Example #1
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path3D" /> class.
 /// </summary>
 /// <param name="start">
 ///     The starting point in a 3D plane
 /// </param>
 /// <param name="end">
 ///     The ending point in a 3D plane
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path3D(Float3D start, Float3D end, ulong duration, AnimationFunctions.Function function)
     : this(
         new Path(start.X, end.X, duration, function),
         new Path(start.Y, end.Y, duration, function),
         new Path(start.Z, end.Z, duration, function))
 {
 }
 /// <summary>
 /// Continue the last paths with a new one
 /// </summary>
 /// <param name="paths">Array of paths</param>
 /// <param name="endX">Horizontal value of the next point to follow</param>
 /// <param name="endY">Vertical value of the next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="delay">Starting delay</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D[] paths, float endX, float endY, ulong duration, ulong delay,
                                   AnimationFunctions.Function function)
 {
     return
         (paths.Concat(new[] { new Path2D(paths.Last().End, new Float2D(endX, endY), duration, delay, function) })
          .ToArray());
 }
Example #3
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path" /> class.
 /// </summary>
 /// <param name="start">
 ///     The starting value
 /// </param>
 /// <param name="end">
 ///     The ending value
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="delay">
 ///     The time in miliseconds that the animator must wait before playing this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path(float start, float end, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     Start    = start;
     End      = end;
     Function = function ?? AnimationFunctions.Linear;
     Duration = duration;
     Delay    = delay;
 }
Example #4
0
 /// <summary>
 ///     Continue the last paths with a new one
 /// </summary>
 /// <param name="paths">Array of paths</param>
 /// <param name="end">Next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D[] paths, Float2D end, ulong duration,
                                   AnimationFunctions.Function function)
 {
     return(paths.Concat(new[]
     {
         new Path2D(paths.Last().End, end, duration, function)
     }).ToArray());
 }
Example #5
0
 public Path(float start, float end, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     this.Start    = start;
     this.End      = end;
     this.Function = function ?? new AnimationFunctions.Function(AnimationFunctions.Liner);
     this.Duration = duration;
     this.Delay    = delay;
 }
Example #6
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path2D" /> class.
 /// </summary>
 /// <param name="startX">
 ///     The starting horizontal value
 /// </param>
 /// <param name="endX">
 ///     The ending horizontal value
 /// </param>
 /// <param name="startY">
 ///     The starting vertical value
 /// </param>
 /// <param name="endY">
 ///     The ending vertical value
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path2D(
     float startX,
     float endX,
     float startY,
     float endY,
     ulong duration,
     AnimationFunctions.Function function)
     : this(new Path(startX, endX, duration, function), new Path(startY, endY, duration, function))
 {
 }
Example #7
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path3D" /> class.
 /// </summary>
 /// <param name="startX">
 ///     The starting horizontal value
 /// </param>
 /// <param name="endX">
 ///     The ending horizontal value
 /// </param>
 /// <param name="startY">
 ///     The starting vertical value
 /// </param>
 /// <param name="endY">
 ///     The ending vertical value
 /// </param>
 /// <param name="startZ">
 ///     The starting depth value
 /// </param>
 /// <param name="endZ">
 ///     The ending depth value
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="delay">
 ///     The time in miliseconds that the animator must wait before playing this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path3D(
     float startX,
     float endX,
     float startY,
     float endY,
     float startZ,
     float endZ,
     ulong duration,
     ulong delay,
     AnimationFunctions.Function function)
     : this(
         new Path(startX, endX, duration, delay, function),
         new Path(startY, endY, duration, delay, function),
         new Path(startZ, endZ, duration, delay, function))
 {
 }
 /// <summary>
 /// Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="endX">Horizontal value of the next point to follow</param>
 /// <param name="endY">Vertical value of the next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="delay">Starting delay</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, float endX, float endY, ulong duration, ulong delay,
                                   AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(endX, endY, duration, delay, function));
 }
 /// <summary>
 /// Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="end">Next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path2D[] ContinueTo(this Path2D path, Float2D end, ulong duration,
                                   AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(end, duration, function));
 }
Example #10
0
 /// <summary>
 ///     Continue the path with a new one
 /// </summary>
 /// <param name="path">The path to continue</param>
 /// <param name="endX">Horizontal value of the next point to follow</param>
 /// <param name="endY">Vertical value of the next point to follow</param>
 /// <param name="endZ">Depth value of the next point to follow</param>
 /// <param name="duration">Duration of the animation</param>
 /// <param name="function">Animation controller function</param>
 /// <returns>An array of paths including the newly created one</returns>
 public static Path3D[] ContinueTo(this Path3D path, float endX, float endY, float endZ, ulong duration,
                                   AnimationFunctions.Function function)
 {
     return(path.ToArray().ContinueTo(endX, endY, endZ, duration, function));
 }
Example #11
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path" /> class.
 /// </summary>
 /// <param name="start">
 ///     The starting value
 /// </param>
 /// <param name="end">
 ///     The ending value
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path(float start, float end, ulong duration, AnimationFunctions.Function function)
     : this(start, end, duration, 0, function)
 {
 }
Example #12
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Path2D" /> class.
 /// </summary>
 /// <param name="start">
 ///     The starting point or location
 /// </param>
 /// <param name="end">
 ///     The ending point or location
 /// </param>
 /// <param name="duration">
 ///     The time in miliseconds that the animator must play this path
 /// </param>
 /// <param name="delay">
 ///     The time in miliseconds that the animator must wait before playing this path
 /// </param>
 /// <param name="function">
 ///     The animation function
 /// </param>
 /// <exception cref="ArgumentOutOfRangeException">
 ///     Duration is less than zero
 /// </exception>
 public Path2D(Float2D start, Float2D end, ulong duration, ulong delay, AnimationFunctions.Function function)
     : this(
         new Path(start.X, end.X, duration, delay, function),
         new Path(start.Y, end.Y, duration, delay, function))
 {
 }
 public static Path2D[] ContinueTo(this Path2D[] paths, float endX, float endY, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     return(((IEnumerable <Path2D>)paths).Concat <Path2D>((IEnumerable <Path2D>) new Path2D[1]
     {
         new Path2D(((IEnumerable <Path2D>)paths).Last <Path2D>().End, new Float2D(endX, endY), duration, delay, function)
     }).ToArray <Path2D>());
 }
 public static Path2D[] ContinueTo(this Path2D[] paths, Float2D end, ulong duration, AnimationFunctions.Function function)
 {
     return(((IEnumerable <Path2D>)paths).Concat <Path2D>((IEnumerable <Path2D>) new Path2D[1]
     {
         new Path2D(((IEnumerable <Path2D>)paths).Last <Path2D>().End, end, duration, function)
     }).ToArray <Path2D>());
 }
Example #15
0
 public static Path[] ContinueTo(this Path[] paths, float end, ulong duration, ulong delay, AnimationFunctions.Function function)
 {
     return(((IEnumerable <Path>)paths).Concat <Path>((IEnumerable <Path>) new Path[1]
     {
         new Path(((IEnumerable <Path>)paths).Last <Path>().End, end, duration, delay, function)
     }).ToArray <Path>());
 }