public AnimationEvent() { this.m_Time = 0f; this.m_FunctionName = ""; this.m_StringParameter = ""; this.m_ObjectReferenceParameter = null; this.m_FloatParameter = 0f; this.m_IntParameter = 0; this.m_MessageOptions = 0; this.m_Source = AnimationEventSource.NoSource; this.m_StateSender = null; }
/// <summary> /// <para>Creates a new animation event.</para> /// </summary> public AnimationEvent() { this.m_Time = 0.0f; this.m_FunctionName = string.Empty; this.m_StringParameter = string.Empty; this.m_ObjectReferenceParameter = (Object)null; this.m_FloatParameter = 0.0f; this.m_IntParameter = 0; this.m_MessageOptions = 0; this.m_Source = AnimationEventSource.NoSource; this.m_StateSender = (AnimationState)null; }
public AnimationEvent() { m_Time = 0f; m_FunctionName = string.Empty; m_StringParameter = string.Empty; m_ObjectReferenceParameter = null; m_FloatParameter = 0f; m_IntParameter = 0; m_MessageOptions = 0; m_Source = AnimationEventSource.NoSource; m_StateSender = null; }
/// <summary> /// <para>Creates a new animation event.</para> /// </summary> public AnimationEvent() { this.m_Time = 0.0f; this.m_FunctionName = string.Empty; this.m_StringParameter = string.Empty; this.m_ObjectReferenceParameter = (Object) null; this.m_FloatParameter = 0.0f; this.m_IntParameter = 0; this.m_MessageOptions = 0; this.m_Source = AnimationEventSource.NoSource; this.m_StateSender = (AnimationState) null; }