public void Trigger(AnimateToPoint devilHandAnimator1, AnimateToPoint devilHandAnimator2, AnimateToPoint victimAnimator, Vector3 podiumPos, Action onComplete) { devilHandAnimator1.gameObject.SetActive(true); devilHandAnimator2.gameObject.SetActive(true); devilHandAnimator1.transform.position = OffscreenPos - HandSpacing; devilHandAnimator2.transform.position = OffscreenPos + HandSpacing; victimAnimator.transform.position = podiumPos; devilHandAnimator1.Trigger(TweenDevilHandOn, podiumPos - HandSpacing); devilHandAnimator2.Trigger(TweenDevilHandOn, podiumPos + HandSpacing, () => { devilHandAnimator1.Trigger(TweenDevilHandClose, podiumPos); devilHandAnimator2.Trigger(TweenDevilHandClose, podiumPos, () => { ScreenShaker.Instance.ApplyShake(ScreenShakeForce); victimAnimator.Trigger(TweenDevilHandOff, OffscreenPos); devilHandAnimator1.Trigger(TweenDevilHandOff, OffscreenPos); devilHandAnimator2.Trigger(TweenDevilHandOff, OffscreenPos, () => { devilHandAnimator1.gameObject.SetActive(false); devilHandAnimator2.gameObject.SetActive(false); victimAnimator.gameObject.SetActive(false); onComplete(); }); }); }); }
private void Awake() { if (isOpen) { OpenAnimator = GetComponent<AnimateToPoint>(); } else { ClosedAnimator = GetComponent<AnimateToPoint>(); } gameObject.SetActive(false); }
private void Awake() { if (isLeftHand) { LeftAnimator = GetComponent<AnimateToPoint>(); } else { RightAnimator = GetComponent<AnimateToPoint>(); } gameObject.SetActive(false); }
public void Trigger(AnimateToPoint victimAnimator, Vector3 startPos, Vector3 queuePos, Action onComplete) { victimAnimator.transform.position = startPos; victimAnimator.Trigger(TweenToQueue, queuePos, () => { onComplete(); }); }
public void Trigger(AnimateToPoint victimAnimator, ParticleSystem poofCloud, GameObject bigDemonRoot, Transform demonRoot, Transform sadRoot, Vector3 startPos, Vector3 podiumPos, Action onComplete) { demonRoot.gameObject.SetActive(false); victimAnimator.transform.position = startPos; poofCloud.Play(); ScreenShaker.Instance.ApplyShake(ShakeForce); victimAnimator.Trigger(TweenToQueue, podiumPos, () => { poofCloud.Play(); ScreenShaker.Instance.ApplyShake(ShakeForce); bigDemonRoot.SetActive(true); sadRoot.gameObject.SetActive(true); onComplete(); }); }
public void Trigger(AnimateToPoint openAnimator, AnimateToPoint closedAnimator, AnimateToPoint victimAnimator, Transform sadRoot, Transform happyRoot, Transform ecstaticRoot, Vector3 podiumPos, Vector3 choirPos, Action onComplete) { sadRoot.gameObject.SetActive(false); happyRoot.gameObject.SetActive(true); openAnimator.gameObject.SetActive(true); closedAnimator.gameObject.SetActive(false); openAnimator.transform.position = OffscreenPos; victimAnimator.transform.position = podiumPos; openAnimator.Trigger(TweenGodHandOn, podiumPos, () => { openAnimator.gameObject.SetActive(false); closedAnimator.gameObject.SetActive(true); happyRoot.gameObject.SetActive(false); ecstaticRoot.gameObject.SetActive(true); closedAnimator.transform.position = openAnimator.transform.position; victimAnimator.Trigger(TweenToChoir, choirPos); closedAnimator.Trigger(TweenToChoir, choirPos, () => { closedAnimator.Trigger(TweenGodHandOff, OffscreenPos, () => { closedAnimator.gameObject.SetActive(false); happyRoot.gameObject.SetActive(true); ecstaticRoot.gameObject.SetActive(false); onComplete(); }); }); }); }