void Start() { animationInput = GameObject.Find("Player").GetComponent <AnimationInput>(); flyAmmoLogic = GameObject.FindGameObjectWithTag("Player").GetComponent <FlyAmmoLogic>(); playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); waitingBarImage = GameObject.Find("Waiting Bar Image").GetComponent <Image>(); waitingBarImage.gameObject.SetActive(false); hintImage.gameObject.SetActive(false); }
void Start() { dialogueCanvas.gameObject.SetActive(true); dialogueText.text = ""; StartCoroutine("Type"); foodSpawner = GetComponent <FoodSpawner>(); playerMovement = GameObject.Find("Player").GetComponent <PlayerMovement>(); animationInput = GameObject.Find("Player").GetComponent <AnimationInput>(); ScriptsAffectedByDialogue(false); }
void Start() { canPause = true; pauseCanvas.gameObject.SetActive(false); animationInput = GameObject.Find("Player").GetComponent <AnimationInput>(); }