Transform AddNewBubbleSlot(AnimationPlayer.BubbleType type) { GameObject go; if (type == AnimationPlayer.BubbleType.BitmapFont) { go = NGUITools.AddChild(gameObject, _bubblePrefab); } else { go = NGUITools.AddChild(gameObject, _dynamicFontPrefab); } return(go.transform); }
// Find the first unused bubble slot. public Transform FindFirstUnusedSlot(AnimationPlayer.BubbleType type) { foreach (Transform t in transform) { if (!t.gameObject.activeSelf) { AnimationPlayer player = t.gameObject.GetComponent <AnimationPlayer>(); if (player.BubblePrefabType == type) { return(t); } } } // Initialise a new slot. return(AddNewBubbleSlot(type)); }