Example #1
0
        public void RemoveMovement_RemovesMovementFromDefaultCharacterAsWell()
        {
            //arrange
            MovableCharacter            character        = TestObjectFactory.MovableCharacterUnderTest;
            MovableCharacter            defaultCharacter = TestObjectFactory.DefaultCharacterUnderTest;
            Movement                    mov  = TestObjectFactory.MovementUnderTest;
            AnimatedCharacterRepository repo = defaultCharacter.Repository;

            repo.Characters.Add(character);
            character.Repository = repo;
            Movement mov1 = TestObjectFactory.MovementUnderTest;
            Movement mov2 = TestObjectFactory.MovementUnderTest;

            character.AddMovement(mov1);
            character.AddMovement(mov2);
            // first check if default character has both these movemements
            Assert.IsTrue(defaultCharacter.Movements.Any(m => m.Movement == mov1));
            Assert.IsTrue(defaultCharacter.Movements.Any(m => m.Movement == mov2));
            //act
            character.RemoveMovement(mov1);
            character.RemoveMovement(mov2);
            //assert
            Assert.IsFalse(defaultCharacter.Movements.Any(m => m.Movement == mov1));
            Assert.IsFalse(defaultCharacter.Movements.Any(m => m.Movement == mov2));
        }
 public AnimatedCharacterImpl(DesktopCharacterTargeter targeter,
                              KeyBindCommandGenerator generator, Camera camera, CharacterActionList <Identity> identities,
                              AnimatedCharacterRepository repo) : base(targeter, generator, camera, identities)
 {
     _loadedFXs = new List <FXElement>();
     //Abilities = new CharacterActionListImpl<AnimatedAbility>(CharacterActionType.Ability, generator, this);
     //loadDefaultAbilities();
     _repo = repo;
 }
Example #3
0
        public void AddMovement_CreatesCharacterMovementForDefaultCharacter()
        {
            //arrange
            MovableCharacter            character        = TestObjectFactory.MovableCharacterUnderTest;
            MovableCharacter            defaultCharacter = TestObjectFactory.DefaultCharacterUnderTest;
            AnimatedCharacterRepository repo             = defaultCharacter.Repository;

            repo.Characters.Add(character);
            character.Repository = repo;
            Movement mov = TestObjectFactory.MovementUnderTest;

            //act
            character.AddMovement(mov);
            //assert
            Assert.IsTrue((defaultCharacter.Movements.Any(m => m.Movement == mov)));
        }
Example #4
0
        public void AddDefaultMovements_AddsWalkRunSwimForCharacter()
        {
            //arrange
            MovableCharacter            character        = TestObjectFactory.MovableCharacterUnderTest;
            MovableCharacter            defaultCharacter = TestObjectFactory.DefaultCharacterUnderTest;
            Movement                    mov  = TestObjectFactory.MovementUnderTest;
            AnimatedCharacterRepository repo = defaultCharacter.Repository;

            repo.Characters.Add(character);
            character.Repository = repo;
            //act
            character.AddDefaultMovements();
            //assert
            Assert.IsTrue(defaultCharacter.Movements.Any(m => m.Movement.Name == "Walk"));
            Assert.IsTrue(defaultCharacter.Movements.Any(m => m.Movement.Name == "Run"));
            Assert.IsTrue(defaultCharacter.Movements.Any(m => m.Movement.Name == "Swim"));
        }
 public MovableCharacterImpl(DesktopCharacterTargeter targeter, DesktopNavigator desktopNavigator, KeyBindCommandGenerator generator, Camera camera,
                             CharacterActionList <Identity> identities, AnimatedCharacterRepository repo) : base(targeter, generator, camera, identities, repo)
 {
     this.DesktopNavigator = desktopNavigator;
 }