Example #1
0
    public void updateKnight(GameTime gameTime, SpriteBatch spriteBatch)
    {
        myKnight.YPos += (int)velocityY;
        if (input.IsKeyDown(Keys.Left))
        {
            //Console.WriteLine("moving left");
            myKnight.setCurrentAction("run");
            myKnight.XPos -= velocityX;
            myKnight.setCurrentDirection("left");
        }
        else if (input.HasReleasedKey(Keys.Left))
        {
            myKnight.setCurrentAction("idle");
        }

        if (input.IsKeyDown(Keys.Right))
        {
            //Console.WriteLine("moving right");
            myKnight.setCurrentAction("run");
            myKnight.XPos += velocityX;
            //knightPos.X += 4;

            myKnight.setCurrentDirection("right");
        }
        else if (input.HasReleasedKey(Keys.Right))
        {
            myKnight.setCurrentAction("idle");
            Console.WriteLine(myKnight.currentActionName);
        }
        if (input.IsKeyDown(Keys.Down))
        {
            myKnight.YPos += 4;
        }
        if (input.IsKeyDown(Keys.Up))
        {
            myKnight.YPos -= 10; // required amount to get out of box
        }


        //velocityY = (int)(GRAVITY * jumpspeed);
        //myKnight.YPos += velocityY;
        //jumpspeed = 1;

        if (input.WasKeyPressed(Keys.Space) && is_grounded == true)
        {
            myKnight.YPos -= 15;
            velocityY      = -12;
            is_grounded    = false;
        }
        if (is_grounded == false)
        {
            float i = 1;
            velocityY += 0.35f * i;
        }
    }
Example #2
0
 public void patrolling()
 {
     enemy.setCurrentAction("run");
     enemy.XPos   += xVelocity * direction;
     distanceTrav += 1;
     if (enemy.XPos <= 3500)
     {
         enemy.setCurrentDirection("right");
         direction = 1;
         //distanceTrav += 1;
     }
     else if (enemy.XPos >= 4400)
     {
         enemy.setCurrentDirection("left");
         direction = -1;
         //distanceTrav -= 1;
     }
 }