public StandState() { Anim = new AnimationPac.Animation (Properties.Resources.spriteMoveWithoutTower, 0, 5, 40, 40, 1, 0.04F, 1, false); }
public StandState() { Anim = new AnimationPac.Animation (Properties.Resources.tower, 0, 0, 40, 40, 1, 0.04F, 1, false); }