Example #1
0
 public StandardCharacterAnimation(AnimatedSpriteCollection bodyAnimation, AnimatedSpriteCollection eyeAnimation, AnimatedSpriteCollection hairAnimation, AnimatedSpriteCollection shirtAnimation, AnimatedSpriteCollection pantsAnimation, AnimatedSpriteCollection shoesAnimation, List <AnimatedSpriteCollection> accessoriesWithAnimations) : base()
 {
     this.body        = bodyAnimation;
     this.hair        = hairAnimation;
     this.eyes        = eyeAnimation;
     this.shirt       = shirtAnimation;
     this.pants       = pantsAnimation;
     this.shoes       = shoesAnimation;
     this.accessories = accessoriesWithAnimations;
 }
Example #2
0
        /// <summary>
        /// Generate a Standard Character Animation from some asset sheets.
        /// (collection of textures to animations)
        /// </summary>
        /// <param name="body">The textures for the npc's body.</param>
        /// <param name="eyes">The textures for the npc's eyes.</param>
        /// <param name="hair">The textures for the npc's hair.</param>
        /// <param name="shirt">The textures for the npc's shirt.</param>
        /// <param name="pants">The textures for the npc's pants.</param>
        /// <param name="shoes">The textures for the npc's shoes.</param>
        /// <param name="accessoryType">The textures for the npc's accessories.</param>
        /// <param name="DrawColors">The colors for the npc's different assets.</param>
        /// <returns></returns>
        public virtual StandardCharacterAnimation generateCharacterAnimation(AssetSheet body, AssetSheet eyes, AssetSheet hair, AssetSheet shirt, AssetSheet pants, AssetSheet shoes, List <AssetSheet> accessories, AnimationType animationType, StandardColorCollection DrawColors = null)
        {
            var bodySprite  = getSpriteCollectionFromSheet(body, animationType);
            var eyesSprite  = getSpriteCollectionFromSheet(eyes, animationType);
            var hairSprite  = getSpriteCollectionFromSheet(hair, animationType);
            var shirtSprite = getSpriteCollectionFromSheet(shirt, animationType);
            var pantsSprite = getSpriteCollectionFromSheet(pants, animationType);
            var shoesSprite = getSpriteCollectionFromSheet(shoes, animationType);
            List <AnimatedSpriteCollection> accessoryCollection = new List <AnimatedSpriteCollection>();

            foreach (var v in accessories)
            {
                AnimatedSpriteCollection acc = getSpriteCollectionFromSheet(v, AnimationType.standing);
                accessoryCollection.Add(acc);
            }
            if (DrawColors == null)
            {
                DrawColors = new StandardColorCollection();
            }
            StandardCharacterAnimation standingAnimation = new StandardCharacterAnimation(bodySprite, eyesSprite, hairSprite, shirtSprite, pantsSprite, shoesSprite, accessoryCollection, DrawColors);

            return(standingAnimation);
        }
Example #3
0
        /// <summary>Generate a Standard Character Animation from some asset sheets. (collection of textures to animations)</summary>
        /// <param name="body">The textures for the NPC's body.</param>
        /// <param name="eyes">The textures for the NPC's eyes.</param>
        /// <param name="hair">The textures for the NPC's hair.</param>
        /// <param name="shirt">The textures for the NPC's shirt.</param>
        /// <param name="pants">The textures for the NPC's pants.</param>
        /// <param name="shoes">The textures for the NPC's shoes.</param>
        /// <param name="accessories">The textures for the NPC's accessories.</param>
        /// <param name="animationType">The animation type to generate.</param>
        /// <param name="drawColors">The colors for the NPC's different assets.</param>
        public virtual StandardCharacterAnimation generateCharacterAnimation(AssetSheet body, AssetSheet eyes, AssetSheet hair, AssetSheet shirt, AssetSheet pants, AssetSheet shoes, List <AssetSheet> accessories, AnimationType animationType, StandardColorCollection drawColors = null)
        {
            AnimatedSpriteCollection bodySprite  = this.getSpriteCollectionFromSheet(body, animationType);
            AnimatedSpriteCollection eyesSprite  = this.getSpriteCollectionFromSheet(eyes, animationType);
            AnimatedSpriteCollection hairSprite  = this.getSpriteCollectionFromSheet(hair, animationType);
            AnimatedSpriteCollection shirtSprite = this.getSpriteCollectionFromSheet(shirt, animationType);
            AnimatedSpriteCollection pantsSprite = this.getSpriteCollectionFromSheet(pants, animationType);
            AnimatedSpriteCollection shoesSprite = this.getSpriteCollectionFromSheet(shoes, animationType);

            List <AnimatedSpriteCollection> accessoryCollection = new List <AnimatedSpriteCollection>();

            foreach (var v in accessories)
            {
                AnimatedSpriteCollection acc = this.getSpriteCollectionFromSheet(v, AnimationType.standing);
                accessoryCollection.Add(acc);
            }

            if (drawColors == null)
            {
                drawColors = new StandardColorCollection();
            }

            return(new StandardCharacterAnimation(bodySprite, eyesSprite, hairSprite, shirtSprite, pantsSprite, shoesSprite, accessoryCollection, drawColors));
        }