public Hero(List <Texture2D> textures, CollisionDetection objects) { //basic information of entity Position = new Vector2(400, 400); VerticalMovement = new Vector2(0, 0); // X: verticalmovement => 1 = ja 0= nee Y: current jump speed HorizontalMovement = new Vector2(0, 4); // X: richting -1 => links 0=> stil 1=> rechts Y: Current movespeed status = CharState.idle; richting = LoopRichting.rechts; herotexture = textures; //combat this.Attackbox = new Rectangle(0, 0, 60, 60); Attacklock = false; Health = 150; Damage = 80; //animations AnimationCreator creator = new AnimationCreator(); animations = creator.GetHeroAnimation(); //movement and input this.inputreader = new KeyboardReader(this); this.movecommand = new MoveCommand(objects); CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, Hero.Width, Hero.height); }
public GameState(IStateChanger stateChanger, GraphicsDevice graphicsDevice, ContentManager content) : base(stateChanger, graphicsDevice, content) { scale = 1.6f; movement = new Movement(6, 12, 24); aniCreator = new AnimationCreator(); levelBinder = new LevelBinder(); collidy = new CollisionManager(); spriteBatch = new SpriteBatch(graphicsDevice); Texture2D texture = content.Load <Texture2D>("LightBandit_Spritesheet"); Texture2D tileset = content.Load <Texture2D>("tileset"); Texture2D LavaTexture = content.Load <Texture2D>("pngkey.com-lava-png-2333904"); Texture2D portalTexture = content.Load <Texture2D>("Green Portal Sprite Sheet"); Texture2D HeartTexture = content.Load <Texture2D>("heart-sprite-png-2"); Texture2D NumbersTexture = content.Load <Texture2D>("aGOgp"); remote = new KeyBoard(); ((KeyBoard)remote).downk = Keys.Down; ((KeyBoard)remote).upk = Keys.Space; ((KeyBoard)remote).leftk = Keys.A; ((KeyBoard)remote).rightk = Keys.D; ((KeyBoard)remote).sprintk = Keys.LeftShift; gravity = new Gravity(4, 0.3f, 0.7f); player = new Player(new Vector2(100, 800), 60, 52, scale, texture, remote, movement, aniCreator, gravity); lava = new LavaSheet(LavaTexture, new Vector2(-10, 1100), scale); currentLevel = new Level(player, tileset, portalTexture, new Vector2(-10, -40), levelBinder, lava, scale); levelcollidy = new LevelCollision(player, currentLevel, collidy); gameOver = new GameOver(player, lava, collidy, currentLevel); nextLevel = new NextLevel(player, currentLevel, collidy, stateChanger, graphicsDevice, content, lava); hud = new HUD(HeartTexture, NumbersTexture, aniCreator, player); batchUpdater = new BatchUpdater(gravity, player, levelcollidy, currentLevel, gameOver, nextLevel, hud); }
public Spearman(CollisionDetection objects, AIReader AiInputReader) : base(textures, objects, AiInputReader) { //animations AnimationCreator creator = new AnimationCreator(); animations = creator.GetSpearmanAnimation(); CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, Spearman.Width - 20, Spearman.height);//-20 offset door de speer die hij vastheeft }
// Start is called before the first frame update void Start() { p1Rigid = GameObject.Find("/player1").GetComponent <Rigidbody2D>(); p2Rigid = GameObject.Find("/player2").GetComponent <Rigidbody2D>(); //p1Rigid.WakeUp(); p2Rigid.WakeUp(); p1Rigid.gravityScale = 1; p2Rigid.gravityScale = 1; p1Bc = GameObject.Find("/player1").GetComponent <BoxCollider2D>(); p1Bc.enabled = true; p1Animator = GameObject.Find("/player1").GetComponent <Animator>(); p1Animator.enabled = true; p1c = GameObject.Find("/player1").GetComponent <PlayerControl>(); p1c.enabled = true; p1Ac = GameObject.Find("/player1").GetComponent <AnimationCreator>(); p1Ac.enabled = true; p2Bc = GameObject.Find("/player2").GetComponent <BoxCollider2D>(); p2Bc.enabled = true; p2Animator = GameObject.Find("/player2").GetComponent <Animator>(); p2Animator.enabled = true; p2c = GameObject.Find("/player2").GetComponent <Player2Control>(); p2c.enabled = true; p2Ac = GameObject.Find("/player2").GetComponent <AnimationCreator>(); p2Ac.enabled = true; GameObject.Find("/Grass").GetComponent <SpriteRenderer>().sortingOrder = 0; canvasGroup = GetComponent <CanvasGroup>(); stopButton = transform.Find("stopButton").GetComponent <Button>(); stopButton.onClick.AddListener(OnStopClick); }