void Update() { if (executing) { camSpeed += cameraAcceleration; if (camSpeed > maxSpeed) { camSpeed = maxSpeed; } rotY += camSpeed; if (shakingUp) { rotX += shakeFactor; } else { rotX -= shakeFactor; } if (shakingUp && rotX >= maxShakeHeight) { rotX = maxShakeHeight; shakingUp = false; } else if (!shakingUp && rotX <= -maxShakeHeight) { rotX = -maxShakeHeight; shakingUp = true; } cam.transform.eulerAngles = new Vector3(rotX, rotY, 0); if (winAnimation.GetTimePassed() >= winAnimation.durationInSeconds - fadeAnimation.durationInSeconds / 2 && !fadeRunning) { //fadeAnimationLeft.Begin(); //fadeAnimationRight.Begin(); //fadeAnimationFront.Begin(); //fadeAnimationBack.Begin(); fadeAnimation.Begin(); fadeRunning = true; } currentTime += Time.deltaTime; if (currentTime >= timeBetweenBlinks) { canvas.enabled = !canvas.enabled; currentTime = 0; } TimeUpdater.running = false; if (winAnimation.IsFinished()) { winAnimation.Halt(); executing = false; canvas.enabled = true; RayCastController.level1ObjectsPassed = 0; RayCastController.level2ObjectsPassed = 0; RayCastController.level3ObjectsPassed = 0; titleAnimation.Halt(); titleAnimation.Begin(); MoveToNextRoom.MoveToMainRoom(); TimeUpdater.ResetCounter(); //SceneManager.LoadScene (SceneManager.GetActiveScene ().name); for (int i = 0; i < disabledRoomObjects.Length; i++) { disabledRoomObjects [i].Enable(); } soundEmitter1.startClue = false; soundEmitter2.startClue = false; } } sendEarthquake.GetComponent <SendCueLocation> ().startClue = executing; }