public void SetUpTimelineUVCoordinates() { timelineTrackMesh = trackPrefab.GetComponent <MeshFilter>().mesh; trackPrefabUVs = timelineTrackMesh.uv; trackFaceUVs = new Vector2[4]; trackFaceUVs[0] = trackPrefabUVs[trackUVindices[0]]; trackFaceUVs[1] = trackPrefabUVs[trackUVindices[1]]; trackFaceUVs[2] = trackPrefabUVs[trackUVindices[2]]; trackFaceUVs[3] = trackPrefabUVs[trackUVindices[3]]; }