public AnimationParams(AnimationMethod method, AnimationDirection direction, int duration) : this(method, direction) { Duration = duration; }
public AnimationParams(AnimationMethod method, AnimationDirection direction) { Method = method; Direction = direction; Duration = DEFAULT_DURATION; }
/// <summary> /// Creates a new <b>FormAnimator</b> object for the specified form using the specified method in the specified direction over the specified duration. /// </summary> /// <param name="form"> /// The form to be animated. /// </param> /// <param name="method"> /// The animation method used to show and hide the form. /// </param> /// <param name="direction"> /// The direction in which to animate the form. /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played. /// </param> /// <remarks> /// The <i>direction</i> argument will have no effect if the <b>Centre</b> or <b>Blend</b> method is /// specified. /// </remarks> public FormAnimator(Form form, AnimationMethod method, AnimationDirection direction, int duration) : this(form, method, duration) { this._direction = direction; }
/// <summary> /// Creates a new <b>FormAnimator</b> object for the specified form using the specified method over the specified duration. /// </summary> /// <param name="form"> /// The form to be animated. /// </param> /// <param name="method"> /// The animation method used to show and hide the form. /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played. /// </param> /// <remarks> /// No animation will be used for the <b>Roll</b> or <b>Slide</b> methods unless the <b>Direction</b> property is set independently. /// </remarks> public FormAnimator(Form form, AnimationMethod method, int duration) : this(form) { this._method = method; this._duration = duration; }
private void DistributeAnimationMethodsByType() { Sprout = SproutMethods [(int)_d.PlantFormType]; Grow = GrowMethods [(int)_d.PlantFormType]; Bloom = BloomMethods [(int)_d.PlantFormType]; Fall = FallMethods [(int)_d.PlantFormType]; Rebloom = RebloomMethods[(int)_d.PlantFormType]; }
// /// ----------------------------------------------------------------------------- /// <summary> /// Creates a new FormAnimator object for the specified form using the specified /// method in the specified direction over the specified duration. /// </summary> /// <param name="form"> /// The form to be animated. /// </param> /// <param name="method"> /// The animation method used to show and hide the form. /// </param> /// <param name="direction"> /// The direction in which to animate the form. /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played. /// </param> /// <remarks> /// The direction argument will have no effect if the Centre or Blend method is /// specified. /// </remarks> /// <history> /// [John] 5/09/2005 Created /// </history> /// ----------------------------------------------------------------------------- public FormAnimator(Form form, AnimationMethod method, AnimationDirection direction, int duration) : this(form, method, duration) { this.m_Direction = direction; }
/// ----------------------------------------------------------------------------- /// <summary> /// Creates a new FormAnimator object for the specified form using the specified /// method over the specified duration. /// </summary> /// <param name="form"> /// The form to be animated. /// </param> /// <param name="method"> /// The animation method used to show and hide the form. /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played. /// </param> /// <remarks> /// No animation will be used for the Roll or Slide methods unless the Direction /// property is set independently. /// </remarks> /// <history> /// [John] 5/09/2005 Created /// </history> /// ----------------------------------------------------------------------------- public FormAnimator(Form form, AnimationMethod method, int duration) : this(form) { this.m_Method = method; this.m_Duration = duration; }
/// <summary> /// Creates a new <b>FormAnimator</b> object for the specified form using the specified method over the specified duration /// </summary> /// <param name="form"> /// The form to be animated /// </param> /// <param name="method"> /// The animation method used to show and hide the form /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played /// </param> /// <remarks> /// No animation will be used for the <b>Roll</b> or <b>Slide</b> methods unless the <b>Direction</b> property is set independently /// </remarks> public FormAnimator(Form form, AnimationMethod method, int duration) : this(form) { _method = method; _duration = duration; }
/// <summary> /// Creates a new <b>FormAnimator</b> object for the specified form using the specified method over the specified duration. /// </summary> /// <param name="form"> /// The form to be animated. /// </param> /// <param name="method"> /// The animation method used to show and hide the form. /// </param> /// <param name="duration"> /// The number of milliseconds over which the animation is played. /// </param> /// <remarks> /// No animation will be used for the <b>Roll</b> or <b>Slide</b> methods unless the <b>Direction</b> property is set independently. /// </remarks> public Win32Animator(Form form, AnimationMethod method, int duration) : this(form) { this._method = method; this._duration = duration; }
public FormAnimator(System.Windows.Forms.Form form, AnimationMethod method, AnimationDirection direction, int duration) : this(form, method, duration) { this.animationDirection_0 = direction; }
public FormAnimator(System.Windows.Forms.Form form, AnimationMethod method, int duration) : this(form) { this.animationMethod_0 = method; this.int_2 = duration; }