public override void Render() { RenderState.Push(); RenderState.Color = player.Color; RenderState.Translate(player.Position - player.Size); RenderState.Scale(Vec2.CompMult(player.Size, new Vec2(1.5, 1)) * 2); if (player.Dir == -1) { RenderState.SetOrts(-Vec2.OrtX, Vec2.OrtY, new Vec2(1, 0)); } tex.Render(); RenderState.Pop(); }