// Update or create an animation for a button static public void Animate(Button sender, Direction direction) { AnimateButton animate; // find it... if (dict.TryGetValue(sender, out animate)) { animate.SetDirection(direction); } else { // create a new one animate = new AnimateButton(sender); animate.SetDirection(direction); if (dict.TryAdd(sender, animate)) { Animations.List.Add(animate); } else { Trace.WriteLine("button not added ?!?"); } } }
private async void AnimateButton_Clicked(object sender, EventArgs e) { await AnimateButton.RotateTo(360, 1000); }