virtual public void Update()
 {
     // Object Move
     if (m_bIsObjMove)
     {
         ObjMoving();
     }
     // Animator Move
     else
     {
         if (m_bIsMoving)
         {
             Moving();
         }
         else if (m_bIsRotating)
         {
             FinishRotate();
         }
         else
         {
             m_AnimatorAgent.DoLocomotion(0, 0);
         }
     }
 }