Example #1
0
    void BlockAction(Action slot)
    {
        enableIK   = true;
        isBlocking = true;

        //If it's mirrored, than that means you're blocking with the left hand and vice versa
        isLeftHand = slot.mirror;

        animHook.currentHand = (isLeftHand) ? AvatarIKGoal.LeftHand : AvatarIKGoal.RightHand;
        animHook.InitIKForShield(isLeftHand);

        if (!blockAnim)
        {
            block_Idle_Anim = (!isTwoHanded)
                ? inventoryManager.GetCurrentWeapon(isLeftHand).oh_idle
                : inventoryManager.GetCurrentWeapon(isLeftHand).th_idle;

            block_Idle_Anim += (isLeftHand) ? StaticStrings._leftPrefix : StaticStrings._rightPrefix;

            string targetAnim = slot.firstStep.targetAnim;
            targetAnim += (isLeftHand) ? StaticStrings._leftPrefix : StaticStrings._rightPrefix;
            PlayAnimation(targetAnim);
            //animator.CrossFade(targetAnim, 0.1f);
            blockAnim = true;
        }
    }
Example #2
0
    void BlockAction(Action slot)
    {
        isBlocking         = true;
        enableIK           = true;
        isLeftHand         = slot.mirror;
        a_hook.currentHand = (slot.mirror) ? AvatarIKGoal.LeftHand : AvatarIKGoal.RightHand;
        a_hook.InitIKForShield(slot.mirror);

        if (!blockAnim)
        {
            block_idle_anim  = (!isTwoHanded) ? inventoryManager.GetCurrentWeapon(isLeftHand).oh_idle : inventoryManager.GetCurrentWeapon(isLeftHand).th_idle;
            block_idle_anim += (isLeftHand) ? "_l" : "_r";
            string targetAnim = slot.firstStep.targetAnim;
            targetAnim += (isLeftHand) ? "_l" : "_r";
            anim.CrossFade(targetAnim, 0.1f);
            blockAnim = true;
        }
    }