private void saveAs() { if (saveDialog.ShowDialog() == DialogResult.OK) { currentFile = saveDialog.FileName; string animationName = Path.GetFileNameWithoutExtension(currentFile); AnimationXMLSerializer aniXML = new AnimationXMLSerializer( modelView.Scene.Model, animationName); aniXML.Save(currentFile); unsaved = false; this.Text = title + " - " + animationName + ".xml"; } }
private void save() { if (currentFile != null) { string animationName = Path.GetFileNameWithoutExtension(currentFile); AnimationXMLSerializer aniXML = new AnimationXMLSerializer( modelView.Scene.Model, animationName); aniXML.Save(currentFile); unsaved = false; this.Text = title + " - " + animationName + ".xml"; } else { saveAs(); } }