; changeMusic.isTeleport = false; } else if (input.onWallClinging) { changeMusic.isNormalMusic = true; rb.velocity = new Vector3(xMove, 0.0f, 0.0f); } else if (input.isWallJump) { changeMusic.isNormalMusic = true; justLanded = false; input.glide = false; wallJumping.isJumped = true; if (wallJumping.wallIsRight) { rb.velocity = new Vector3(-1.5f * xSpeed, rb.velocity.y, 0.0f); } else if (!wallJumping.wallIsRight) { rb.velocity = new Vector3(1.5f * xSpeed, rb.velocity.y, 0.0f); } if (gravityOn) { rb.AddForce(-Vector3.up * GRAVITY); } } else { changeMusic.isNormalMusic = true; input.glide = false; rb.velocity = new Vector3(xMove, rb.velocity.y, 0.0f); if (gravityOn) { rb.AddForce(-Vector3.up * GRAVITY); } } if (input.jump) { justLanded = false; if (jumpHeight >= MAXY && jumpTime <= 0) { jumpFloatTime -= Time.deltaTime; rb.velocity = new Vector3(xMove, 0.0f, 0.0f); gravityOn = false; if (jumpFloatTime <= 0) { //print("End Float"); input.jump = false; } } else if (jumpHeight < MAXY) { isGrounded = false; isSomewhatGrounded = false; rb.velocity += new Vector3(0, jumpHeight, 0); jumpIncrease = jumpIncrease / DecreaseValue; jumpHeight += jumpIncrease; if (jumpHeight <= 0) { jumpHeight = 0.0f; } //print(jumpHeight); } else { jumpTime -= Time.deltaTime; } } else if (!input.jump) { gravityOn = true; jumpHeight = STARTINGJUMPHEIGHT; jumpIncrease = MAXJUMPINC; jumpFloatTime = MAXJUMPFLOATTIME; jumpTime = MAXJUMPTIME; } if (_HUD.knockBack) { Vector3 newPos = transform.position; if (!firstUpdate) { if (_HUD.frontHit) { newPos.x -= 2.0f; } else if (_HUD.backHit) { newPos.x += 2.0f; } //print(_HUD.frontHit); //print(_HUD.backHit); _HUD.frontHit = false; _HUD.backHit = false; } Vector3 newPos2 = Vector3.Lerp(transform.position, newPos, 5 * Time.deltaTime); transform.position = newPos2; firstUpdate = true; if (gravityOn) { rb.AddForce(-Vector3.up * GRAVITY); } if (newPos2 == newPos) { firstUpdate = false; _HUD.knockBack = false; } } Vector3 pos = transform.position; pos.z = 0.0f; transform.position = pos; gun.transform.localPosition = gunOffset; }