public static void ShowWindow()
 {
     //  Initialize window
     ActiveInstance              = GetWindow <AnimationImportSettingsEditor>();
     ActiveInstance.minSize      = new Vector2(330f, 360f);
     ActiveInstance.maxSize      = new Vector2(600f, 4000f);
     ActiveInstance.titleContent = ActiveInstance.m_Title;
     //  Show window
     ActiveInstance.Show();
 }
    public void ProcessAnimationClipNames()
    {
        var settings  = new AnimationImportSettingsEditor();
        var selection = Selection.gameObjects;

        for (int i = 0; i < selection.Length; i++)
        {
            var asset = selection[i];
            //Debug.Log(asset.name);
            ProcessModel(asset);
        }
    }