Example #1
0
 private void OnJobIconClick(AnimatedToggle toggle)
 {
     if (this.OnChangeJobSlot == null)
     {
         return;
     }
     this.OnChangeJobSlot(this.mJobSlots.IndexOf(toggle));
     GameParameter.UpdateAll(this.JobNameObject);
 }
Example #2
0
 public void Initalize()
 {
     if (this.IsInitalized)
     {
         return;
     }
     if (Object.op_Inequality((Object)this.TouchArea, (Object)null))
     {
         TouchControlArea component = (TouchControlArea)this.TouchArea.GetComponent <TouchControlArea>();
         if (Object.op_Inequality((Object)component, (Object)null))
         {
             this.mTouchControlArea = component;
         }
     }
     if (Object.op_Inequality((Object)this.BackButton, (Object)null))
     {
         // ISSUE: method pointer
         ((UnityEvent)this.BackButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnBack)));
     }
     if (Object.op_Inequality((Object)this.SkinButton, (Object)null))
     {
         // ISSUE: method pointer
         ((UnityEvent)this.SkinButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnSkinSelectClick)));
     }
     if (Object.op_Inequality((Object)this.ReactionButton, (Object)null))
     {
         // ISSUE: method pointer
         ((UnityEvent)this.ReactionButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnRectionClick)));
     }
     if (Object.op_Inequality((Object)this.VoiceButton, (Object)null))
     {
         // ISSUE: method pointer
         ((UnityEvent)this.VoiceButton.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnVoiceClick)));
     }
     if (Object.op_Inequality((Object)this.VoiceUnlock, (Object)null))
     {
         this.VoiceUnlock.SetActive(true);
     }
     if (Object.op_Inequality((Object)this.JobIconTemplate_Normal, (Object)null))
     {
         ((Component)this.JobIconTemplate_Normal).get_gameObject().SetActive(false);
     }
     if (Object.op_Inequality((Object)this.JobIconTemplate_CC, (Object)null))
     {
         ((Component)this.JobIconTemplate_CC).get_gameObject().SetActive(false);
     }
     for (int index = 0; index < 4; ++index)
     {
         AnimatedToggle animatedToggle1 = (AnimatedToggle)Object.Instantiate <AnimatedToggle>((M0)this.JobIconTemplate_Normal);
         ((Component)animatedToggle1).get_gameObject().SetActive(false);
         ((Component)animatedToggle1).get_transform().SetParent((Transform)this.JobIconParent, false);
         animatedToggle1.OnClick = new AnimatedToggle.ClickEvent(this.OnJobIconClick);
         this.mJobIcons.Add(animatedToggle1);
         AnimatedToggle animatedToggle2 = (AnimatedToggle)Object.Instantiate <AnimatedToggle>((M0)this.JobIconTemplate_CC);
         ((Component)animatedToggle2).get_gameObject().SetActive(false);
         ((Component)animatedToggle2).get_transform().SetParent((Transform)this.JobIconParent, false);
         animatedToggle2.OnClick = new AnimatedToggle.ClickEvent(this.OnJobIconClick);
         this.mCCIcons.Add(animatedToggle2);
     }
     this.IsInitalized = true;
 }
Example #3
0
        public void Refresh(UnitData unit)
        {
            if (unit == null)
            {
                return;
            }
            DataSource.Bind <UnitData>(((Component)this).get_gameObject(), unit);
            int index1 = 0;
            int index2 = 0;

            this.mJobSlots.Clear();
            Toggle.ToggleEvent toggleEvent = new Toggle.ToggleEvent();
            for (int jobNo = 0; jobNo < unit.Jobs.Length; ++jobNo)
            {
                JobData job = unit.Jobs[jobNo];
                if (job != null && job.Param != null)
                {
                    if (unit.IsJobAvailable(jobNo))
                    {
                        this.mJobSlots.Add(this.mJobIcons[index1]);
                        ++index1;
                    }
                    else
                    {
                        this.mJobSlots.Add(this.mCCIcons[index2]);
                        ++index2;
                    }
                    AnimatedToggle mJobIcon = this.mJobIcons[this.mJobSlots.Count - 1];
                    DataSource.Bind <JobData>(((Component)mJobIcon).get_gameObject(), unit.Jobs[jobNo]);
                    ((Component)mJobIcon).get_gameObject().SetActive(true);
                    ((Selectable)mJobIcon).set_interactable(unit.CheckJobUnlockable(jobNo));
                    Toggle.ToggleEvent onValueChanged = (Toggle.ToggleEvent)mJobIcon.onValueChanged;
                    mJobIcon.onValueChanged = (__Null)toggleEvent;
                    mJobIcon.set_isOn(jobNo == unit.JobIndex);
                    mJobIcon.onValueChanged = (__Null)onValueChanged;
                    ((Animator)((Component)mJobIcon).GetComponent <Animator>()).SetBool(this.JobIconUnlockBool, job.IsActivated);
                }
            }
            for (int index3 = index2; index3 < this.mCCIcons.Count; ++index3)
            {
                ((Component)this.mCCIcons[index3]).get_gameObject().SetActive(false);
            }
            for (int index3 = index1; index3 < this.mJobIcons.Count; ++index3)
            {
                ((Component)this.mJobIcons[index3]).get_gameObject().SetActive(false);
            }
            if (Object.op_Inequality((Object)this.SkinButton, (Object)null))
            {
                ((Selectable)this.SkinButton).set_interactable(unit.IsSkinUnlocked());
            }
            DataSource.Bind <UnitData>(this.JobNameObject, unit);
            bool flag = true;

            for (int index3 = 0; index3 < this.mJobSlots.Count; ++index3)
            {
                this.mJobSlots[index3].set_isOn(unit.JobIndex == index3);
                Animator component = (Animator)((Component)this.mJobSlots[index3]).GetComponent <Animator>();
                int      num       = 0;
                do
                {
                    component.Update(!flag ? 0.0f : 1f);
                    ++num;
                }while (component.IsInTransition(0) && num < 10);
            }
            if (Object.op_Inequality((Object)this.VoiceButton, (Object)null) && Object.op_Inequality((Object)this.VoiceUnlock, (Object)null))
            {
                this.VoiceUnlock.SetActive(!unit.CheckUnlockPlaybackVoice());
            }
            GameParameter.UpdateAll(((Component)this).get_gameObject());
        }