Example #1
0
 public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
 {
     AnimatedEntity?.Draw(gameTime, spriteBatch);
 }
Example #2
0
 public void Draw(SpriteBatch spriteBatch, GameTime gameTime, float depth)
 {
     //spriteBatch.DrawString(font, WorldPos.ToString(), IsoPos, Color.Black);
     animatedEntity.Draw(spriteBatch, gameTime, isFalling ? 1f : depth - 0.001f);
 }