Example #1
0
		void OnEnterYawning (AnimatorAccess.StateInfo info, AnimatorAccess.LayerStatus status) {
			speed = 0f;
			audio.Play ();
		}
Example #2
0
		void OnIdle (AnimatorAccess.StateInfo info, AnimatorAccess.LayerStatus status) {
			float random = Random.value;
			if (random > YawnThreshold) {
				// start yawning from time to time which will block input
				anim.SetYawnTrigger ();
			}
			if (Time.realtimeSinceStartup - randomRotationTimestamp > randomRotationInterval) {
				// rotate after randomRotationInterval to random direction
				int currrentRotation = anim.GetRotate ();
				int newRotation = currrentRotation == 0 ? (int)Mathf.Sign ((int)Random.Range (-1, 1)) : 0;
				anim.SetRotate (newRotation);
				randomRotationTimestamp = Time.realtimeSinceStartup;
			}
		}
Example #3
0
		void OnAnyLayer0TransitionSecondAction (AnimatorAccess.TransitionInfo info, AnimatorAccess.LayerStatus status) {
//			LogTransition ("OnAnyLayer0TransitionSecondAction - " + status.Layer, info);
		}
Example #4
0
		void LogTransition (string method, AnimatorAccess.TransitionInfo info) {
			UnityEngine.Debug.Log (string.Format ("[t={0:0.00}]     ----> {1:-25} callback: {2}", Time.realtimeSinceStartup, info.Name, method));
		}
Example #5
0
		void LogStateChange (string method, AnimatorAccess.StateInfo info, AnimatorAccess.LayerStatus status) {
			UnityEngine.Debug.Log (string.Format ("[t={0:0.00}] == '{1:-25}' callback: {2}, previous state was {3}", Time.realtimeSinceStartup, info.Name, method, anim.GetStateName (status.State.Previous)));
		}
Example #6
0
		void OnAnyStateChangeDebug (AnimatorAccess.StateInfo info, AnimatorAccess.LayerStatus status) {
			LogStateChange ("OnAnyStateChange", info, status);
		}
Example #7
0
		void OnStartedTransitionToWalking (AnimatorAccess.TransitionInfo info, AnimatorAccess.LayerStatus status) {
			walkingDirection = ToDirection (speed);
			anim.SetRotate ((int)walkingDirection);
			randomRotationTimestamp = Time.realtimeSinceStartup;
//			LogTransition ("OnStartedTransitionToWalking", info);
		}